[POJ3684]Physics Experiment
| Time Limit: 1000MS | Memory Limit: 65536K | |||
| Total Submissions: 1363 | Accepted: 476 | Special Judge | ||
Description
Simon is doing a physics experiment with N identical balls with the same radius of R centimeters. Before the experiment, all N balls are fastened within a vertical tube one by one and the lowest point of the lowest ball is H meters above the ground. At beginning of the experiment, (at second 0), the first ball is released and falls down due to the gravity. After that, the balls are released one by one in every second until all balls have been released. When a ball hits the ground, it will bounce back with the same speed as it hits the ground. When two balls hit each other, they with exchange their velocities (both speed and direction).

Simon wants to know where are the N balls after T seconds. Can you help him?
In this problem, you can assume that the gravity is constant: g = 10 m/s2.
Input
The first line of the input contains one integer C (C ≤ 20) indicating the number of test cases. Each of the following lines contains four integers N, H, R, T.
1≤ N ≤ 100.
1≤ H ≤ 10000
1≤ R ≤ 100
1≤ T ≤ 10000
Output
For each test case, your program should output N real numbers indicating the height in meters of the lowest point of each ball separated by a single space in a single line. Each number should be rounded to 2 digit after the decimal point.
Sample Input
2
1 10 10 100
2 10 10 100
Sample Output
4.95
4.95 10.20
Source
THINKING
如同POJ1852(ANTS)一样,当R=0时,可认为两个球碰撞后是互相交错而继续运动,当R=0时,处理方法相同,对于从下方开始的第i个球,在R=0的计算上加上d=2*r就好了。
const g:real=; var a:array[..] of real;
n,r,h,t,i,s:longint; function calc(x:longint):real;
var d,tt:real;k:longint;
begin
if x< then exit(h);
tt:=sqrt(*h/g);
k:=trunc(x/tt);
if (k mod =) then
begin
d:=x-k*tt;
exit(h-g*d*d/);
end
else
begin
d:=k*tt+tt-x;
exit(h-g*d*d/);
end;
end; procedure sort(l,r:longint);
var
i,j:longint;x,y:real;
begin
i:=l;
j:=r;
x:=a[(l+r) div ];
repeat
while a[i]<x do
inc(i);
while x<a[j] do
dec(j);
if not(i>j) then
begin
y:=a[i];
a[i]:=a[j];
a[j]:=y;
inc(i);
j:=j-;
end;
until i>j;
if l<j then
sort(l,j);
if i<r then
sort(i,r);
end; procedure main;
var i:longint;
begin
readln(n,h,r,t);
for i:= to n- do
a[i]:=calc(t-i);
sort(,n-);
for i:= to n- do
begin
write((a[i]+*r*i/)::,' ');
end;
end; begin
readln(s);
for i:= to s do main;
end.
[POJ3684]Physics Experiment的更多相关文章
- POJ3684 Physics Experiment 【物理】
Physics Experiment Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 1031 Accepted: 365 ...
- poj 3684 Physics Experiment(数学,物理)
Description Simon ), the first ball is released and falls down due to the gravity. After that, the b ...
- POJ 3684 Physics Experiment(弹性碰撞)
Physics Experiment Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 2936 Accepted: 104 ...
- poj 3684 Physics Experiment 弹性碰撞
Physics Experiment Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 1489 Accepted: 509 ...
- Physics Experiment(POJ 3684)
原题如下: Physics Experiment Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 3583 Accepte ...
- Physics Experiment 弹性碰撞 [POJ3684]
题意 有一个竖直的管子内有n个小球,小球的半径为r,最下面的小球距离地面h高度,让小球每隔一秒自由下落一个,小球与地面,小球与小球之间可视为弹性碰撞,让求T时间后这些小球的分布 Input The f ...
- Greedy:Physics Experiment(弹性碰撞模型)(POJ 3848)
物理实验 题目大意:有一个与地面垂直的管子,管口与地面相距H,管子里面有很多弹性球,从t=0时,第一个球从管口求开始下落,然后每1s就会又有球从球当前位置开始下落,球碰到地面原速返回,球与球之间相碰会 ...
- POJ 3684 Physics Experiment
和蚂蚁问题类似. #include<cstdio> #include<cstring> #include<cmath> #include<vector> ...
- POJ:3684-Physics Experiment(弹性碰撞)
Physics Experiment Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 3392 Accepted: 1177 Sp ...
随机推荐
- WinForm 图形报表控件
http://wenku.baidu.com/link?url=hOCeHErshNOw6NScDG3Y6JjT1mD-A4xHhjthcHyrTgk5NmPRKf0eqeaee4LmKZX5jd7S ...
- 使用.htaccess进行浏览器图片文件缓存
对于图片类网站,每次打开页面都要重新下载图片,慢不说,还非常浪费流量.这时就需要用到缓存,强制浏览器缓存图片文件 缓存文件,提问网站访问数度,减少流量消耗,现提供2中缓存代码 打开.htaccess文 ...
- PHP LINUX Notice: undefined $_GET完美解决方法
PHP Notice: undefined 平时用$_GET[‘xx’] 取得参数值时,如果之前不加判断在未传进参数时会出现这样的警告: PHP Notice: undefined index xxx ...
- 推荐一个优秀的前端框架——Bootstrap
Bootstrap是Twitter推出的一个开源的用于前端开发的工具包.它由Twitter的设计师Mark Otto和Jacob Thornton合作开发,是一个CSS/HTML框架.Bootstra ...
- STL容器的本质
http://blog.sina.com.cn/s/blog_4d3a41f40100eof0.html 最近在学习unordered_map里面的散列函数和相等函数怎么写.学习过程中看到了一个好帖子 ...
- unity3d 使用背景贴图
使用贴图代替天空盒作为背景,参照:http://www.narkii.com/club/thread-261840-1.html 看看我做的:
- pywinauto简单介绍
Pywinauto是基于Python开发的,用于自动化测试的脚本模块,主要操作于Windows标准图形界面.它可以允许你很容易的发送鼠标.键盘动作给Windows的对话框和控件. 其中,最主要功能为对 ...
- C#基础|值类型和引用类型以及传参问题
为了明白什么是值类型和引用类型,先引入你两个概念.堆内存与栈内存 堆内存与栈内存 由于咱的描述能力有限,就不对其下定义了,来看看两者的作用. 共同点: 都是用来存放数据的 不同点: 堆 ...
- 设计的SOA架构
新来老大年前开会说各位同学,公司业务越来越重,未来几年要成倍增长......,要梳理出一套新架构,才能更好的支持N万用户.....,以后升职加薪当上....打败..... 想想还有点小激动呢,于是过年 ...
- 1010 [HNOI2008]玩具装箱toy
斜率优化dp: 推荐学习http://www.cnblogs.com/perseawe/archive/2012/05/12/bz1010.html 看着别人的题解自己学着推,终于理解了 #inclu ...