原文 ArcGIS Engine 捕捉

bool bCreateElement = true;
int internalTime = ;//时间间隔
int snapTime = ;//初始值
IElement m_element = null; //界面绘制点元素
IPoint currentPoint = new PointClass(); //当前鼠标点
IPoint snapPoint = null; //捕捉到的点
IMovePointFeedback pFeedback = new MovePointFeedbackClass(); public void DoMouseMove(object sender, IMapControlEvents2_OnMouseMoveEvent e)
{
AxMapControl axMapControl1 = sender as AxMapControl;
currentPoint.PutCoords(e.mapX, e.mapY);
if (action == ActionType.CreateFeature)
{
snapTime++;
snapTime = snapTime%internalTime ;
ILayer layer = GetLayerByName(snapLayer, axMapControl1);
IFeatureLayer m_iFeatureLyr = layer as IFeatureLayer;
if (bCreateElement)
{
CreateMarkerElement(currentPoint,axMapControl1);
bCreateElement = false;
}
if (snapPoint == null)
ElementMoveTo(currentPoint, axMapControl1);
//鼠标自动扑获顶点
if (snapTime == )
snapPoint = Snapping(e.mapX, e.mapY, m_iFeatureLyr, axMapControl1);
if (snapPoint != null && snapTime == )
ElementMoveTo(snapPoint, axMapControl1);
}
} /// <summary>
/// 捕捉
/// </summary>
/// <param name=”x”></param>
/// <param name=”y”></param>
/// <param name=”iFeatureLyr”></param>
/// <param name=”axMapControl1″></param>
/// <returns></returns>
public IPoint Snapping(double x, double y, IFeatureLayer iFeatureLyr, AxMapControl axMapControl1)
{
IPoint iHitPoint = null;
IMap iMap = axMapControl1.Map;
IActiveView iView = axMapControl1.ActiveView;
IFeatureClass iFClss = iFeatureLyr.FeatureClass;
IPoint point = new PointClass();
point.PutCoords(x,y);
double length = ConvertPixelsToMapUnits(axMapControl1.ActiveView, );
ITopologicalOperator pTopo = point as ITopologicalOperator;
IGeometry pGeometry = pTopo.Buffer(length).Envelope as IGeometry;
ISpatialFilter spatialFilter = new SpatialFilterClass();
spatialFilter.GeometryField = iFeatureLyr.FeatureClass.ShapeFieldName;
spatialFilter.SpatialRel = esriSpatialRelEnum.esriSpatialRelCrosses;
spatialFilter.Geometry = pGeometry; IFeatureCursor cursor = iFClss.Search(spatialFilter, false);
IFeature iF = cursor.NextFeature();
if (iF == null) return null; IPoint iHitPt = new ESRI.ArcGIS.Geometry.Point();
IHitTest iHitTest = iF.Shape as IHitTest;
double hitDist = ;
int partIndex = ;
int vertexIndex = ;
bool bVertexHit = false;
// Tolerance in pixels for line hits
double tol = ConvertPixelsToMapUnits(iView, ); if (iHitTest.HitTest(point, tol, esriGeometryHitPartType.esriGeometryPartBoundary, iHitPt, ref hitDist, ref partIndex, ref vertexIndex, ref bVertexHit))
{
    iHitPoint = iHitPt;
}
axMapControl1.ActiveView.Refresh();
return iHitPoint;
} /// <summary>
/// 创建新的element用于显示
/// </summary>
/// <param name=”point”></param>
/// <param name=”axMapControl1″></param>
public void CreateMarkerElement(IPoint point, AxMapControl axMapControl1)
{
IActiveView iView = axMapControl1.ActiveView;
IGraphicsContainer iGraphContainer = axMapControl1.Map as IGraphicsContainer;
//建立一个marker元素
IMarkerElement iMarkerElement = new MarkerElement() as IMarkerElement;
ISimpleMarkerSymbol iSym = new SimpleMarkerSymbol();
//符号化元素
IRgbColor iColor = new RgbColor();
iColor.Red = ;
iColor.Blue = ;
iColor.Green = ;
iSym.Color = iColor;
IRgbColor iColor2 = new RgbColor();
iColor2.Red = ;
iColor2.Blue = ;
iColor2.Green = ;
iSym.Outline = true;
iSym.OutlineColor = iColor2 as IColor;
iSym.OutlineSize = ;
iSym.Size = ;
iSym.Style. = esriSimpleMarkerStyle.esriSMSCircle;
ISymbol symbol = iSym as ISymbol;
symbol.ROP2 = esriRasterOpCode.esriROPNotXOrPen;
iMarkerElement.Symbol = iSym;
m_element = iMarkerElement as IElement;
m_element.Geometry = point as IGeometry;
iGraphContainer.AddElement(m_element, );
iView.PartialRefresh(esriViewDrawPhase.esriViewGraphics, m_element, null);
IGeometry iGeo = m_element.Geometry;
pFeedback.Display = iView.ScreenDisplay;
pFeedback.Symbol = iSym as ISymbol;
pFeedback.Start(iGeo as IPoint, point);
}
/// <summary>
/// 移动元素
/// </summary>
/// <param name=”iPt”></param>
/// <param name=”axMapControl1″></param>
public void ElementMoveTo(IPoint iPt, AxMapControl axMapControl1)
{
//移动元素
pFeedback.MoveTo(iPt);
IGeometry iGeo1 = null;
IGeometry iGeoResult;
if (m_element != null)
{
  iGeo1 = m_element.Geometry;
  iGeoResult = pFeedback.Stop();
  //map.ActiveView.Refresh();
  m_element.Geometry = iGeoResult;
  //更新该元素的位置
  axMapControl1.ActiveView.GraphicsContainer.UpdateElement(m_element);
  //重新移动元素
  pFeedback.Start(iGeo1 as IPoint, iPt);
  //map.ActiveView.Refresh();
  axMapControl1.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGraphics, null, null);
}
} public ILayer GetLayerByName(string layerName, AxMapControl axMapControl1)
{
for (int i = ; i < axMapControl1.LayerCount; i++)
{
   if (axMapControl1.get_Layer(i).Name.Equals(layerName))
  return axMapControl1.get_Layer(i);
}
return null;
} public double ConvertPixelsToMapUnits(IActiveView pActiveView, double pixelUnits)
{
double realWorldDisplayExtent;
int pixelExtent;
double sizeOfOnePixel;
pixelExtent = pActiveView.ScreenDisplay.DisplayTransformation.get_DeviceFrame().right – pActiveView.ScreenDisplay.DisplayTransformation.get_DeviceFrame().left;
realWorldDisplayExtent = pActiveView.ScreenDisplay.DisplayTransformation.VisibleBounds.Width;
sizeOfOnePixel = realWorldDisplayExtent / pixelExtent;
return pixelUnits * sizeOfOnePixel;
}

ArcGIS Engine 捕捉的更多相关文章

  1. C# Arcgis Engine 捕捉功能实现

    namespace 捕捉 { public partial class Form1 : Form { private bool bCreateElement=true; ; ; private IEl ...

  2. 利用ArcGIS Engine、VS .NET和Windows控件开发GIS应用

    Dixon 原文  用ArcGIS Engine.VS .NET和Windows控件开发GIS应用     此过程说明适合那些使用.NET建立和部署应用的开发者,它描述了使用ArcGIS控件建立和部署 ...

  3. C#,ArcGIS Engine开发入门教程

    C#,ArcGIS Engine开发入门教程 转自:http://blog.csdn.net/yanleigis/article/details/2233674  目录(?)[+] 五实现 一 加载A ...

  4. ArcGIS Engine开发鹰眼图的功能(基础篇)

    鹰眼是用于调节全视域范围内主地图显示范围情况的副地图.它体现了地图整体与详细局部的关系. 用户可以通过鼠标单击或者画框等动作实现鹰眼与主地图的交互情况. 鹰眼功能的原理是通过主地图窗口的地图控件和鹰眼 ...

  5. ArcGIS Engine开发之图形查询

    图形查询是以用户通过鼠标操作生成的图形几何体为输入条件进行查询的查询,其查询结果为该几何体空间范围内的所有要素.常用的查询方式包括点选.线选.多边形选择.圆形选择和矩形选择等. 相关类与接口 图像查询 ...

  6. ArcGIS Engine开发之属性查询

    属性查询即基于空间数据的属性数据的查询,通过用户提交SQL语言中的where语句定义的查询条件,对属性数据进行搜索,从而得到查询结果的操作. 相关的类与接口 与属性查询功能相关的类主要有QureyFi ...

  7. ArcGIS Engine开发之地图基本操作(4)

    ArcGIS Engine开发中数据库的加载 1.加载个人地理数据库数据 个人地理数据库(Personal Geodatabase)使用Miscrosoft Access文件(*.mdb)进行空间数据 ...

  8. ArcGIS Engine开发之地图基本操作(3)

    地图数据的加载 一.加载Shapefile数据 Shapefile文件是目前主流的一种空间数据的文件存储方式,也是不同GIS软件进行数据格式转换常用的中间格式.加载Shapefile数据的方式有两种: ...

  9. ArcGIS Engine开发之地图基本操作(2)

    地图数据的加载 1.加载地图文档 ArcGIS Engine支持加载多种类型的数据,有矢量数据的Coverage.Shapefile.dwg/dxf文件,栅格数据的BMP.GRID.控件数据库等.很多 ...

随机推荐

  1. java多线程浅谈

    当一个线程进入一个对象的一个synchronized方法后,其它线程是否可进入此对象的其它方法? 分这几种情况:    1.其他方法前是否加了synchronized关键字,如果没加,则能.    2 ...

  2. 浅析ODS与EDW关系(转载)

    浅析ODS与EDW 关系 刘智琼 (中国电信集团广州研究院广州510630) 摘要 本文重点介绍了企业运营数据仓储(ODS)和企业数据仓库(EDW )的概念,并对ODS与EDW 之间的关系,包括两者相 ...

  3. iOS sqlite3数据库解析

    看来从版本3.3.1基本上已经支持线程句柄的传递功能.具体限制我标记了一下.(6) Is SQLite threadsafe?SQLite is threadsafe. We make this co ...

  4. 314. Binary Tree Vertical Order Traversal

    题目: Given a binary tree, return the vertical order traversal of its nodes' values. (ie, from top to ...

  5. Linux上的运行的jar包

    以调用json-simple为例 java程序(CsvTest.java) import org.json.simple.JSONObject; import java.util.*; public ...

  6. Android处理Bitmap的一些方法

    http://www.it165.net/pro/html/201305/5795.html # 文件与Bitmap间的方法 1. 从文件载入Bitmap 01./** 02.* @brief 从文件 ...

  7. c# 串行【序列化】和解串【反序列化】

    C#   串行[序列化]和解串[反序列化] 一. 什么是序列化和反序列话呢? 相信我们做程序的都会遇到这种情况,需要将C#中某一个结构很复杂的类的对象存储起来,或者通过网路传输到远程的客户端程序中去, ...

  8. c# 浏览器区别

    c#   浏览器区别 思路:浏览器本身独有的属性来区别: 1.window对象的属性来区别: window.attachEvent               IEwindow.addEventLis ...

  9. linux内核编程笔记【原创】

    以下为本人学习笔记,如有转载请注明出处,谢谢 DEFINE_MUTEX(buzzer_mutex); mutex_lock(&buzzer_mutex); mutex_unlock(& ...

  10. Android开发环境的安装 Eclipse

    Android开发环境的安装 1 IDE Android可以使用开发的IDE有Eclipse 或者 Android Studio.Android Studio还处于v 0.1.x版本,是early a ...