Unity即将到来的2D工具
孙广东 2015.7.5
看了一下对功能介绍的视频,确实功能强大。
可是须要FQ在youtube上观看,所以就下载下来了。能够浏览一下:
http://www.iqiyi.com/playlist288928702.html
Release Notes
| TileMap | Description | Issues # | Videos/Demos |
|---|---|---|---|
| Tile Animation |
Tiles can be animated with a simple loop of sprites. Animations can be set by The priority order for rendering tile map animations:
watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" /> |
||
| Brush Flip | Allows you to flip sprites across the X and Y axis and paint the sprites onto the tile map. The following keys have been bound: * x: Flips sprites horizontally * y: Flips sprites vertically |
||
| Undo | Undo all changes to the tile map | ||
| Tile Transform API | Position, Rotation, Scale functions have been added to set the transform for tiles in the tile map | ||
| SmartSprite | Description | Issues # | Videos/Demos |
| Curved Edges |
Edges can be tessellated as spline with point rotation support |
#37 | v=W7pC6BKELVk" target="_blank" savefrom_lm="1" savefrom_lm_index="0">Video |
| Delete Points | Delete points directly from scene view by selecting it and pressing Delete on Windows. (fn+Delete on Mac). | ||
| Physics2D | Description | Issues # | Videos/Demos |
| Relative Joint | Keeps two Rigidbody2D at their relative orientation using configurable maximum linear/angular forces (Uses Box2Ds b2MotorJoint) ![]() |
Video | |
| Fixed Joint | Rigidly connects two Rigidbody2D together at their anchor points (Uses Box2Ds b2WeldJoint) ![]() |
v=pdcqgX4Wjl4&feature=youtu.be" target="_blank" savefrom_lm="1" savefrom_lm_index="0">Video url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpdcqgX4Wjl4%26feature%3Dyoutu.be&utm_source=userjs-chrome&utm_medium=extensions&utm_campaign=link_modifier" target="_blank" savefrom_lm="1" savefrom_lm_is_link="1"> |
|
| Target Joint | The joint attempts to move a Rigidbody2D to a specific target position (Uses Box2Ds b2MouseJoint) ![]() |
Video url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DuG7doV7pT4I%26feature%3Dyoutu.be&utm_source=userjs-chrome&utm_medium=extensions&utm_campaign=link_modifier" target="_blank" savefrom_lm="1" savefrom_lm_is_link="1"> |
|
| Friction Joint | Applies both force and torque to reduce both the linear and angular velocities to zero (Uses Box2Ds b2FrictionJoint) ![]() |
Video | |
| Buoyancy Effector | Applies forces to simulate buoyancy, fluid-flow and fluid drag. ![]() ![]() |
Video url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D4C9D-UZJwbo%26feature%3Dyoutu.be&utm_source=userjs-chrome&utm_medium=extensions&utm_campaign=link_modifier" target="_blank" savefrom_lm="1" savefrom_lm_is_link="1"> |
|
| Use Collider Mass | New Rigidbody2D.useColliderMass property calculates the mass of the Rigidbody2D from the total mass of all colliders. Each collider mass is its Density x Area. ![]() |
v=9idLxjgbxVI" target="_blank" savefrom_lm="1" savefrom_lm_index="0">Video |
|
| All Joints | Breakable joints using BreakForce/BreakTorque. New properties to expose current reaction-force/torque that use the current fixed time-ste ![]() |
Video url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dkvse4cuvFzc&utm_source=userjs-chrome&utm_medium=extensions&utm_campaign=link_modifier" target="_blank" savefrom_lm="1" savefrom_lm_is_link="1"> |
|
| All Joints | Auto-Configure Connected-Anchor ![]() |
Video url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DYbkUmsJf_Bs&utm_source=userjs-chrome&utm_medium=extensions&utm_campaign=link_modifier" target="_blank" savefrom_lm="1" savefrom_lm_is_link="1"> |
|
| Distance Joint & Spring Joint | Auto-configure Distance ![]() |
Video | |
| Slider Joint | Auto-Configure Angle ![]() |
Video | |
| Skew | Description | Issues # | Videos/Demos |
| Skew with RectTransform |
2D Images now supports skewing via RectTransform |
||
| Masking | Description | Issues # | Videos/Demos |
| Workflow improvements | * Masks can affect multiple layers * Masks will affect only the layers they are selected for * Masks will automatically be rendered at the correct order based on the layers they are affecting * Masks and Mask-ables have a new editor icon that will help in visualising the entire setup |
||
| Under the hood | * Moved all masking code to new component * Dedicated inspector for masking component |
||
| 9-Slice | Description | Issues # | Videos/Demos |
| Collider Support | 2D colliders do not auto resize when SpriteRenderer is in 9 slice mode. User needs to attach the ‘Tile Collider’ component for 2D colliders to resize in 9 slice mode |
New Demos
Known Issues
- No component icons for RelativeJoint2D, FixedJoint2D, TargetJoint2D, FrictionJoint2D or BuoyancyEffector2D
- Maskable sprites does not work within a prefab.
- SmartSprite splines may 'loop' around itself under various circumstances which creates poorly tessellated edges.
- SmartSprite's edge handle is not on the line if the edge is curved
- SmartSprite's polygon collider may not match curved edges perfect
Updated 2015-06-29
Unity即将到来的2D工具的更多相关文章
- Unity即将内置骨骼动画插件Anima2D
Unity一直在寻找新的方法来帮助开发者,并为他们提供最好的工具.在此我们向大家宣布,Unity将内置流行的骨骼动画插件Anima2D,从2017年1月开始免费供所有Unity开发者使用! 同时也欢迎 ...
- AI-Info-Micron-Insight:5G、人工智能和即将到来的移动革命
ylbtech-AI-Info-Micron-Insight:5G.人工智能和即将到来的移动革命 1.返回顶部 1. 5G.人工智能和即将到来的移动革命 人们都说自己的手机“智能”,但究竟有多智能?凡 ...
- 即将到来的Android N,将具备这些新特性
原文转自:http://www.leiphone.com/news/201602/pSRQAuAjMFJITqHe.html 原创 訾竣喆 即将到来的Android N,将具备这些新特 ...
- 使用Unity创造动态的2D水体效果
者:Alex Rose 在本篇教程中,我们将使用简单的物理机制模拟一个动态的2D水体.我们将使用一个线性渲染器.网格渲染器,触发器以及粒子的混合体来创造这一水体效果,最终得到可运用于你下款游戏的水纹和 ...
- 企业SAAS的春天,将以手机应用的形式,即将到来
派尔科技吴春福 *本文是派尔为什么要投身企业移动应用的内部分享文章: *我没有仔细核查资料,仅代表个人看法,思路也是在整理过程,逻辑未必很完整,看官将就着看. 企业SAAS,概念起源是N年前,先行者也 ...
- 准备:新V8即将到来,Node.js的性能正在改变
V8的Turbofan的性能特点将如何对我们优化的方式产生影响 审阅:来自V8团队的Franziska Hinkelmann和Benedikt Meurer. **更新:Node.js 8.3.0已经 ...
- [翻译] 初看 ASP.NET Core 3.0 即将到来的变化
[翻译] 初看 ASP.NET Core 3.0 即将到来的变化 原文: A first look at changes coming in ASP.NET Core 3.0 在我们努力完成下一个 m ...
- Unity牛逼的2D纹理功能
[Unity牛逼的2D纹理功能] 1.可直接将贴图生成成为Cubemap. 2.自动生成Mipmap. 3.查看纹理被当前场景哪些对象引用.在Project窗口中,右击图像,选择 参考:file:// ...
- 从 HTTP/1 到 HTTP/2,以及即将到来的 HTTP/3
如今的生活中已经离不开互联网,智能家居.在线支付.网上购物都需要互联网的支持.互联网切切实实地给生活带来了诸多便利.有了互联网,我们可以呆在空调房里,一边刷着微博,一边等透心凉的西瓜送到手上,安安静静 ...
随机推荐
- ps---打开文件及图片保存格式
1.打开图片,可以按Ctrl或者Shift来进行多张图片的选择或者用鼠标框选. 2.勾选图像序列,可以选择命名上有次序的多个图像. 3. PSD是ps里面的标准保存格式,包含颜色.图层.通道.路径.动 ...
- 初识Web框架
一.Web框架本质 Python的Web框架分为两类: 通过socket自己写程序,自己处理请求: 基于Wsgi(Web Server Gateway Interface:Web服务网关接口),处理请 ...
- JavaScript高级程序设计中第2、3章中细节知识点
第2章 1.<script src='script.js' type='text/javascript'></script>中,只要不包含defer和async属性,浏览器都会 ...
- The 16th Zhejiang University Programming Contest-
Handshakes Time Limit: 2 Seconds Memory Limit: 65536 KB Last week, n students participated in t ...
- Python的另一种开发环境--Anaconda中的Spyder
本文作者LucyGill,转载请注明出处(虽然我觉得并不会有人转载). 刚开始学Python的时候,我用的是其自带的idle(安装Python后,在开始菜单里可以找到),后来发现在eclipse中设置 ...
- 金明的预算方案(codevs 1155)
题目描述 Description 金明今天很开心,家里购置的新房就要领钥匙了,新房里有一间金明自己专用的很宽敞的房间.更让他高兴的是,妈妈昨天对他说:“你的房间需要购买哪些物品,怎么布置,你说了算,只 ...
- unbuntu下安装多个JAVA JDK版本及如何切换
当前环境已经安装过jdk1.6.0_45安装JDK 1.7.x时,若安装错误,可执行以下步骤:sudo add-apt-repository ppa:openjdk-r/ppa sudo apt-ge ...
- codechef Polo the Penguin and the Tree
一般xor 的题目都是用trie解决. 那这道题是在树上的trie; 首先:从root==1,遍历树得到1到所有节点的xor 值. 然后对于每个点我们把其插入二进制树中. 对于每一个点查找其二进值异或 ...
- HashMap排序的问题
那么已知一个HashMap<Integer,User>集合, User有name(String)和 age(int)属性.请写一个方法实现对HashMap 的排序功能,该方法接收 Hash ...
- Java并发包——Atomic操作
Java并发包——Atomic操作 摘要:本文主要学习了Java并发包下的atomic包中有关原子操作的一些类. 部分内容来自以下博客: https://blog.csdn.net/qq_303796 ...










