HDU--3487 Play with Chain (Splay伸展树)
Play with Chain
At first, the diamonds on the chain is a sequence: 1, 2, 3, …, n.
He will perform two types of operations:
CUT a b c: He will first cut down the chain from the ath diamond to the bth diamond. And then insert it after the cth diamond on the remaining chain.
For example, if n=8, the chain is: 1 2 3 4 5 6 7 8; We perform “CUT 3 5 4”, Then we first cut down 3 4 5, and the remaining chain would be: 1 2 6 7 8. Then we insert “3 4 5” into the chain before 5th diamond, the chain turns out to be: 1 2 6 7 3 4 5 8.
FLIP a b: We first cut down the chain from the ath diamond to the bth diamond. Then reverse the chain and put them back to the original position.
For example, if we perform “FLIP 2 6” on the chain: 1 2 6 7 3 4 5 8. The chain will turn out to be: 1 4 3 7 6 2 5 8
He wants to know what the chain looks like after perform m operations. Could you help him?
For each test case, the first line contains two numbers: n and m (1≤n, m≤3*100000), indicating the total number of diamonds on the chain and the number of operations respectively.
Then m lines follow, each line contains one operation. The command is like this:
CUT a b c // Means a CUT operation, 1 ≤ a ≤ b ≤ n, 0≤ c ≤ n-(b-a+1).
FLIP a b // Means a FLIP operation, 1 ≤ a < b ≤ n.
The input ends up with two negative numbers, which should not be processed as a case.
-1 -1
#include <cstdio>
#include <cstdlib>
#include <algorithm>
using namespace std;
const int maxn = 3e5+;
int siz[maxn],pre[maxn],ch[maxn][],rev[maxn],key[maxn];
int tot,root,n,m;
void NewNode(int &r,int father,int k)
{
r = ++tot;
pre[r] = father;
ch[r][] = ch[r][] = ;
key[r] = k;
siz[r] = ;
rev[r] = ;
}
void update_rev(int r)
{
if (!r)
return ;
swap(ch[r][],ch[r][]);
rev[r] ^= ;
}
void push_up(int r)
{
siz[r] = siz[ch[r][]] + siz[ch[r][]] + ;
}
void push_down(int r)
{
if (rev[r])
{
update_rev(ch[r][]);
update_rev(ch[r][]);
rev[r] = ;
}
}
void build(int &x,int l,int r,int father)
{
if (l > r)
return;
int mid = (l + r) >> ;
NewNode(x,father,mid);
build(ch[x][],l,mid-,x);
build(ch[x][],mid+,r,x);
push_up(x);
}
void init()
{
root = tot = ;
NewNode(root,,-);
NewNode(ch[root][],root,-);
build(ch[ch[root][]][],,n,ch[root][]);
push_up(ch[root][]);
push_up(root);
} void Rotate(int x,int kind)
{
int y = pre[x];
push_down(y);
push_down(x);
ch[y][!kind] = ch[x][kind];
pre[ch[x][kind]] = y;
if (pre[y])
ch[pre[y]][ch[pre[y]][] == y] = x;
pre[x] = pre[y];
ch[x][kind] = y;
pre[y] = x;
push_up(y);
} void Splay(int r,int goal)
{
push_down(r);
while (pre[r] != goal)
{
if (pre[pre[r]] == goal)
{
push_down(pre[r]);
push_down(r);
Rotate(r,ch[pre[r]][] == r);
}
else
{
int y = pre[r];
int kind = (ch[pre[y]][] == y);
push_down(pre[y]);
push_down(y);
push_down(r);
if (ch[y][kind] == r)
{
Rotate(y,!kind);
Rotate(r,!kind);
}
else
{
Rotate(r,kind);
Rotate(r,!kind);
}
}
}
push_up(r);
if (goal == )
root = r;
}
int Get_kth(int r,int k)
{
push_down(r);
int t = siz[ch[r][]] + ;
if (k == t)
return r;
if (k >= t)
return Get_kth(ch[r][],k-t);
else
return Get_kth(ch[r][],k);
}
void Reverse(int u,int v)
{
if (u > v)
return;
Splay(Get_kth(root,u),);
Splay(Get_kth(root,v+),root);
update_rev(ch[ch[root][]][]);
push_up(ch[root][]);
push_up(root);
}
void cut(int x,int y,int z) // cut函数本来想着用几次翻转来实现,推了半天没有推出来。so借鉴kuangbin巨巨的做法
{
Splay(Get_kth(root,x),);
Splay(Get_kth(root,y+),root);
int tmp = ch[ch[root][]][];
ch[ch[root][]][] = ;
push_up(ch[root][]);
push_up(root);
Splay(Get_kth(root,z+),);
Splay(Get_kth(root,z+),root);
ch[ch[root][]][] = tmp;
pre[ch[ch[root][]][]] = ch[root][];
push_up(ch[root][]);
push_up(root);
}
bool flag;
void dfs(int r)
{
if (!r)
return;
push_down(r);
dfs(ch[r][]);
if (r != - && key[r] != -)
{
printf(flag ? " %d":"%d",key[r]);
flag = ;
}
dfs(ch[r][]);
}
int main(void)
{
#ifndef ONLINE_JUDGE
freopen("in.txt","r",stdin);
#endif
while (~scanf ("%d%d",&n,&m))
{
if (n < && m < )
break;
init();
for (int i = ; i < m; i++)
{
char op[];
int x,y,z;
scanf ("%s",op);
if (op[] == 'C')
{
scanf ("%d%d%d",&x,&y,&z);
cut(x,y,z);
}
else
{
scanf ("%d%d",&x,&y);
Reverse(x,y);
}
}
flag = ;
dfs(root);
printf("\n");
}
return ;
}
HDU--3487 Play with Chain (Splay伸展树)的更多相关文章
- HDU 3487 Play with Chain | Splay
Play with Chain Time Limit: 6000/2000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others) ...
- HDU 3487 Play with Chain(Splay)
题目大意 给一个数列,初始时为 1, 2, 3, ..., n,现在有两种共 m 个操作 操作1. CUT a b c 表示把数列中第 a 个到第 b 个从原数列中删除得到一个新数列,并将它添加到新数 ...
- Splay伸展树学习笔记
Splay伸展树 有篇Splay入门必看文章 —— CSDN链接 经典引文 空间效率:O(n) 时间效率:O(log n)插入.查找.删除 创造者:Daniel Sleator 和 Robert Ta ...
- 【学时总结】◆学时·VI◆ SPLAY伸展树
◆学时·VI◆ SPLAY伸展树 平衡树之多,学之不尽也…… ◇算法概述 二叉排序树的一种,自动平衡,由 Tarjan 提出并实现.得名于特有的 Splay 操作. Splay操作:将节点u通过单旋. ...
- hdu 3487 Play with Chain
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=3487 YaoYao is fond of playing his chains. He has a c ...
- Splay 伸展树
废话不说,有篇论文可供参考:杨思雨:<伸展树的基本操作与应用> Splay的好处可以快速分裂和合并. ===============================14.07.26更新== ...
- [Splay伸展树]splay树入门级教程
首先声明,本教程的对象是完全没有接触过splay的OIer,大牛请右上角.. 首先引入一下splay的概念,他的中文名是伸展树,意思差不多就是可以随意翻转的二叉树 PS:百度百科中伸展树读作:BoGa ...
- Splay伸展树入门(单点操作,区间维护)附例题模板
Pps:终于学会了伸展树的区间操作,做一个完整的总结,总结一下自己的伸展树的单点操作和区间维护,顺便给未来的自己总结复习用. splay是一种平衡树,[平均]操作复杂度O(nlogn).首先平衡树先是 ...
- Codeforces 675D Tree Construction Splay伸展树
链接:https://codeforces.com/problemset/problem/675/D 题意: 给一个二叉搜索树,一开始为空,不断插入数字,每次插入之后,询问他的父亲节点的权值 题解: ...
随机推荐
- android 初学: 提示No Launcher activity found!
提示No Launcher activity found! 三步检查: 1 必须有 <category android:name="android.intent.category.LA ...
- ORACLE表空间
在ORACLE数据库中,所有数据从逻辑结构上看都是存放在表空间当中,当然表空间下还有段.区.块等逻辑结构.从物理结构上看是放在数据文件中.一个表空间可由多个数据文件组成. 如下图所示,一个数据库由对应 ...
- iOS 时区问题总结 NSTimeZone
基本概念 GMT 0:00 格林威治标准时间; UTC +00:00 校准的全球时间; CCD +08:00 中国标准时间 [来自百度百科] 夏时制,英文"DaylightSavingTim ...
- JavaScript学习笔记(高级部分—01)
JavaScript的核心ECMAScript描述了该语言的语法和基本对象:DOM描述了处理网页内容的方法和接口:BOM描述了与浏览器进行交互的方法和接口. 简单说,ECMAScript描述了以下内容 ...
- 新浪微博登陆,获取token
用WeiboAuthListener获取code 用下面的代码获取token..半成品的sdk真让人捉急. String code = values.getString("code" ...
- Myeclipse7.5 下载 安装 注冊 注冊码 100%成功
myeclipse7.5启动画面 1.下载Myeclipse官方原版 官方原版:或者 http://downloads.myeclipseide.com/downloads/products/ewor ...
- Linux安装mysql源码
1.假设已经有mysql-5.5.10.tar.gz以及cmake-2.8.4.tar.gz两个源文件 (1)先安装cmake(mysql5.5以后是通过cmake来编译的) [root@ rhel5 ...
- 常用语言api语法Cheat Sheet
http://overapi.com/jquery/ OverAPI.com Python jQuery NodeJS PHP Java Ruby Javascript ActionScript CS ...
- (第三章)Java内存模型(下)
一.happens-before happens-before是JMM最核心的概念.对于Java程序员来说,理解happens-before是理解JMM的关键. 1.1 JMM的设计 从JMM设计者的 ...
- Jdbc 事务
package com.j1; import java.sql.Connection; import java.sql.SQLException; import com.mysql.jdbc.Prep ...