【iOS】UIDynamicAnimator动画
创建动画
UIDynamicAnimator *animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
协议代理
@protocol UIDynamicAnimatorDelegate <NSObject> @optional
- (void)dynamicAnimatorWillResume:(UIDynamicAnimator *)animator;
- (void)dynamicAnimatorDidPause:(UIDynamicAnimator *)animator; @end
属性
// 行为执行时间
@property (nonatomic, readonly) NSTimeInterval elapsedTime;
// 判断是否正在执行
@property (nonatomic, readonly, getter = isRunning) BOOL running;
设置动画组件Item的动力属性
UIDynamicItemBehavior
UIDynamicItemBehavior *dynamic = [[UIDynamicItemBehavior alloc] init];
[animator addBehavior:dynamic];
[dynamic addItem:view]; // 相关属性
@property (readwrite, nonatomic) CGFloat elasticity; // Usually between 0 (inelastic) and 1 (collide elastically)
@property (readwrite, nonatomic) CGFloat friction; // 0 being no friction between objects slide along each other
@property (readwrite, nonatomic) CGFloat density; // 1 by default
@property (readwrite, nonatomic) CGFloat resistance; // 0: no velocity damping
@property (readwrite, nonatomic) CGFloat angularResistance; // 0: no angular velocity damping
为动画组件添加具体行为
吸引行为 UISnapBehavior
UISnapBehavior *snap = [[UISnapBehavior alloc]
initWithItem:view
snapToPoint:CGPointMake(, )];
snap.damping = 0.9;//阻尼系数
[animator addBehavior:snap];
重力行为 UIGravityBehavior
UIGravityBehavior *gravity = [[UIGravityBehavior alloc] init];
// 重力矢量方向 默认为 (0,1)
gravity.gravityDirection = CGVectorMake(, );
// 重力大小
gravity.magnitude = ;
[animator addBehavior:gravity];
[gravity addItem:view];
碰撞行为 UICollisionBehavior
UICollisionBehavior *collision = [[UICollisionBehavior alloc] init];
// 边界刚体碰撞
collision.translatesReferenceBoundsIntoBoundary = YES;
[animator addBehavior:collision];
[collision addItem:view];
作用力行为 UIPushBehavior
UIPushBehavior *push = [[UIPushBehavior alloc] initWithItems:@[view]
mode:UIPushBehaviorModeInstantaneous];
// UIPushBehaviorModeContinuous 持续作用力
// UIPushBehaviorModeInstantaneous 瞬间作用力
push.active = YES;
push.pushDirection = CGVectorMake(, );
[animator addBehavior:push];
效果演示
UIDynamicItemBehavior+UIGravityBehavior+UICollisionBehavior
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib. animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view]; dynamic = [[UIDynamicItemBehavior alloc]init];
dynamic.elasticity = 0.7;// 弹力系数
[animator addBehavior:dynamic]; gravity = [[UIGravityBehavior alloc]init];
gravity.gravityDirection = CGVectorMake(, );// 重力矢量方向
[animator addBehavior:gravity]; collision = [[UICollisionBehavior alloc]init];
collision.translatesReferenceBoundsIntoBoundary = YES;// 边界刚体碰撞
[animator addBehavior:collision];
} - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGFloat width = self.view.frame.size.width; int x = arc4random()%(int)width;
int z = arc4random()%; UIView *view = [[UIView alloc]initWithFrame:CGRectMake(x, , +z, +z)];
view.backgroundColor = [UIColor greenColor];
view.layer.borderColor = [UIColor blueColor].CGColor;
view.layer.borderWidth = 1.0;
view.layer.masksToBounds = YES;
[self.view addSubview:view]; [dynamic addItem:view];
[gravity addItem:view];
[collision addItem:view];
}

UIPushBehavior+UIGravityBehavior
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib. animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view]; UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)];
[self.view addGestureRecognizer:tap]; gravity = [[UIGravityBehavior alloc] init];
gravity.gravityDirection = CGVectorMake(, );
gravity.magnitude = 10.0;
[animator addBehavior:gravity];
} - (void)tap:(UITapGestureRecognizer *)tap
{
CGPoint point = [tap locationInView:self.view]; for (CGFloat i = ; i < M_PI*; i = i + 0.2)
{
UIView *view = [[UIView alloc]initWithFrame:CGRectMake(, , , )];
view.center = point;
view.backgroundColor = [UIColor blueColor];
view.layer.cornerRadius = ;
view.layer.masksToBounds = YES;
[self.view addSubview:view]; UIPushBehavior *push = [[UIPushBehavior alloc] initWithItems:@[view]
mode:UIPushBehaviorModeInstantaneous];
push.active = YES;
push.angle = i;
push.magnitude = 0.05;
[animator addBehavior:push]; [gravity addItem:view];
}
}

UIDynamicItemBehavior+UICollisionBehavior+UISnapBehavior
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib. animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view]; dynamic = [[UIDynamicItemBehavior alloc]init];
dynamic.elasticity = 0.7;// 弹力系数
[animator addBehavior:dynamic]; collision = [[UICollisionBehavior alloc]init];
collision.translatesReferenceBoundsIntoBoundary = YES;// 边界刚体碰撞
[animator addBehavior:collision]; CGFloat width = self.view.frame.size.width;
CGFloat height = self.view.frame.size.height; red = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
red.center = CGPointMake(width/, height/+);
red.backgroundColor = [UIColor redColor];
red.layer.cornerRadius = 15.0;
red.layer.masksToBounds = YES;
[self.view addSubview:red]; [collision addItem:red]; UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)];
[self.view addGestureRecognizer:tap];
} - (void)tap:(UITapGestureRecognizer *)tap
{
CGPoint point = [tap locationInView:self.view]; UIView *view = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
view.center = point;
view.backgroundColor = [UIColor blueColor];
view.layer.cornerRadius = 10.0;
view.layer.masksToBounds = YES;
[self.view addSubview:view]; [collision addItem:view]; UISnapBehavior *snap = [[UISnapBehavior alloc]
initWithItem:view
snapToPoint:red.center];
snap.damping = 0.1;
[animator addBehavior:snap]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[animator removeBehavior:snap];
});
}

【iOS】UIDynamicAnimator动画的更多相关文章
- [iOS]UIDynamicAnimator动画
创建动画 UIDynamicAnimator *animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view]; 协议代理 ...
- iOS核心动画学习整理
最近利用业余时间终于把iOS核心动画高级技巧(https://zsisme.gitbooks.io/ios-/content/chapter1/the-layer-tree.html)看完,对应其中一 ...
- IOS 核心动画之CAKeyframeAnimation - iBaby
- IOS 核心动画之CAKeyframeAnimation - 简单介绍 是CApropertyAnimation的子类,跟CABasicAnimation的区别是:CABasicAnimation ...
- iOS各种动画效果
ios各种动画效果 最普通动画: //开始动画 [UIView beginAnimations:nil context:nil]; //设定动画持续时间 [UIView setAnimationDu ...
- IOS之动画
IOS之动画 15.1 动画介绍 15.2 Core Animation基础 15.3 隐式动画 15.4 显式动画 15.5 关键帧显式动画 15.6 UIView级别动画 15.1 动画介绍 ...
- IOS 动画专题 --iOS核心动画
iOS开发系列--让你的应用“动”起来 --iOS核心动画 概览 通过核心动画创建基础动画.关键帧动画.动画组.转场动画,如何通过UIView的装饰方法对这些动画操作进行简化等.在今天的文章里您可以看 ...
- ios 学习动画的套路 (一)
你也肯定喜欢炫酷的动画! 在APP中,动画就是一个点睛之笔!可以给用户增加一些独特的体验感,估计也有许多的和我一样的,看着那些觉得不错的动画,也就只能流口水的孩子,毕竟~不知道从哪里下手去写!会连续的 ...
- Bodymovin:Bodymovin和Lottie:把AE动画转换成HTML5/Android/iOS原生动画
转自:https://www.cnblogs.com/zamhown/p/6688369.html 大杀器Bodymovin和Lottie:把AE动画转换成HTML5/Android/iOS原生动画 ...
- 大杀器Bodymovin和Lottie:把AE动画转换成HTML5/Android/iOS原生动画
前段时间听部门老大说,Airbnb出了个移动端的动画库Lottie,可以和一个名叫Bodymovin的AE插件结合起来,把在AE上做好的动画导出为json文件,然后以Android/iOS原生动画的形 ...
- [iOS]过渡动画之高级模仿 airbnb
注意:我为过渡动画写了两篇文章:第一篇:[iOS]过渡动画之简单模仿系统,主要分析系统简单的动画实现原理,以及讲解坐标系.绝对坐标系.相对坐标系,坐标系转换等知识,为第二篇储备理论基础.最后实现 Ma ...
随机推荐
- VueJS 组件参数名命名方式和前台显示
camelCase(驼峰式) 和. kebab-case(短横线式) HTML 特性是不区分大小写的.所以,当使用的不是字符串模版,camelCased (驼峰式) 命名的 prop 需要转换为相对应 ...
- xmlplus 组件设计系列之七 - 路由
在浏览器端,对路由的理解一般是根据不同的 URL 完成页面的切换.在服务器端,则是根据不同的 URL 请求回馈相关的页面.在本章,我们讲述的是根据接收到的不同命令,路由组件呈现出不同的页面,这算是广义 ...
- Kafka协议兼容性改进
在Kafka 0.10.2.0之前,Kafka服务器端和客户端版本之间的兼容性是"单向"的,即高版本的broker可以处理低版本client的请求.反过来,低版本的broker不能 ...
- 实用收藏Linux命令备忘
系统操作 #使用shutdown命令马上重启系统[root@H32 ~]# shutdown –r now #使用shutdown命令马上关闭系统[root@H32 ~]# shutdown –h n ...
- namenode和datanode 的namespaceID导致的问题
namenode和datanode 的namespaceID导致,datanode无法正常的启动,经过查资料,解决的办法就是更改datanode的VERSION之中的namespace namenod ...
- 关于SVN工具的配置及使用
一.在Ubuntu下的配置 1.检测svn是否已经安装过 使用命rpm -qa | grep subversion,如果是一下结果,说明系统已经安装过svn了 如果什么都没有输出,则说明没有安装过sv ...
- html5,js插件实现手机端实现头像剪切上传
思路:先打开相册,选取图片,在剪切图片,转化为base64格式,然后上传到七牛存储,返回url,再传给后端,整个流程就是这样.用的是angular框架,图像插件用到imagecropper.js,废话 ...
- windows搭建代理服务器
系统环境:windows server 2008R2 利用CCProxy软件达成 安装后确保设置正确,如下图: 注意:需要编辑防火墙开启相关端口,或直接关闭内网防火墙. 设置后可用telnet测试端口 ...
- 2017 UESTC Training for Data Structures
http://acm.uestc.edu.cn/#/contest/show/155 对大二来说貌似这套题有点简单了,多是一眼题 发现漏了一题,然而是以前看别人讨论过的:). H:线段树+暴力.大概就 ...
- 第 18 章 高可用设计之 MySQL 监控
前言: 一个经过高可用可扩展设计的 MySQL 数据库集群,如果没有一个足够精细足够强大的监控系统,同样可能会让之前在高可用设计方面所做的努力功亏一篑.一个系统,无论如何设计如何维护,都无法完全避免出 ...