Unity Sample Bootcamp
M4枪 射击特效
Gun.js源码
function GenerateGraphicStuff(hit : RaycastHit)
{
var hitType : HitType; var body : Rigidbody = hit.collider.rigidbody;
if(body == null)
{
if(hit.collider.transform.parent != null)
{
body = hit.collider.transform.parent.rigidbody;
}
} if(body != null)
{
if(body.gameObject.layer != 10 && !body.gameObject.name.ToLower().Contains("door"))
{
body.isKinematic = false;
} if(!body.isKinematic)
{
var direction : Vector3 = hit.collider.transform.position - weaponTransformReference.position;
body.AddForceAtPosition(direction.normalized * pushPower, hit.point, ForceMode.Impulse);
}
} var go : GameObject; var delta : float = -0.02;
var hitUpDir : Vector3 = hit.normal;
var hitPoint : Vector3 = hit.point + hit.normal * delta; switch(hit.collider.tag)
{
case "wood":
hitType = HitType.WOOD;
go = GameObject.Instantiate(woodParticle, hitPoint, Quaternion.FromToRotation(Vector3.up, hitUpDir)) as GameObject;
break;
case "metal":
hitType = HitType.METAL;
go = GameObject.Instantiate(metalParticle, hitPoint, Quaternion.FromToRotation(Vector3.up, hitUpDir)) as GameObject;
break;
case "car":
hitType = HitType.METAL;
go = GameObject.Instantiate(metalParticle, hitPoint, Quaternion.FromToRotation(Vector3.up, hitUpDir)) as GameObject;
break;
case "concrete":
hitType = HitType.CONCRETE;
go = GameObject.Instantiate(concreteParticle, hitPoint, Quaternion.FromToRotation(Vector3.up, hitUpDir)) as GameObject;
break;
case "dirt":
hitType = HitType.CONCRETE;
go = GameObject.Instantiate(sandParticle, hitPoint, Quaternion.FromToRotation(Vector3.up, hitUpDir)) as GameObject;
break;
case "sand":
hitType = HitType.CONCRETE;
go = GameObject.Instantiate(sandParticle, hitPoint, Quaternion.FromToRotation(Vector3.up, hitUpDir)) as GameObject;
break;
case "water":
go = GameObject.Instantiate(waterParticle, hitPoint, Quaternion.FromToRotation(Vector3.up, hitUpDir)) as GameObject;
break;
default:
return;
} go.layer = hit.collider.gameObject.layer; if(hit.collider.renderer == null) return; if(timerToCreateDecal < 0.0 && hit.collider.tag != "water")
{
go = GameObject.Instantiate(bulletMark, hit.point, Quaternion.FromToRotation(Vector3.forward, -hit.normal));
var bm : BulletMarks = go.GetComponent("BulletMarks");
bm.GenerateDecal(hitType, hit.collider.gameObject);
timerToCreateDecal = 0.02;
}
}
分析
根据枪射击到不同的材质,实例化不同的特效


子弹打到的痕迹
子弹打在材质上表面留下的痕迹:贴花系统,没怎么看明白,Decal System
文档资料
http://game.ceeger.com/Components/shader-NormalDecal.html
http://docs.unity3d.com/Documentation/ScriptReference/RaycastHit-textureCoord.html
BulletMarks.js 重点代码
#pragma strict
#pragma implicit
#pragma downcast enum HitType
{
CONCRETE,
WOOD,
METAL,
OLD_METAL,
GLASS,
GENERIC
} class BulletMarks extends MonoBehaviour
{
public var concrete : Texture2D[];
public var wood : Texture2D[];
public var metal : Texture2D[];
public var oldMetal : Texture2D[];
public var glass : Texture2D[];
public var generic : Texture2D[]; public function GenerateDecal(type : HitType, go : GameObject)
{
var useTexture : Texture2D;
var random : int;
switch(type)
{
case HitType.GENERIC:
if(generic == null) return;
if(generic.Length == 0) return; random = Random.Range(0, generic.Length); useTexture = generic[random];
break;
.......
default:
if(wood == null) return;
if(wood.Length == 0) return; random = Random.Range(0, wood.Length); useTexture = wood[random];
return;
} transform.Rotate(new Vector3(0, 0, Random.Range(-180.0, 180.0))); Decal.dCount++;
var d : Decal = gameObject.GetComponent("Decal");
d.affectedObjects = new GameObject[1];
d.affectedObjects[0] = go;
d.decalMode = DecalMode.MESH_COLLIDER;
d.pushDistance = 0.009 + BulletMarkManager.Add(gameObject);
var m : Material = new Material(d.decalMaterial);
m.mainTexture = useTexture;
d.decalMaterial = m;
d.CalculateDecal();
d.transform.parent = go.transform;
}
贴图






Unity Sample Bootcamp的更多相关文章
- 台北Unity开发者研讨会 笔记
本文转自:http://ndark.wordpress.com/2013/05/12/20130511-台北unity开发者研讨会-笔记/ (墙外) 说明 本文单纯只是笔记,若有笔误敬请见谅. 相关参 ...
- Re:Unity游戏开发有哪些让你拍案叫绝的技巧?
这是我在知乎一个问题: <Unity游戏开发有哪些让你拍案叫绝的技巧?> 下面的回答,觉得蛮有趣的,贴在这里和博客的朋友们分享下. ----- 分享一个比较好玩的内容吧. 大家都知道Uni ...
- (一)Hololens Unity 开发环境搭建(Mac BOOTCAMP WIN10)
(一)Hololens Unity 开发环境搭建(Mac BOOTCAMP WIN10) 系统要求 64位 Windows 10 除了家庭版的 都支持 ~ 64位CPU CPU至少是四核心以上~ 至少 ...
- unity, 立即生效动画:Animation.sample()
在调用了动画播放之后,动画并不会立即应用(骨骼Transform并不会立即改变),最快也要等到本帧lateUpdate才能生效. 如果有特殊需求,希望在调用了动画播放之后立即生效,则可以紧接着调一句A ...
- unity 拿shadowmap/ sample shadow map/拿_ShadowMapTexture
https://gamedev.stackexchange.com/questions/96051/unity-5-how-to-get-a-shadowmap UNITY_DECLARE_SHADO ...
- unity vr sample on htc vive
http://forum.unity3d.com/threads/unity-vr-samples-now-available.372753/
- unity free asset
Unity Test Tools https://www.assetstore.unity3d.com/#/content/13802 Sample Assets (beta) https://www ...
- Unity AssetBundle爬坑手记
这篇文章从AssetBundle的打包,使用,管理以及内存占用各个方面进行了比较全面的分析,对AssetBundle使用过程中的一些坑进行填补指引以及喷! AssetBundle是Unity推荐的 ...
- Unity: Passing Constructor Parameters to Resolve
In this tutorial we will go through of couple different ways of using custom constructor parameters ...
随机推荐
- react与redux学习资料的整理
**重点内容**React学习 1.新手入门可以访问react的官方网站,如果英语不是特别好的同学可以访问中文版的,具体链接http://reactjs.cn/react/index.html 首页有 ...
- couchbase单向同步
我们知道,couchbase默认情况下就是N主的HA模式,bucket同时存储在多个节点中.如下所示: 但事实上,有些时候我们希望某些节点只能读,不能写以避免各种副作用以及分布式系统下出于管理和安全性 ...
- C++ 面向对象的三个特点--继承与封装(二)
顺着上一篇的内容,我们继续来了解继承的基本知识. 派生类的构造函数和析构函数 派生类继承了基类的成员,但是不能继承基类的构造函数和析构函数,首先,我们了解构造函数和析构函数的执行顺序是当我们创建一个派 ...
- SQL 语句日期用法及函数
SQL 语句日期用法及函数 --DAY().MONTH().YEAR()——返回指定日期的天数.月数.年数:select day(cl_s_time) as '日' from class --返回天 ...
- DevExpress中透明玻璃效果
Aero玻璃效果 下图左是DevExpress无玻璃效果,图右是Windows自带玻璃效果. Windows Aero 是从 Windows Vista 开始使用的新型用户界面,透明玻璃感让用户一眼贯 ...
- Office 365 - SharePoint 2013 Online 之母版页和页面布局
1.打开https://login.microsoftonline.com,登陆,点击SharePoint,如下图: 2.打开网站集,可以查看.添加.删除等管理操作: 3.打开一个站点,如下图: 4. ...
- 穷举法破解 zebrone1.1
系统 : Windows xp 程序 : zebrone1.1 程序下载地址 :http://pan.baidu.com/s/1boqVcU7 要求 : 编写注册机 使用工具 :OD 可在看雪论坛中查 ...
- 移动,企业社交(sharepoint2013)--jindahao(金大昊)
MobileIncreasingly, a major component of sharing and collaborating involves mobile access. SharePoin ...
- Bonobo Git Server (Simple git server for Windows.) 测试备忘
Bonobo Git Server是一款Windows上的Git Server,它使用IIS即可,走的是Http协议,只要简单的安装就能使用,但是因为我的项目大小有1.35GB在 push 的时候一直 ...
- IOS 开发一些常用的地址
1.开发者中心 https://developer.apple.com/membercenter/index.action 2.itunesconnect https://itunesconnect. ...