TOYS
Time Limit: 2000MS   Memory Limit: 65536K
Total Submissions: 17974   Accepted: 8539

Description

Calculate the number of toys that land in each bin of a partitioned toy box. 
Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them. They gave John a rectangular box to put his toys in, but John is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for John to find his favorite toys.

John's parents came up with the following idea. They put cardboard partitions into the box. Even if John keeps throwing his toys into the box, at least toys that get thrown into different bins stay separated. The following diagram shows a top view of an example toy box. 
 
For this problem, you are asked to determine how many toys fall into each partition as John throws them into the toy box.

Input

The input file contains one or more problems. The first line of a problem consists of six integers, n m x1 y1 x2 y2. The number of cardboard partitions is n (0 < n <= 5000) and the number of toys is m (0 < m <= 5000). The coordinates of the upper-left corner and the lower-right corner of the box are (x1,y1) and (x2,y2), respectively. The following n lines contain two integers per line, Ui Li, indicating that the ends of the i-th cardboard partition is at the coordinates (Ui,y1) and (Li,y2). You may assume that the cardboard partitions do not intersect each other and that they are specified in sorted order from left to right. The next m lines contain two integers per line, Xj Yj specifying where the j-th toy has landed in the box. The order of the toy locations is random. You may assume that no toy will land exactly on a cardboard partition or outside the boundary of the box. The input is terminated by a line consisting of a single 0.

Output

The output for each problem will be one line for each separate bin in the toy box. For each bin, print its bin number, followed by a colon and one space, followed by the number of toys thrown into that bin. Bins are numbered from 0 (the leftmost bin) to n (the rightmost bin). Separate the output of different problems by a single blank line.

Sample Input

5 6 0 10 60 0
3 1
4 3
6 8
10 10
15 30
1 5
2 1
2 8
5 5
40 10
7 9
4 10 0 10 100 0
20 20
40 40
60 60
80 80
5 10
15 10
25 10
35 10
45 10
55 10
65 10
75 10
85 10
95 10
0

Sample Output

0: 2
1: 1
2: 1
3: 1
4: 0
5: 1 0: 2
1: 2
2: 2
3: 2
4: 2

Hint

As the example illustrates, toys that fall on the boundary of the box are "in" the box.

Source

 
  1. 题意:给n条边,划分成n+1个区域,再给定m个点坐标,点不会落在边界上和区域外,问每个区域中各自存在多少个点
  2. 代码如下  
     #include<iostream>
    #include<cstring>
    #include<string>
    #include<algorithm>
    #include<vector>
    #include<stack>
    #include<bitset>
    #include<cstdio>
    #include<cstdlib>
    #include<cmath>
    #include<set>
    #include<list>
    #include<deque>
    #include<map>
    #include<queue>
    using namespace std;
    const int MAX = ; typedef struct point {
    int x;
    int y;
    }point;
    typedef struct value {
    point start;
    point end;
    }v;
    v edge[MAX];
    int sum[MAX];
    int n, m, x1, y11, x2, y2, flag = ;
    point tp;
    int Xj, Yj;
    int multi(point p1, point p2, point p0) { //判断p1p0和p2p0的关系,<0,p1p0在p2p0的逆时针方向
    return (p1.x - p0.x)*(p2.y - p0.y) - (p2.x - p0.x)*(p1.y - p0.y);
    }
    void inset(point p) {
    int low = , high = n;
    while (low <= high) {
    int mid = (high + low) / ;
    if (multi(p, edge[mid].start, edge[mid].end) < ) /*点p1在边的左侧*/
    high = mid - ;
    else //点p在边的右侧
    low = mid + ;
    }
    if (multi(p, edge[low-].start, edge[low-].end) < )
    sum[low-]++;
    else
    sum[low]++;
    }
    int main() {
    while (~scanf("%d", &n) && n) {
    memset(sum, , sizeof(sum));
    if (flag == )flag++;
    else printf("\n");
    scanf("%d%d%d%d%d", &m, &x1, &y11, &x2, &y2);
    int Ui, Li;
    for (int i = ; i < n; i++) {
    scanf("%d%d", &Ui, &Li);
    edge[i].start.x = Ui;
    edge[i].start.y = y11;
    edge[i].end.x = Li;
    edge[i].end.y = y2;
    }
    edge[n].start.x = x2;
    edge[n].start.y = y11;
    edge[n].end.x = x2;
    edge[n].end.y = y2;
    for (int j = ; j < m; j++) {
    scanf("%d%d", &Xj, &Yj);
    tp.x = Xj;
    tp.y = Yj;
    inset(tp);
    }
    for (int i = ; i <= n; i++)
    printf("%d: %d\n", i, sum[i]);
    }
    return ;
    }
  3. Experience: 前面点的构造写成

     edge[i].start = { Ui,y11 };
    edge[i].end = { Li,y2 };

    当发现这个错误的时候,我自己都被自己蠢哭了,Wa了2页,一直以为是叉积方向搞错了,原来不是ORZ

  4. 这个是我真正意义上第一道计算几何,mark一下。

POJ 2318--TOYS(二分找点,叉积判断方向)的更多相关文章

  1. POJ 2318 TOYS (计算几何,叉积判断)

    TOYS Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 8661   Accepted: 4114 Description ...

  2. poj 2318 TOYS (二分+叉积)

    http://poj.org/problem?id=2318 TOYS Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 101 ...

  3. POJ 2318 TOYS | 二分+判断点在多边形内

    题意: 给一个矩形的区域(左上角为(x1,y1) 右下角为(x2,y2)),给出n对(u,v)表示(u,y1) 和 (v,y2)构成线段将矩形切割 这样构成了n+1个多边形,再给出m个点,问每个多边形 ...

  4. POJ 2318 TOYS(叉积+二分)

    题目传送门:POJ 2318 TOYS Description Calculate the number of toys that land in each bin of a partitioned ...

  5. POJ 2318 TOYS(点与直线的关系 叉积&&二分)

    题目链接 题意: 给定一个矩形,n个线段将矩形分成n+1个区间,m个点,问这些点的分布. 题解: 思路就是叉积加二分,利用叉积判断点与直线的距离,二分搜索区间. 代码: 最近整理了STL的一些模板,发 ...

  6. POJ 2318 TOYS (叉积+二分)

    题目: Description Calculate the number of toys that land in each bin of a partitioned toy box. Mom and ...

  7. POJ 2318 TOYS【叉积+二分】

    今天开始学习计算几何,百度了两篇文章,与君共勉! 计算几何入门题推荐 计算几何基础知识 题意:有一个盒子,被n块木板分成n+1个区域,每个木板从左到右出现,并且不交叉. 有m个玩具(可以看成点)放在这 ...

  8. POJ 2318 TOYS 利用叉积判断点在线段的那一侧

    题意:给定n(<=5000)条线段,把一个矩阵分成了n+1分了,有m个玩具,放在为位置是(x,y).现在要问第几个位置上有多少个玩具. 思路:叉积,线段p1p2,记玩具为p0,那么如果(p1p2 ...

  9. 向量的叉积 POJ 2318 TOYS & POJ 2398 Toy Storage

    POJ 2318: 题目大意:给定一个盒子的左上角和右下角坐标,然后给n条线,可以将盒子分成n+1个部分,再给m个点,问每个区域内有多少各点 这个题用到关键的一步就是向量的叉积,假设一个点m在 由ab ...

  10. 2018.07.03 POJ 2318 TOYS(二分+简单计算几何)

    TOYS Time Limit: 2000MS Memory Limit: 65536K Description Calculate the number of toys that land in e ...

随机推荐

  1. RestTemplate请求出现401错误

    最近遇到一个请求API接口总是报401 Unauthorized错误,起初是认为这个是平台返回的,后来用Postman请求,发现平台其实返回的是一串json,里面带有一些权限验证失败的消息,但到我们代 ...

  2. 【学习笔记】实用类String的基本应用即常用方法

    一.String类概述 在Java中,字符串被作为String类型的对象来处理. String类位于java.lang包中,默认情况下会自动导入到所有的程序中. 创建String对象的方法如下: St ...

  3. stark——快速过滤list_filter

    一.获取过滤字段 1.给自定义配置类配置list_filter app01/stark.py: class BookConfig(ModelStark): list_display = [" ...

  4. JS图片赖加载例子

    <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8&quo ...

  5. JavaScript数组求和

    <script> function demo(){ var d=document.getElementsByTagName("input")[0].value.spli ...

  6. 《ArcGIS Runtime SDK for Android开发笔记》——问题集:如何解决ArcGIS Runtime SDK for Android中文标注无法显示的问题(转载)

    Geodatabase中中文标注编码乱码一直是一个比较头疼的问题之前也不知道问题出在哪里?在百度后发现园子里的zssai已经对这个问题原因做了一个详细说明.这里将原文引用如下: 说明:此文转载自htt ...

  7. python 按值排序

    转自:http://www.cnpythoner.com/post/266.html,感谢分享! python 字典(dict)的特点就是无序的,按照键(key)来提取相应值(value),如果我们需 ...

  8. DB2数据库创建数据库操作过程

    /* author simon */ 例:数据库:NCDB2用户 :DB2ADMIN/DB2ADMIN备份库路径:D:/bank 一.恢复数据库1.启动数据库运行->db2cmd->db2 ...

  9. 【NLP_Stanford课堂】词形规范化

    一.为什么要规范化 在做信息检索的时候,一般都是精确匹配,如果不做规范化,难以做查询,比如用U.S.A去检索文本,结果文本里实际上存的是USA,那么实际上应该能查到的结果查不到了. 所以需要对所有内容 ...

  10. 【Spring实战】—— 11 通过AOP为特定的类引入新的功能

    如果有这样一个需求,为一个已知的API添加一个新的功能. 由于是已知的API,我们不能修改其类,只能通过外部包装.但是如果通过之前的AOP前置或后置通知,又不太合理,最简单的办法就是实现某个我们自定义 ...