coursera-miniproject Pang任务总结
球是纯白的,板子也是纯白的。球已经画出来了,但是加了几个全局变量(球的位置,球的初速度)
# Implementation of classic arcade game Pong import simplegui
import random # initialize globals - pos and vel encode vertical info for paddles
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True
ball_pos = [WIDTH / 2, HEIGHT / 2]#需要么?
vel = [-3, -1]#需要么?
paddle1_pos = 200#建议是数字不是list
paddle2_pos = 200
paddle1_vel = 0#建议是数字不是list
paddle2_vel = 0
soccera = 0
soccerb = 0 # initialize ball_pos and ball_vel for new bal in middle of table
# if direction is RIGHT, the ball's velocity is upper right, else upper left
def spawn_ball(direction):
global ball_pos, vel # these are vectors stored as lists
#产生球的函数,功能是给一个初始位置和初始速度
if direction == RIGHT:#True和FALSE是啥?
vel[0] = random.randrange(2, 4)#速度有问题?太快了?
vel[1] = - random.randrange(1, 3)
ball_pos = [300, 200] if direction == LEFT:
vel[0] = - random.randrange(2, 4)
vel[1] = - random.randrange(1, 3)
ball_pos = [300, 200] # define event handlers
def new_game():
global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel # these are numbers
global soccera, soccerb # these are ints
soccera = 0
soccerb = 0
paddle1_pos = 200
paddle2_pos = 200
paddle1_vel = 0
paddle2_vel = 0
spawn_ball(RIGHT) def draw(canvas):
global score1, score2, paddle1_pos, paddle2_pos, ball_pos, vel, soccera, soccerb
# draw mid line and gutters
canvas.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
canvas.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
canvas.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
# update ball
ball_pos[0] += vel[0]
ball_pos[1] += vel[1]
#撞击上下墙壁反弹
if ball_pos[1] <= BALL_RADIUS:
vel[1] = - vel[1]
elif ball_pos[1] >= HEIGHT - 1 - BALL_RADIUS:
vel[1] = - vel[1]
#球撞击gutter后要复位游戏,调用spawn_ball
elif ball_pos[0] <= BALL_RADIUS + PAD_WIDTH and paddle1_pos - 40 <= ball_pos[1] <= paddle1_pos + 40:
vel[0] = - vel[0] * 1.1
vel[1] = vel[1] * 1.1
elif ball_pos[0] >= WIDTH - 1 - BALL_RADIUS - PAD_WIDTH and paddle2_pos - 40 <= ball_pos[1] <= paddle2_pos + 40:
vel[0] = - vel[0] * 1.1
vel[1] = vel[1] * 1.1
elif ball_pos[0] <= BALL_RADIUS + PAD_WIDTH and ball_pos[1] < paddle1_pos - 40:
spawn_ball(RIGHT)
soccerb += 1
elif ball_pos[0] <= BALL_RADIUS + PAD_WIDTH and ball_pos[1] > paddle1_pos + 40:
spawn_ball(RIGHT)
soccerb += 1
elif ball_pos[0] >= WIDTH - 1 - BALL_RADIUS - PAD_WIDTH and ball_pos[1] < paddle2_pos - 40:
spawn_ball(LEFT)
soccera += 1
elif ball_pos[0] >= WIDTH - 1 - BALL_RADIUS - PAD_WIDTH and ball_pos[1] > paddle2_pos + 40:
spawn_ball(LEFT)
soccera += 1
# draw ball
canvas.draw_circle(ball_pos, BALL_RADIUS, 2, "White", "White")
# update paddle's vertical position, keep paddle on the screen
paddle1_pos += paddle1_vel
if paddle1_pos <= 40:
paddle1_pos = 40
elif paddle1_pos >= 360:
paddle1_pos = 360 paddle2_pos += paddle2_vel
if paddle2_pos <= 40:
paddle2_pos = 40
elif paddle2_pos >= 360:
paddle2_pos = 360
# draw paddles
canvas.draw_line([0, paddle1_pos], [8, paddle1_pos], 80, "White")
canvas.draw_line([592,paddle2_pos], [600, paddle2_pos], 80, "White")
# draw scores
canvas.draw_text(str(soccera), [140, 100], 50, "White")
canvas.draw_text(str(soccerb), [450, 100], 50, "White")
def keydown(key):
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP["w"]:
paddle1_vel -= 4
elif key == simplegui.KEY_MAP["s"]:
paddle1_vel += 4
elif key == simplegui.KEY_MAP["up"]:
paddle2_vel -= 4
elif key == simplegui.KEY_MAP["down"]:
paddle2_vel += 4 def keyup(key):
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP["w"]:
paddle1_vel = 0
elif key == simplegui.KEY_MAP["s"]:
paddle1_vel = 0
elif key == simplegui.KEY_MAP["up"]:
paddle2_vel = 0
elif key == simplegui.KEY_MAP["down"]:
paddle2_vel = 0
# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.add_button("Restart", new_game,100) # start frame
new_game()
frame.start()
多年以后,我会看到我的挣扎
coursera-miniproject Pang任务总结的更多相关文章
- Coursera,Udacity,Edx 课程列表(更新ing)
Coursera,Udacity,Edx 课程列表(更新ing) Coursera有很多特别好的课程,平时没有机会听到国外大牛的课程,通过Coursera算是可以弥补一下吧,国外的课程普遍比国内的老师 ...
- Coursera上一个不错的Java课
地址:https://www.coursera.org/learn/java-chengxu-sheji/home/welcome 复习天昏地暗,看点视频调剂一下.发现这个讲的还是很不错的.北大毕竟比 ...
- Coursera系列-R Programming第二周
博客总目录,记录学习R与数据分析的一切:http://www.cnblogs.com/weibaar/p/4507801.html --- 好久没发博客 且容我大吼一句 终于做完这周R Progra ...
- Coursera系列-R Programming第三周-词法作用域
完成R Programming第三周 这周作业有点绕,更多地是通过一个缓存逆矩阵的案例,向我们示范[词法作用域 Lexical Scopping]的功效.但是作业里给出的函数有点绕口,花费了我们蛮多心 ...
- Coursera Robotics系列课心得
Robotics Perception Professor Kostas and Jianbo Shi week 1: camera model 凸透镜成像原理:凸透镜焦点与焦距是固定的,这是物理性质 ...
- coursera机器学习-聚类,降维,主成分分析
#对coursera上Andrew Ng老师开的机器学习课程的笔记和心得: #注:此笔记是我自己认为本节课里比较重要.难理解或容易忘记的内容并做了些补充,并非是课堂详细笔记和要点: #标记为<补 ...
- coursera机器学习-支持向量机SVM
#对coursera上Andrew Ng老师开的机器学习课程的笔记和心得: #注:此笔记是我自己认为本节课里比较重要.难理解或容易忘记的内容并做了些补充,并非是课堂详细笔记和要点: #标记为<补 ...
- coursera机器学习笔记-建议,系统设计
#对coursera上Andrew Ng老师开的机器学习课程的笔记和心得: #注:此笔记是我自己认为本节课里比较重要.难理解或容易忘记的内容并做了些补充,并非是课堂详细笔记和要点: #标记为<补 ...
- coursera机器学习笔记-神经网络,学习篇
#对coursera上Andrew Ng老师开的机器学习课程的笔记和心得: #注:此笔记是我自己认为本节课里比较重要.难理解或容易忘记的内容并做了些补充,并非是课堂详细笔记和要点: #标记为<补 ...
- coursera机器学习笔记-神经网络,初识篇
#对coursera上Andrew Ng老师开的机器学习课程的笔记和心得: #注:此笔记是我自己认为本节课里比较重要.难理解或容易忘记的内容并做了些补充,并非是课堂详细笔记和要点: #标记为<补 ...
随机推荐
- ytu 2029: C语言实验——温度转换(水题)
2029: C语言实验——温度转换 Time Limit: 1 Sec Memory Limit: 64 MBSubmit: 12 Solved: 10[Submit][Status][Web B ...
- Sql server之路 (二)登录本地服务器
安装环境 Microsoft SQL Server Management Studio Express http://www.microsoft.com/zh-cn/download/details ...
- Struts2 Struts.xml DTD 说明
转自:http://blog.csdn.net/cuixiuqin1954/article/details/4228741 关于Struts2中的核心配置文件struts.xml,就其DTD(Docu ...
- Linux串口设置及编程(转)
用户常见的数据通信的基本方式可分为并行通信和串行通信. 并行通信是指利用多条数据传输线将一个资料的各位同时传送.特点是传输速度快,适用于短距离通信,但要求传输速度较高的应用场合. 串行通信是指利用一条 ...
- POJ 2185 Milking Grid KMP(矩阵循环节)
Milking Grid Time Limit: 3000MS Memory Lim ...
- 【Tyvj1038】忠诚 线段树
题目描述 老管家是一个聪明能干的人.他为财主工作了整整10年,财主为了让自已账目更加清楚.要求管家每天记k次账,由于管家聪明能干,因而管家总是让财主十分满意.但是由于一些人的挑拨,财主还是对管家产生了 ...
- 判断checkbox是否被选中事件
第一种////////////////////////////////////////////////////////<input type="checkbox" value ...
- Loadrunner关联
学习LoadRunner之关联(二) Lr学习之关联-随机删除一行数据和全部删除数据 录制一个系统,我录制的是一个交通方面的系统,登陆到系统里面,查询车牌颜色,将其中一条数据删除. "Nam ...
- Spotlight实时监控Windows Server 2008
Windows Server 2008作为服务器平台已逐渐被推广和应用,丰富的功能和良好的稳定性为其赢得了不错的口碑.但是和Windows Server 2003相比,其系统的自我监控功能并没有多大的 ...
- js:数据结构笔记11--排序算法(1)
基本准备: function CArray(numElems) { this.dataStore = []; this.pos = 0; this.numElems = numElems; this. ...