leetcode@ [36/37] Valid Sudoku / Sudoku Solver
https://leetcode.com/problems/valid-sudoku/
Determine if a Sudoku is valid, according to: Sudoku Puzzles - The Rules.
The Sudoku board could be partially filled, where empty cells are filled with the character '.'.
![]()
A partially filled sudoku which is valid.
Note:
A valid Sudoku board (partially filled) is not necessarily solvable. Only the filled cells need to be validated.
class Solution {
public:
vector<int> getIdx(int i, int j) {
vector<int> idx();
int row, col;
if(i>= && i<=) {
idx[] = ; idx[] = ;
}
else if(i>= && i<=) {
idx[] = ; idx[] = ;
}
else if(i>= && i<=) {
idx[] = ; idx[] = ;
}
if(j>= && j<=) {
idx[] = ; idx[] = ;
}
else if(j>= && j<=) {
idx[] = ; idx[] = ;
}
else if(j>= && j<=) {
idx[] = ; idx[] = ;
}
return idx;
}
bool checkRowAndColumn(vector<vector<char>>& board, int i, int j) {
if(i< || i>=board.size() || j< || j>=board[].size()) return false;
for(int ni=;ni<board.size();++ni) {
if(ni == i || board[ni][j] == '.') continue;
if(board[ni][j] == board[i][j]) return false;
}
for(int nj=;nj<board[].size();++nj) {
if(nj == j || board[i][nj] == '.') continue;
if(board[i][nj] == board[i][j]) return false;
}
return true;
}
bool checkLocal(vector<vector<char>>& board, int i, int j) {
if(i< || i>=board.size() || j< || j>=board[].size()) return false;
vector<int> idx = getIdx(i, j);
int li = idx[], ri = idx[], lj = idx[], rj = idx[];
for(int p=li;p<=ri;++p) {
for(int q=lj;q<=rj;++q) {
if((i==p && j==q) || board[p][q] == '.') continue;
if(board[i][j] == board[p][q]) return false;
}
}
return true;
}
bool isValidSudoku(vector<vector<char>>& board) {
for(int i=;i<board.size();++i) {
for(int j=;j<board[i].size();++j) {
if(board[i][j] == '.') continue;
if(!checkLocal(board, i, j) || !checkRowAndColumn(board, i, j)) return false;
}
}
return true;
}
};
填写九宫格:
Write a program to solve a Sudoku puzzle by filling the empty cells.
Empty cells are indicated by the character '.'.
You may assume that there will be only one unique solution.
![]()
A sudoku puzzle...
![]()
...and its solution numbers marked in red.
class Solution {
public:
vector<int> getNext(vector<vector<char>>& board, int x, int y) {
vector<int> next; next.clear();
for(int j=y;j<board[].size();++j) {
if(board[x][j] == '.') {
next.push_back(x); next.push_back(j);
return next;
}
}
for(int i=x+;i<board.size();++i) {
for(int j=;j<board[i].size();++j) {
if(board[i][j] == '.') {
next.push_back(i); next.push_back(j);
return next;
}
}
}
return next;
}
vector<int> getIdx(int i, int j) {
vector<int> idx();
int row, col;
if(i>= && i<=) {idx[] = ; idx[] = ; }
else if(i>= && i<=) {idx[] = ; idx[] = ; }
else if(i>= && i<=) {idx[] = ; idx[] = ; }
if(j>= && j<=) {idx[] = ; idx[] = ; }
else if(j>= && j<=) {idx[] = ; idx[] = ; }
else if(j>= && j<=) {idx[] = ; idx[] = ; }
return idx;
}
bool checkRowAndColumn(vector<vector<char>>& board, int i, int j) {
if(i< || i>=board.size() || j< || j>=board[].size()) return false;
for(int ni=;ni<board.size();++ni) {
if(ni == i || board[ni][j] == '.') continue;
if(board[ni][j] == board[i][j]) return false;
}
for(int nj=;nj<board[].size();++nj) {
if(nj == j || board[i][nj] == '.') continue;
if(board[i][nj] == board[i][j]) return false;
}
return true;
}
bool checkLocal(vector<vector<char>>& board, int i, int j) {
if(i< || i>=board.size() || j< || j>=board[].size()) return false;
vector<int> idx = getIdx(i, j);
int li = idx[], ri = idx[], lj = idx[], rj = idx[];
for(int p=li;p<=ri;++p) {
for(int q=lj;q<=rj;++q) {
if((i==p && j==q) || board[p][q] == '.') continue;
if(board[i][j] == board[p][q]) return false;
}
}
return true;
}
bool dfs(vector<vector<char>>& board, vector<vector<char>>& res, int x, int y) {
vector<int> next = getNext(board, x, y);
if(next.empty()) {
return true;
}
int nx = next[], ny = next[];
for(int nn = ; nn <= ; ++nn) {
board[nx][ny] = nn + '';
if(checkLocal(board, nx, ny) && checkRowAndColumn(board, nx, ny)) {
if(dfs(board, res, nx, ny)) {
res[nx][ny] = nn + '';
return true;
}
}
}
return false;
}
void solveSudoku(vector<vector<char>>& board) {
vector<vector<char> > res = board;
dfs(board, res, , );
board = res;
}
};
leetcode@ [36/37] Valid Sudoku / Sudoku Solver的更多相关文章
- LeetCode:36. Valid Sudoku,数独是否有效
LeetCode:36. Valid Sudoku,数独是否有效 : 题目: LeetCode:36. Valid Sudoku 描述: Determine if a Sudoku is valid, ...
- [LeetCode] 36. Valid Sudoku 验证数独
Determine if a 9x9 Sudoku board is valid. Only the filled cells need to be validated according to th ...
- leetcode 36 有效的数独 哈希表 unordered_set unordersd_map 保存状态 leetcode 37 解数独
leetcode 36 感觉就是遍历. 保存好状态,就是各行各列还有各分区divide的情况 用数组做. 空间小时间大 class Solution { public: bool isValidSud ...
- Leetcode 笔记 35 - Valid Soduko
题目链接:Valid Sudoku | LeetCode OJ Determine if a Sudoku is valid, according to: Sudoku Puzzles - The R ...
- leetcode面试准备:Valid Anagram
leetcode面试准备:Valid Anagram 1 题目 Given two strings s and t, write a function to determine if t is an ...
- [LeetCode] 032. Longest Valid Parentheses (Hard) (C++)
指数:[LeetCode] Leetcode 指标解释 (C++/Java/Python/Sql) Github: https://github.com/illuz/leetcode 032. Lon ...
- 前端与算法 leetcode 36. 有效的数独
目录 # 前端与算法 leetcode 36. 有效的数独 题目描述 概要 提示 解析 算法 传入[['5', '3', '.', '.', '7', '.', '.', '.', '.'],['6' ...
- LeetCode 题解 593. Valid Square (Medium)
LeetCode 题解 593. Valid Square (Medium) 判断给定的四个点,是否可以组成一个正方形 https://leetcode.com/problems/valid-squa ...
- 【LeetCode】593. Valid Square 解题报告(Python)
[LeetCode]593. Valid Square 解题报告(Python) 作者: 负雪明烛 id: fuxuemingzhu 个人博客: http://fuxuemingzhu.cn/ 题目地 ...
随机推荐
- 配置JAVA的环境变量
下面开始配置环境变量,右击[我的电脑]---[属性]-----[高级]---[环境变量],如图: 选择[新建系统变量]--弹出“新建系统变量”对话框,在“变量名”文本框输入“JAVA_HOME”,在“ ...
- Unity寻路的功能总结
源地址:http://blog.csdn.net/sgnyyy/article/details/21878163 1. 利用Unity本身自带的NavMesh 这篇文章已经比较详细,可能对于很多需要a ...
- PowerDesigner15(16)在生成SQL时报错Generation aborted due to errors detected during the verification of the mod
1.用PowerDesigner15建模,在Database—>Generate Database (或者用Ctrl+G快捷键)来生产sql语句,却提示“Generation aborted d ...
- SQL盲注修订建议
一般有多种减轻威胁的技巧: [1] 策略:库或框架 使用不允许此弱点出现的经过审核的库或框架,或提供更容易避免此弱点的构造. [2] 策略:参数化 如果可用,使用自动实施数据和代码之间的分离的结构化机 ...
- SVN中update to revision与revert to revision的区别
假设我们有许多个版本,版本号分别是1-10 如果我们在7这里选择revert to this version那么7之后的8,9,10的操作都会被消除 如果在7选择revert changes from ...
- node.js EventEmitter发送和接收事件
EventEmitter是nodejs核心的一部分.很多nodejs对象继承自EventEmitter,用来处理事件,及回调.api文档地址: http://nodejs.org/api/events ...
- 树莓派raspbian安装配置(基本配置+中文配置+远程桌面+lighttpd+php+mysql)
raspbian为树莓派的官方系统,基于Debian裁剪过的Linux系统 其配置过程如下 烧录镜像 首先从树莓派的官方网站上下载镜像和镜像工具 http://www.raspberrypi.org/ ...
- Android开发UI之EditText+DatePicker带日期选择器的编辑框
1. 声明EditText变量,并关联到相应控件上 private EditText sellStartTime; private EditText sellEndTime; sellStartTim ...
- poj 3126 Prime Path( bfs + 素数)
题目:http://poj.org/problem?id=3126 题意:给定两个四位数,求从前一个数变到后一个数最少需要几步,改变的原则是每次只能改变某一位上的一个数,而且每次改变得到的必须是一个素 ...
- Css3 Media Queries移动页面的样式和图片的适配问题(转)
CSS3 Media Queries 摘自:http://www.w3cplus.com/content/css3-media-queries Media Queries直译过来就是“媒体查询”,在我 ...