Event Functions
【Event Functions】
A key concept in games programming is that of making changes to position, state and behavior of objects in the game just before each frame is rendered. The Update function is the main place for this kind of code in Unity. Update is called before the frame is rendered and also before animations are calculated.

The physics engine also updates in discrete time steps in a similar way to the frame rendering. A separate event function called FixedUpdate is called just before each physics update. Since the physics updates and frame updates do not occur with the same frequency, you will get more accurate results from physics code if you place it in the FixedUpdate function rather than Update.

The LateUpdate function can be used to make additional changes at a point after the Update and FixedUpdate functions have been called for all objects in the scene and after all animations have been calculated. An example is where a camera should remain trained on a target object

Initialization Events
The Awake function is called for each object in the scene at the time when the scene loads. Note that although the various objects' Start and Awake functions are called in arbitrary order, all the Awakes will have finished before the first Start is called.
GUI events
You can detect mouse events that occur over a GameObject as it appears in the scene. This can be used for targetting weapons or displaying information about the character currently under the mouse pointer. A set of OnMouseXXX event functions (eg, OnMouseOver, OnMouseDown) is available to allow a script to react to user actions with the mouse. For example, if the mouse button is pressed while the pointer is over a particular object then an OnMouseDown function in that object's script will be called if it exists.
Physics events
The physics engine will report collisions against an object by calling event functions on that object's script. The OnCollisionEnter, OnCollisionStay and OnCollisionExitfunctions will be called as contact is made, held and broken. The corresponding OnTriggerEnter, OnTriggerStay and OnTriggerExit functions will be called when the object's collider is configured as a Trigger (ie, a collider that simply detects when something enters it rather than reacting physically). These functions may be called several times in succession if more than one contact is detected during the physics update and so a parameter is passed to the function giving details of the collision (position, identity of the incoming object, etc).
Event Functions的更多相关文章
- Execution Order of Event Functions
In Unity scripting, there are a number of event functions that get executed in a predetermined order ...
- Unity3d - 初学篇 Event Functions 的 继承 机制
我们知道Start() Update() 等之类的 事件函数 在Unity 主线程中是依次调用的.至于调用的顺序可以查手册. 由此继承机制也会发生一些改变. 测试一: public class MyT ...
- [转]Calling Web Service Functions Asynchronously from a Web Page 异步调用WebServices
本文转自:http://www.codeproject.com/Articles/70441/Calling-Web-Service-Functions-Asynchronously-from Ove ...
- Unity 脚本生命周期流程图
渲染 OnPreCull: 在相机剔除场景之前调用此函数.相机可见的对象取决于剔除.OnPreCull 函数调用发生在剔除之前. OnBecameVisible/OnBecameInvisible: ...
- Microsoft Win32 to Microsoft .NET Framework API Map
Microsoft Win32 to Microsoft .NET Framework API Map .NET Development (General) Technical Articles ...
- Unity and C#: Game Loop (Awake, Start, Update)
Introduction The central component of any game, from a programming standpoint, is the game loop. It ...
- JSBinding / About JSComponent and Serialization
About JSComponent JSCompnent is a normal Unity script. It inherits from JSSerializer and JSSerialize ...
- 从Unity引擎过度到Unreal4引擎(最终版)
原文地址:http://demo.netfoucs.com/u011707076/article/details/44036839 前言 寒假回家到现在已经有十多天了,这些天回家不是睡就是吃....哎 ...
- NGUI 基础知识
UIRoot 管理 scalePixelPerfect : 像素匹配,图片不会被缩放,除非屏幕高度小于 Minimum Height 或者大于 maximum Height,如果那样的话,就使用 F ...
随机推荐
- 修改Eclipse格式化代默认长度
eclipse 默认设置的换行长度为80, 格式化代码后,同一个方法里面参数也经常被,换行,非常难看 1.Java代码打开Eclipse的Window菜单,然后 Preferences->Jav ...
- 【转】Windows Server 2008 以上服务器配置SMTP
建立 SMTP 伺服器 [除非特別說明,否則本主題中的內容適用於 BizTalk Server 2013 和 2013 R2.]原文链接:https://msdn.microsoft.com/zh-t ...
- Http进行网络通信
http使用get的方式进行网络通信: package com.testGet; import java.io.BufferedReader; import java.io.IOException; ...
- factory工厂模式
工厂方法模式 工厂方法模式概述 工厂方法模式中抽象工厂类负责定义创建对象的接口,具体对象的创建工作由继承抽象工厂的具体类实现 简单理解: 与简单工厂模式类似,简单工厂模式是一个工厂,用户将条件为 ...
- Web Api 在线参考文档
参考文档: https://developer.mozilla.org/zh-CN/docs/Web/API
- 操作系统——CPU、计算机的构成
CPU主要由什么构成? CPU包括运算逻辑部件.寄存器部件和控制部件等. 逻辑部件:可以执行点或浮点算术远算操作.移位操作以及逻辑操作,也可以执行地址运算和转换. 寄存器部件:存储程序.数据和各种信号 ...
- Oracle RAC OCR 与健忘症
OCR就好比Windows的一个注册表,存储了所有与集群,RAC数据库相关的配置信息.而且是公用的配置,也就是说多个节点共享相同的配置信息.因此该配置应当存储于共享磁盘.本文主要基于Oracle 10 ...
- 3500常用汉字与标点符号(已排除不支持GB2312的)
.?!,.::“”‘’…()<>〈〉[].,:;!?-'_"'()[]<>|&~;+-*/=<>0123456789ABCEFGHIJKLMNOP ...
- Windows Server 2012 R2 设置 smtp 服务器
Windows Server 2012/2012 R2:安装和配置 SMTP 服务器 安装 SMTP 服务器 以下是安装 SMTP 服务器功能的步骤: 打开“服务器管理器”:单击键盘上的 Window ...
- nginx upstream的分配方式
1.轮询(默认) 每个请求按时间顺序逐一分配到不同的后端服务器,如果后端服务器down掉,能自动剔除. 2.weight 指定轮询几率,weight和访问比率成正比,用于后端服务器性能不均的情况. 例 ...