Space Ant
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 2876   Accepted: 1839

Description

The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye on the left side of its head and just three feet all on the right side of its body and suffers from three walking limitations: 
  1. It can not turn right due to its special body structure.
  2. It leaves a red path while walking.
  3. It hates to pass over a previously red colored path, and never does that.

The pictures transmitted by the Discovery space ship depicts that plants in the Y1999 grow in special points on the planet. Analysis of several thousands of the pictures have resulted in discovering a magic coordinate system governing the grow points of the plants. In this coordinate system with x and y axes, no two plants share the same x or y
An M11 needs to eat exactly one plant in each day to stay alive. When it eats one plant, it remains there for the rest of the day with no move. Next day, it looks for another plant to go there and eat it. If it can not reach any other plant it dies by the end of the day. Notice that it can reach a plant in any distance. 
The problem is to find a path for an M11 to let it live longest. 
Input is a set of (x, y) coordinates of plants. Suppose A with the coordinates (xA, yA) is the plant with the least y-coordinate. M11 starts from point (0,yA) heading towards plant A. Notice that the solution path should not cross itself and all of the turns should be counter-clockwise. Also note that the solution may visit more than two plants located on a same straight line. 

Input

The first line of the input is M, the number of test cases to be solved (1 <= M <= 10). For each test case, the first line is N, the number of plants in that test case (1 <= N <= 50), followed by N lines for each plant data. Each plant data consists of three integers: the first number is the unique plant index (1..N), followed by two positive integers x and y representing the coordinates of the plant. Plants are sorted by the increasing order on their indices in the input file. Suppose that the values of coordinates are at most 100.

Output

Output should have one separate line for the solution of each test case. A solution is the number of plants on the solution path, followed by the indices of visiting plants in the path in the order of their visits.

Sample Input

2
10
1 4 5
2 9 8
3 5 9
4 1 7
5 3 2
6 6 3
7 10 10
8 8 1
9 2 4
10 7 6
14
1 6 11
2 11 9
3 8 7
4 12 8
5 9 20
6 3 2
7 1 6
8 2 13
9 15 1
10 14 17
11 13 19
12 5 18
13 7 3
14 10 16

Sample Output

10 8 7 3 4 9 5 6 2 1 10
14 9 10 11 5 12 8 7 6 13 4 14 1 3 2

Source

 
  计算几何,凸包的变种,叉积的应用,极角排序
  题意是给你n个点,一只蚂蚁要从y坐标最小的那个点开始,逆时针依次走过所有的点,要求不能走之前走过的点,蚂蚁只能逆时针前进。
  思路:由题意可知,蚂蚁就是走了一个螺旋状的路径,由于只能走逆时针,所以每次选择点的时候,就从剩下的点中选择最靠右的点(叉积比较),以此类推,到最后就能选择出所有的点。
  代码
 #include <iostream>
using namespace std;
#define eps 1e-10
struct Point{ //定义点
double x,y;
Point(double x=,double y=):x(x),y(y) {}
};
typedef Point Vector; //重定义向量
Vector operator + (Vector a,Vector b) //向量+向量
{
return Vector(a.x+b.x,a.y+b.y);
}
Vector operator - (Point a,Point b) //点-点 = 向量
{
return Vector(a.x-b.x,a.y-b.y);
}
double Cross(Vector a,Vector b) //求叉积
{
return a.x*b.y-b.x*a.y;
}
int main()
{
int T;
cin>>T;
while(T--){
int n,i;
Point p[];
bool isw[] = {}; //记录走没走过
cin>>n;
for(i=;i<=n;i++){ //输入点集
int t;
cin>>t;
cin>>p[t].x>>p[t].y;
}
//找出y坐标最小的那个点
double yMin=p[].y;
int num = ;
for(i=;i<=n;i++){
if(p[i].y < yMin){
yMin = p[i].y;
num = i;
}
}
//构成凸包
int pl[]; //存储结果
int j;
pl[] = num;
isw[pl[]] = true;
for(i=;i<n;i++){
for(j=;j<=n;j++) //选择一个没走过的点
if(!isw[j])
break;
pl[i+] = j;
for(j=;j<=n;j++){ //选择最右边的点
if(pl[i+]==j || isw[j])
continue;
if(Cross(p[j] - p[pl[i]],p[pl[i+]] - p[pl[i]])>)
pl[i+] = j;
}
isw[pl[i+]] = true;
}
cout<<n<<' ';
for(i=;i<=n;i++)
cout<<pl[i]<<' ';
cout<<endl;
}
return ;
}

Freecode : www.cnblogs.com/yym2013

poj 1696:Space Ant(计算几何,凸包变种,极角排序)的更多相关文章

  1. 2018.07.04 POJ 1696 Space Ant(凸包卷包裹)

    Space Ant Time Limit: 1000MS Memory Limit: 10000K Description The most exciting space discovery occu ...

  2. POJ 1696 Space Ant(凸包变形)

    Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scie ...

  3. poj 1696 Space Ant (极角排序)

    链接:http://poj.org/problem?id=1696 Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissi ...

  4. POJ 1696 - Space Ant 凸包的变形

    Technorati Tags: POJ,计算几何,凸包 初学计算几何,引入polygon后的第一个挑战--凸包 此题可用凸包算法做,只要把压入凸包的点从原集合中排除即可,最终形成图形为螺旋线. 关于 ...

  5. POJ 1696 Space Ant(极角排序)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2489   Accepted: 1567 Descrip ...

  6. POJ 1696 Space Ant 【极角排序】

    题意:平面上有n个点,一只蚂蚁从最左下角的点出发,只能往逆时针方向走,走过的路线不能交叉,问最多能经过多少个点. 思路:每次都尽量往最外边走,每选取一个点后对剩余的点进行极角排序.(n个点必定能走完, ...

  7. POJ 1696 Space Ant 卷包裹法

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3316   Accepted: 2118 Descrip ...

  8. poj 1696 Space Ant(模拟+叉积)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3840   Accepted: 2397 Descrip ...

  9. POJ 1696 Space Ant(点积的应用)

    Space Ant 大意:有一仅仅蚂蚁,每次都仅仅向当前方向的左边走,问蚂蚁走遍全部的点的顺序输出.開始的点是纵坐标最小的那个点,開始的方向是開始点的x轴正方向. 思路:从開始点開始,每次找剩下的点中 ...

随机推荐

  1. 配置tomcat映射jsp

    <servlet>   <servlet-name>jfjf</servlet-name>   <jsp-file>/14.jsp</jsp-fi ...

  2. CSS:给 input 中 type="text" 设置CSS样式

    input[type="text"], input[type="password"] {    border: 1px solid #ccc;    paddi ...

  3. 树莓派/RaspberryPi Ubuntu远程连接

    网络设置 设置Ubuntu主机跟树莓派在同一网段,树莓派设置静态IP地址: 查看/etc/network/interfaces的内容,其中有#For static IP, consult /etc/d ...

  4. DropDownList 添加“请选择”

    this.DDLUsers.Items.Insert(0, new ListItem("", ""));

  5. 不止是联网!教你玩转PC自带Wi-Fi网卡

    前言:Wi-Fi对于现在的智能手机来说已经是再熟悉不过的配置了,而主板自带Wi-Fi网卡的设计也越来越普及,但有些玩家可能思维还停留在“Wi-Fi网卡 = 连无线网络用的网卡,我用有线就不需要”的层次 ...

  6. Cobertura + jenkins 单元测试代码覆盖率统计

    1.新建一个maven工程,在src/main/java 下建一个CoverageTest.java 类 package test_junit; public class CoverageTest { ...

  7. Junit运行在Spring环境下

    @RunWith(SpringJUnit4ClassRunner.class)让测试运行于Spring测试环境 @ContextConfiguration 用来指定加载的Spring配置文件的位置,会 ...

  8. Graphics View框架

    Qt4.2开始引入了Graphics View框架用来取代Qt3中的Canvas模块,并在很多地方作了改进,Graphics View框架实现了模型-视图结构的图形管理,能对大量图元进行管理,支持碰撞 ...

  9. Android Studio 使用感受 错误解决

    刚到公司不久,公司叫我用Android studio软件,曾经一直在用的是eclipse ADT.突然接触到的新名词让我有点适应只是来. 好吧,既然是公司要求,肯定有它的道理.就从网上下载了它的安装包 ...

  10. 改动app的默认设置(包含改动默认launcher)

    1.改为自己的launcher ComponentName component = new ComponentName( context.getPackageName(), MainActivity. ...