Quadtrees--四叉树
Description

A quadtree is a representation format used to encode images. The fundamental idea behind the quadtree is that any image can be split into four quadrants. Each quadrant may again be split in four sub quadrants, etc. In the quadtree, the image is represented by a parent node, while the four quadrants are represented by four child nodes, in a predetermined order.
Of course, if the whole image is a single color, it can be represented by a quadtree consisting of a single node. In general, a quadrant needs only to be subdivided if it consists of pixels of different colors. As a result, the quadtree need not be of uniform depth.
A modern computer artist works with black-and-white images of
units, for a total of 1024 pixels per image. One of the operations he performs is adding two images together, to form a new image. In the resulting image a pixel is black if it was black in at least one of the component images, otherwise it is white.
This particular artist believes in what he calls the preferred fullness: for an image to be interesting (i.e. to sell for big bucks) the most important property is the number of filled (black) pixels in the image. So, before adding two images together, he would like to know how many pixels will be black in the resulting image. Your job is to write a program that, given the quadtree representation of two images, calculates the number of pixels that are black in the image, which is the result of adding the two images together.
In the figure, the first example is shown (from top to bottom) as image, quadtree, pre-order string (defined below) and number of pixels. The quadrant numbering is shown at the top of the figure.

Input Specification
The first line of input specifies the number of test cases (N) your program has to process.
The input for each test case is two strings, each string on its own line. The string is the pre-order representation of a quadtree, in which the letter 'p' indicates a parent node, the letter 'f' (full) a black quadrant and the letter 'e' (empty) a white quadrant. It is guaranteed that each string represents a valid quadtree, while the depth of the tree is not more than 5 (because each pixel has only one color).
Output Specification
For each test case, print on one line the text 'There are X black pixels.', where X is the number of black pixels in the resulting image.
Example Input
3
ppeeefpffeefe
pefepeefe
peeef
peefe
peeef
peepefefe
Example Output
There are 640 black pixels.
There are 512 black pixels.
There are 384 black pixels.
#include <iostream>
#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
#include <string>
#include <vector>
#include <stack>
#include <queue>
#include <set>
#include <map>
#include <list>
#include <iomanip>
#include <cstdlib>
#include <sstream>
using namespace std;
const int INF=0x5fffffff;
const double EXP=1e-;
const int mod=;
const int MS=;
const int len=;
char str[MS];
int buf[len][len];
int ans;
//2 1
//3 4 void draw(const char *s,int &p,int r,int c,int w)
{
char ch=s[p++];
if(ch=='p')
{
draw(s,p,r,c+w/,w/); //
draw(s,p,r,c,w/); //
draw(s,p,r+w/,c,w/); //
draw(s,p,r+w/,c+w/,w/);//
}
else if(ch=='f') //处理黑色像素
{
for(int i=r;i<r+w;i++)
for(int j=c;j<c+w;j++)
{
if(buf[i][j]==) //两个图像的相同的位置都是黑色像素的话,
{ //是算一个的,buf其标记的作用
buf[i][j]=;
ans++;
}
}
}
} int main()
{
int T;
scanf("%d",&T);
while(T--)
{
memset(buf,,sizeof(buf));
ans=;
int p=;
scanf("%s",str);
draw(str,p,,,len);
scanf("%s",str);
p=;
draw(str,p,,,len);
printf("There are %d black pixels.\n",ans);
}
return ;
}
Quadtrees--四叉树的更多相关文章
- d3浅谈
d3是一个及其庞大的库,有20个模块,大小也达到了216kb,是JQ1.x的2倍多,JQ3.x的3倍多,JQ本来就挺笨重的一个库,d3更是如此,但是它的功能确实很强悍~ d3的定位是一个科学计算库,并 ...
- UVA 297 Quadtrees(四叉树建树、合并与遍历)
<span style="font-size: 18pt; font-family: Arial, Helvetica, sans-serif; background-color: r ...
- 【紫书】Quadtrees UVA - 297 四叉树涂色
题意:前序遍历给出两个像素方块.求两个方块叠加后有几个黑色格子. 题解:每次读进来一个方块,就在二维数组上涂色.每次把白色涂黑就cnt++: 具体递归方法是以右上角坐标与边长为参数,每次通过几何规律往 ...
- [LeetCode] Quad Tree Intersection 四叉树相交
A quadtree is a tree data in which each internal node has exactly four children: topLeft, topRight, ...
- js实现四叉树算法
最近在看canvas动画方面教程,里面提到了采用四叉树检测碰撞.之前也看到过四叉树这个名词,但是一直不是很懂.于是就又找了一些四叉树方面的资料看了看,做个笔记,就算日后忘了,也可以回来看看. Quad ...
- [译]2D空间中使用四叉树Quadtree进行碰撞检测优化
操作系统:Windows8.1 显卡:Nivida GTX965M 开发工具:Unity2017.2.0f3 原文出处 : Quick Tip: Use Quadtrees to Detect Lik ...
- 地图四叉树一般用在GIS中,在游戏寻路中2D游戏中一般用2维数组就够了
地图四叉树一般用在GIS中,在游戏寻路中2D游戏中一般用2维数组就够了 四叉树对于区域查询,效率比较高. 原理图
- HTML5实现3D和2D可视化QuadTree四叉树碰撞检测
QuadTree四叉树顾名思义就是树状的数据结构,其每个节点有四个孩子节点,可将二维平面递归分割子区域.QuadTree常用于空间数据库索引,3D的椎体可见区域裁剪,甚至图片分析处理,我们今天介绍的是 ...
- HT for Web可视化QuadTree四叉树碰撞检测
QuadTree四叉树顾名思义就是树状的数据结构,其每个节点有四个孩子节点,可将二维平面递归分割子区域.QuadTree常用于空间数据库索引,3D的椎体可见区域裁剪,甚至图片分析处理,我们今天介绍的是 ...
- uva 297 quadtrees——yhx
Quadtrees A quadtree is a representation format used to encode images. The fundamental idea behind ...
随机推荐
- UVALive 5881 Unique Encryption Keys (DP)
Unique Encryption Keys 题目链接: http://acm.hust.edu.cn/vjudge/problem/26633 Description http://7xjob4.c ...
- MecAnim
[MecAnim] MecAnim是Unity 4.0推出的新的动画系统,新系统使用Animator组件来控制动画,老系统使用Animation组件来控制动画.此篇讲述MecAnim系统. What ...
- #用Python直接写UTF-8文本文件
当我们这样建立文件时 f = file('x1.txt', 'w') f.write(u'中文') f.colse() 直接结果应该是类似 f.write(u'中文') UnicodeEncodeEr ...
- java反射工具类
package com.yingchao.kgou.core; import java.lang.reflect.Field; import java.lang.reflect.InvocationT ...
- 深入DNS
什么是DNS? 我说前面说过http如何发送请求.这里的第一步就是将域名变为ip地址 如何将域名变为ip地址我们就得用到域名解析(DNS). 如何进行域名解析的? 第一步:在浏览器的url里输入域名, ...
- POJ3253Fence Repair(优先队列或单调队列)
http://poj.org/problem?id=3253 经典题目了,大意是说如果要切断一个长度为a的木条需要花费代价a, 问要切出要求的n个木条所需的最小代价. 无论是以下哪种方法,最原始的思路 ...
- HeapAlloc、GlobalAlloc和new等内存分配有什么区别么?
查找了一些 new , GlobalAlloc, HeapAlloc分配内存方式的区别. 转了一些资料 //============================================== ...
- css控制图片自适应大小
相信大家做网页时经常会碰到大分辨率的图片会把表格涨破以致漂亮的网页面目全非,但只要使用以下的CSS语句即可解决. 该CSS的功能是:大于600的图片自动调整为600显示. <style ...
- Java和MongoDB之Hello World
1.新建Project 新建Java Project,并把mongo-java-driver驱动加入到项目bulid path中,如果你使用的是maven增加依赖. <dependency> ...
- linux 的 scp 命令 可以 在 linux 之间复制 文件 和 目录
转自:http://blog.csdn.net/snlying/article/details/6184102 Linux系统中scp命令的用法. scp就是secure copy的简写,用于在lin ...