Space Ant
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 2876   Accepted: 1839

Description

The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye on the left side of its head and just three feet all on the right side of its body and suffers from three walking limitations: 
  1. It can not turn right due to its special body structure.
  2. It leaves a red path while walking.
  3. It hates to pass over a previously red colored path, and never does that.

The pictures transmitted by the Discovery space ship depicts that plants in the Y1999 grow in special points on the planet. Analysis of several thousands of the pictures have resulted in discovering a magic coordinate system governing the grow points of the plants. In this coordinate system with x and y axes, no two plants share the same x or y
An M11 needs to eat exactly one plant in each day to stay alive. When it eats one plant, it remains there for the rest of the day with no move. Next day, it looks for another plant to go there and eat it. If it can not reach any other plant it dies by the end of the day. Notice that it can reach a plant in any distance. 
The problem is to find a path for an M11 to let it live longest. 
Input is a set of (x, y) coordinates of plants. Suppose A with the coordinates (xA, yA) is the plant with the least y-coordinate. M11 starts from point (0,yA) heading towards plant A. Notice that the solution path should not cross itself and all of the turns should be counter-clockwise. Also note that the solution may visit more than two plants located on a same straight line. 

Input

The first line of the input is M, the number of test cases to be solved (1 <= M <= 10). For each test case, the first line is N, the number of plants in that test case (1 <= N <= 50), followed by N lines for each plant data. Each plant data consists of three integers: the first number is the unique plant index (1..N), followed by two positive integers x and y representing the coordinates of the plant. Plants are sorted by the increasing order on their indices in the input file. Suppose that the values of coordinates are at most 100.

Output

Output should have one separate line for the solution of each test case. A solution is the number of plants on the solution path, followed by the indices of visiting plants in the path in the order of their visits.

Sample Input

2
10
1 4 5
2 9 8
3 5 9
4 1 7
5 3 2
6 6 3
7 10 10
8 8 1
9 2 4
10 7 6
14
1 6 11
2 11 9
3 8 7
4 12 8
5 9 20
6 3 2
7 1 6
8 2 13
9 15 1
10 14 17
11 13 19
12 5 18
13 7 3
14 10 16

Sample Output

10 8 7 3 4 9 5 6 2 1 10
14 9 10 11 5 12 8 7 6 13 4 14 1 3 2

Source

 
  计算几何,凸包的变种,叉积的应用,极角排序
  题意是给你n个点,一只蚂蚁要从y坐标最小的那个点开始,逆时针依次走过所有的点,要求不能走之前走过的点,蚂蚁只能逆时针前进。
  思路:由题意可知,蚂蚁就是走了一个螺旋状的路径,由于只能走逆时针,所以每次选择点的时候,就从剩下的点中选择最靠右的点(叉积比较),以此类推,到最后就能选择出所有的点。
  代码
 #include <iostream>
using namespace std;
#define eps 1e-10
struct Point{ //定义点
double x,y;
Point(double x=,double y=):x(x),y(y) {}
};
typedef Point Vector; //重定义向量
Vector operator + (Vector a,Vector b) //向量+向量
{
return Vector(a.x+b.x,a.y+b.y);
}
Vector operator - (Point a,Point b) //点-点 = 向量
{
return Vector(a.x-b.x,a.y-b.y);
}
double Cross(Vector a,Vector b) //求叉积
{
return a.x*b.y-b.x*a.y;
}
int main()
{
int T;
cin>>T;
while(T--){
int n,i;
Point p[];
bool isw[] = {}; //记录走没走过
cin>>n;
for(i=;i<=n;i++){ //输入点集
int t;
cin>>t;
cin>>p[t].x>>p[t].y;
}
//找出y坐标最小的那个点
double yMin=p[].y;
int num = ;
for(i=;i<=n;i++){
if(p[i].y < yMin){
yMin = p[i].y;
num = i;
}
}
//构成凸包
int pl[]; //存储结果
int j;
pl[] = num;
isw[pl[]] = true;
for(i=;i<n;i++){
for(j=;j<=n;j++) //选择一个没走过的点
if(!isw[j])
break;
pl[i+] = j;
for(j=;j<=n;j++){ //选择最右边的点
if(pl[i+]==j || isw[j])
continue;
if(Cross(p[j] - p[pl[i]],p[pl[i+]] - p[pl[i]])>)
pl[i+] = j;
}
isw[pl[i+]] = true;
}
cout<<n<<' ';
for(i=;i<=n;i++)
cout<<pl[i]<<' ';
cout<<endl;
}
return ;
}

Freecode : www.cnblogs.com/yym2013

poj 1696:Space Ant(计算几何,凸包变种,极角排序)的更多相关文章

  1. 2018.07.04 POJ 1696 Space Ant(凸包卷包裹)

    Space Ant Time Limit: 1000MS Memory Limit: 10000K Description The most exciting space discovery occu ...

  2. POJ 1696 Space Ant(凸包变形)

    Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scie ...

  3. poj 1696 Space Ant (极角排序)

    链接:http://poj.org/problem?id=1696 Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissi ...

  4. POJ 1696 - Space Ant 凸包的变形

    Technorati Tags: POJ,计算几何,凸包 初学计算几何,引入polygon后的第一个挑战--凸包 此题可用凸包算法做,只要把压入凸包的点从原集合中排除即可,最终形成图形为螺旋线. 关于 ...

  5. POJ 1696 Space Ant(极角排序)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2489   Accepted: 1567 Descrip ...

  6. POJ 1696 Space Ant 【极角排序】

    题意:平面上有n个点,一只蚂蚁从最左下角的点出发,只能往逆时针方向走,走过的路线不能交叉,问最多能经过多少个点. 思路:每次都尽量往最外边走,每选取一个点后对剩余的点进行极角排序.(n个点必定能走完, ...

  7. POJ 1696 Space Ant 卷包裹法

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3316   Accepted: 2118 Descrip ...

  8. poj 1696 Space Ant(模拟+叉积)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3840   Accepted: 2397 Descrip ...

  9. POJ 1696 Space Ant(点积的应用)

    Space Ant 大意:有一仅仅蚂蚁,每次都仅仅向当前方向的左边走,问蚂蚁走遍全部的点的顺序输出.開始的点是纵坐标最小的那个点,開始的方向是開始点的x轴正方向. 思路:从開始点開始,每次找剩下的点中 ...

随机推荐

  1. jsp基本语法总结

    一,用jsp脚本元素调用java代码 1,jsp表达式的应用 jsp表达式将值直接插入到输出中: <%= Java Expression %>  代表一个值 隐式对象,在使用jsp表达式的 ...

  2. mysql优化三

    1. 为查询缓存优化你的查询 大多数的MySQL服务器都开启了查询缓存.这是提高性最有效的方法之一,而且这是被MySQL的数据库引擎处理的.当有很多相同的查询被执行了多次的时候,这些查询结果会被放到一 ...

  3. Java 字符串转为字符串数组

    String strSalesStaff_init="李世民,朱元璋,刘秀,李自成"; String[] arrSalesStaff =strSalesStaff_value.sp ...

  4. 将textarea滚动至底部:

    var textarea = document.getElementById('id');textarea.scrollTop = textarea.scrollHeight;

  5. BEGINNING SHAREPOINT&#174; 2013 DEVELOPMENT 第10章节--SP2013中OAuth概览 应用程序验证

    BEGINNING SHAREPOINT® 2013 DEVELOPMENT 第10章节--SP2013中OAuth概览  应用程序验证 既然你懂得了什么是应用程序身份.而且知道怎样在SP中创建和设置 ...

  6. Silver Cow Party

    Description One cow from each of N farms (1 ≤ N ≤ 1000) conveniently numbered 1..N is going to atten ...

  7. 红米Note4X开发者选项

    1.打开,设置->我的设备->全部参数 2.看到“MIUI版本”连点7次,在点击的过程中下部会有提示“在点X次就进入开发者模式”. 3.完成2步后,再次打开,设置->更多设置(系统和 ...

  8. CYQ多数据库链接

     枚举名XXXEnum  对应XXXConn的配置数据库链接项 ,不多说,一看就明白!名字空间得要带上数据库名!

  9. 【Android】15.0 第15章 广播和通知—本章示例主界面

    分类:C#.Android.VS2015: 创建日期:2016-02-28 一.简介 广播(Broadcast):其功能类似于收音机的广播,你只要调到那个台(只要在接收的类中注册了要接收的广播),就能 ...

  10. 05、Windows Store app 的图片裁切(更新)

    在 Win Phone Silverlight api 中,有一个 PhotoChooserTask 选择器,指定宽.高属性,在选择图片的时候, 可以进行裁切,代码: PhotoChooserTask ...