LN : Eden Polymorphic And OOP Design Pattern Abstract Factory
- Appreciation to our TA, +7, who designed this task.
Client.cpp
#include <iostream>
#include <string>
#include "Factory.hpp"
#include "Product.hpp"
int main() {
UIFactory* ui = 0;
int choose;
std::cin >> choose;
switch (choose) {
case 0:
ui = new MFCUIFactory();
break;
case 1:
ui = new GtkUIFactory();
break;
case 2:
default:
ui = new QtUIFactory();
}
/* Use the factory to build interface. */
Window* toolbox = ui->getToolboxWindow();
Window* layers = ui->getLayersWindow();
Window* main = ui->getMainWindow();
/* See what have we recieved. */
std::cout << toolbox->getToolkit() << ":" << toolbox->getType() << std::endl;
std::cout << layers->getToolkit() << ":" << layers->getType() << std::endl;
std::cout << main->getToolkit() << ":" << main->getType() << std::endl;
ui->deleteWindow(toolbox);
ui->deleteWindow(layers);
ui->deleteWindow(main);
delete ui;
}
Product.hpp
#ifndef PRODUCT_HPP
#define PRODUCT_HPP
#include <iostream>
#include <string>
using namespace std;
class Window {
public:
virtual string getToolkit() = 0;
virtual string getType() = 0;
string kit;
};
class ToolboxWindow:public Window {
public:
ToolboxWindow(string a) {
kit = a;
}
virtual string getToolkit() {
return kit;
}
virtual string getType() {
return "ToolboxWindow";
}
};
class LayersWindow:public Window {
public:
LayersWindow(string a) {
kit = a;
}
virtual string getToolkit() {
return kit;
}
virtual string getType() {
return "LayersWindow";
}
};
class MainWindow:public Window {
public:
MainWindow(string a) {
kit = a;
}
virtual string getToolkit() {
return kit;
}
virtual string getType() {
return "MainWindow";
}
};
#endif
Factory.hpp
#ifndef FACTORY_HPP
#define FACTORY_HPP
#include <iostream>
#include <string>
#include "Product.hpp"
using namespace std;
class UIFactory {
public:
virtual Window* getToolboxWindow() = 0;
virtual Window* getLayersWindow() = 0;
virtual Window* getMainWindow() = 0;
virtual void deleteWindow(Window* a) = 0;
};
class MFCUIFactory:public UIFactory {
public:
MFCUIFactory() {}
virtual Window* getToolboxWindow() {
return new ToolboxWindow("MFC");
}
virtual Window* getLayersWindow() {
return new LayersWindow("MFC");
}
virtual Window* getMainWindow() {
return new MainWindow("MFC");
}
virtual void deleteWindow(Window* a) {
delete a;
}
};
class GtkUIFactory:public UIFactory {
public :
GtkUIFactory() {}
virtual Window* getToolboxWindow() {
return new ToolboxWindow("Gtk");
}
virtual Window* getLayersWindow() {
return new LayersWindow("Gtk");
}
virtual Window* getMainWindow() {
return new MainWindow("Gtk");
}
virtual void deleteWindow(Window* a) {
delete a;
}
};
class QtUIFactory:public UIFactory {
public:
QtUIFactory() {}
virtual Window* getToolboxWindow() {
return new ToolboxWindow("Qt");
}
virtual Window* getLayersWindow() {
return new LayersWindow("Qt");
}
virtual Window* getMainWindow() {
return new MainWindow("Qt");
}
virtual void deleteWindow(Window* a) {
delete a;
}
};
#endif
LN : Eden Polymorphic And OOP Design Pattern Abstract Factory的更多相关文章
- Design Pattern ->Abstract Factory
Layering & Contract Philosophy With additional indirection Abstract Factory //The example code i ...
- [design pattern](5) Factory Method
前言 在前面一章博主介绍了简单工厂模式(Simple Factory),接着上面的章节,今天博主就来介绍下工厂方法模式(Factory Method). 思考题 首先,让我们来思考下面的问题: 在上一 ...
- [转]Design Pattern Interview Questions - Part 1
Factory, Abstract factory, prototype pattern (B) What are design patterns? (A) Can you explain facto ...
- 简单工厂设计模式(Simple Factory Design Pattern)
[引言]最近在Youtub上面看到一个讲解.net设计模式的视频,其中作者的一个理解让我印象很深刻:所谓的设计模式其实就是运用面向对象编程的思想来解决平时代码中的紧耦合,低扩展的问题.另外一点比较有见 ...
- Design Pattern ——Factory Method&Abstract Factory
今天开始复习设计模式.设计模式相关的资料有很多,概念性的东西就画个图就可以了.把关注点放在例子上,设计模式还是要使用中才有感受. 从Factory Method&Abstract Factor ...
- [转]Design Pattern Interview Questions - Part 4
Bridge Pattern, Composite Pattern, Decorator Pattern, Facade Pattern, COR Pattern, Proxy Pattern, te ...
- java设计模式大全 Design pattern samples in Java(最经典最全的资料)
java设计模式大全 Design pattern samples in Java(最经典最全的资料) 2015年06月19日 13:10:58 阅读数:11100 Design pattern sa ...
- 设计模式(Design Pattern)系列之.NET专题
最近,不是特别忙,重新翻了下设计模式,特地在此记录一下.会不定期更新本系列专题文章. 设计模式(Design pattern)是一套被反复使用.多数人知晓的.经过分类编目的.代码设计经验的总结. 使用 ...
- Scalaz(10)- Monad:就是一种函数式编程模式-a design pattern
Monad typeclass不是一种类型,而是一种程序设计模式(design pattern),是泛函编程中最重要的编程概念,因而很多行内人把FP又称为Monadic Programming.这其中 ...
随机推荐
- vue 表单验证省市县三联动
<el-col :span="24"> <el-form-item label="所在地区" prop="region" ...
- Java创建对象解释
创建对象包括两个步骤,首先为对象声明,然后为对象分配内存. (1)对象声明 格式:类名 对象名: 这里只是声明了对象,但该对象并不能够使用,原因为未分配内存空间. (2)为对象分配内存 格式:new ...
- 用Merge存储引擎中间件实现MySQL分表
觉得一个用Merge存储引擎中间件来实现MySQL分表的方法不错. 可以看下这个博客写的很清楚--> http://www.cnblogs.com/xbq8080/p/6628034.html ...
- Visual Studio Ultimate 2013 下载地址
VS2013_RTM_ULT_CHS.iso 文件大小:2.87G 百度网盘下载地址: http://pan.baidu.com/s/1bn4gavX 微软官网下载地址: http://downloa ...
- codeforces#536题解
CodeForces#536 A. Lunar New Year and Cross Counting Description: Lunar New Year is approaching, and ...
- 利用python数据分析panda学习笔记之DataFrame
2 DataFrame a:通过传入一个等长的列表构成DataFrame 自动加上索引 data={'state':['ohio','ohio','ohio','Nevada','Nevada'], ...
- Flutter实战视频-移动电商-46.详细页_自定义TabBar Widget
46.详细页_自定义TabBar Widget 主要实现详情和评论的tab provide定义变量 自己做一个tab然后用provide去控制 定义两个变量来判断是左侧选中了还是右侧选中了.并定义一个 ...
- SQL2005恢复只有mdf文件的数据库
我把原来的数据库分离后,直接把日志文件给干掉了.原来在SQL 2000里经常这么干,只用一个mdf就附加了.没想到sql2005居然不行.我试验了一圈 终于找到一个成功的方法.转载,供后来者参考. S ...
- POJ - 2376 Cleaning Shifts 贪心(最小区间覆盖)
Cleaning Shifts Farmer John is assigning some of his N (1 <= N <= 25,000) cows to do some clea ...
- 《剑指offer面试题4》替换空格——实现函数把字符串中每个空格替换成“%20”
思路: 例如把we are happy这个字符串中所有空格替换成"%20",最直接的做法是从头开始扫苗,遇到空格就替换,并且把空格后面的字符都顺序后移.复杂度O(n^2). 重要思 ...