Double Patience
Time Limit: 3000MS   Memory Limit: 65536K
Total Submissions: 694   Accepted: 368
Case Time Limit: 1000MS   Special Judge

Description

Double Patience is a single player game played with a standard 36-card deck. The cards are shuffled and laid down on a table in 9 piles of 4 cards each, faces up.

After the cards are laid down, the player makes turns. In a turn he can take top cards of the same rank from any two piles and remove them. If there are several possibilities, the player can choose any one. If all the cards are removed from the table, the player wins the game, if some cards are still on the table and there are no valid moves, the player loses.

George enjoys playing this patience. But when there are several possibilities to remove two cards, he doesn't know which one to choose. George doesn't want to think much, so in such case he just chooses a random pair from among the possible variants and removes it. George chooses among all possible pairswith equal probability.

For example, if the top cards are KS, KH, KD, 9H, 8S, 8D, 7C, 7D, and 6H, he removes any particular pair of (KS, KH), (KS, KD), (KH, KD), (8S, 8D), and (7C, 7D) with the equal probability of 1/5.

Once George's friend Andrew came to see him and noticed that he sometimes doesn't act optimally. George argued, that it is not important - the probability of winning any given patience with his strategyis large enough.

Help George to prove his statement - given the cards on the table in the beginning of the game, find out what is the probability of George winning the game if he acts as described.

Input

The input contains nine lines. Each line contains the description of four cards that form a pile in the beginning of the game, from the bottom card to the top one.

Each card is described with two characters: one for rank, one for suit. Ranks are denoted as '6' for six, '7' for seven, '8' for eight, '9' for nine, 'T' for ten, 'J' for jack, 'Q' for queen, 'K' for king, and 'A' for ace.

Suits are denoted as 'S' for spades, 'C' for clubs, 'D' for diamonds, and 'H' for hearts. For example, "KS" denotes the king of spades.

Card descriptions are separated from each other by one space.

Output

Output one real number - the probability that George wins the game if he plays randomly. Your answer must be accurate up to 10-6.

Sample Input

AS 9S 6C KS
JC QH AC KH
7S QD JD KD
QS TS JS 9H
6D TD AD 8S
QC TH KC 8D
8C 9D TC 7C
9C 7H JH 7D
8H 6S AH 6H

Sample Output

0.589314

Source


用一个九元组表示状态每堆取到哪里,可以压成一个5进制数
全概率公式,d[i]=1/x*sum(d[j]),从i可以取到j
记忆化搜索就可以了
注意从5^9-1开始
//
// main.cpp
// poj2794
//
// Created by Candy on 26/10/2016.
// Copyright ? 2016 Candy. All rights reserved.
// #include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <cmath>
using namespace std;
const int N=2e6+,M=;//!
double d[N];
char c[][],s[],vis[N];
double dp(int u){//printf("dp %d\n",u);
if(vis[u]) return d[u];
vis[u]=;
int a[],cnt=;
for(int i=,t=u;i<=;i++,t/=) a[i]=t%;//,printf("a %d %d\n",t,i,a[i]);
for(int i=;i<=;i++)
for(int j=i+;j<=;j++)
if(a[i]&&a[j]&&c[i][a[i]]==c[j][a[j]]){
cnt++;
int t=;
for(int k=;k>=;k--){
t*=;
if(k==i||k==j) t+=a[k]-;
else t+=a[k];
}
d[u]+=dp(t);
}
if(cnt)d[u]/=(double)cnt;
return d[u];
}
int main(int argc, const char * argv[]){
for(int i=;i<=;i++)
for(int j=;j<=;j++){
scanf("%s",s+);
c[i][j]=s[];
}
d[]=1.0;
printf("%.6f",dp(M));
return ;
}
 

POJ2794 Double Patience[离散概率 状压DP]的更多相关文章

  1. Codeforces Round #363 LRU(概率 状压DP)

    状压DP: 先不考虑数量k, dp[i]表示状态为i的概率,状态转移方程为dp[i | (1 << j)] += dp[i],最后考虑k, 状态表示中1的数量为k的表示可行解. #incl ...

  2. NOIP2016提高A组 A题 礼物—概率状压dp

    题目描述 夏川的生日就要到了.作为夏川形式上的男朋友,季堂打算给夏川买一些生 日礼物. 商店里一共有n种礼物.夏川每得到一种礼物,就会获得相应喜悦值Wi(每种礼物的喜悦值不能重复获得). 每次,店员会 ...

  3. [BZOJ5006][LOJ#2290][THUWC2017]随机二分图(概率+状压DP)

    https://loj.ac/problem/2290 题解:https://blog.csdn.net/Vectorxj/article/details/78905660 不是很好理解,对于边(x1 ...

  4. Luogu4547 THUWC2017 随机二分图 概率、状压DP

    传送门 考虑如果只有$0$组边要怎么做.因为$N \leq 15$,考虑状压$DP$.设$f_i$表示当前的匹配情况为$i$时的概率($i$中$2^0$到$2^{N-1}$表示左半边的匹配情况,$2^ ...

  5. HDU 4336 容斥原理 || 状压DP

    状压DP :F(S)=Sum*F(S)+p(x1)*F(S^(1<<x1))+p(x2)*F(S^(1<<x2))...+1; F(S)表示取状态为S的牌的期望次数,Sum表示 ...

  6. 多校7 HDU5816 Hearthstone 状压DP+全排列

    多校7 HDU5816 Hearthstone 状压DP+全排列 题意:boss的PH为p,n张A牌,m张B牌.抽取一张牌,能胜利的概率是多少? 如果抽到的是A牌,当剩余牌的数目不少于2张,再从剩余牌 ...

  7. BZOJ_1076_[SCOI2008]奖励关_状压DP

    BZOJ_1076_[SCOI2008]奖励关_状压DP 题意: 你正在玩你最喜欢的电子游戏,并且刚刚进入一个奖励关.在这个奖励关里,系统将依次随机抛出k次宝物, 每次你都可以选择吃或者不吃(必须在抛 ...

  8. 【xsy1596】旅行 期望+状压DP

    题目大意:有$m$个人要从城市$1$开始,依次游览城市$1$到$n$. 每一天,每一个游客有$p_i$的概率去下一个城市,和$1-p_i$的概率结束游览. 当游客到达城市$j$,他会得到$(1+\fr ...

  9. Educational Codeforces Round 13 E. Another Sith Tournament 状压dp

    E. Another Sith Tournament 题目连接: http://www.codeforces.com/contest/678/problem/E Description The rul ...

随机推荐

  1. 【MVC拾遗】MVC的单元测试简单学习总结

    关于测试的必要性什么的已经在 重构与测试 里扯过了.倒也没必要说,写的代码多了自然就明白这个东西重要性. 当时说了坐等被推动去学习单元测试来着,然而等着被人推动的结果就是根本就没人来推你.o(∩_∩) ...

  2. Cats(2)- Free语法组合,Coproduct-ADT composition

    上篇我们介绍了Free类型可以作为一种嵌入式编程语言DSL在函数式编程中对某种特定功能需求进行描述.一个完整的应用可能会涉及多样的关联功能,但如果我们为每个应用都设计一套DSL的话,那么在我们的函数式 ...

  3. SpringMVC Mybatis Shiro RestTemplate的实现客户端无状态验证及访问控制【转】

    A.首先需要搭建SpringMVC+Shiro环境 a1.pom.xml配置 spring: <dependency> <groupId>org.springframework ...

  4. 多个精美的导航样式web2.0源码

    效果体验:http://keleyi.com/keleyi/phtml/divcss/6.htm 兼容多浏览器,例如IE,Chrome,火狐 等. 完整代码,保存到htm文件打开也可以查看效果: &l ...

  5. jQuery属性/CSS使用例子

    jQuery属性/CSS 1..attr() 获取匹配的元素集合中的第一个元素的属性的值  或 设置每一个匹配元素的一个或多个属性. 例1:获取元素的属性的值 <p title="段落 ...

  6. JavaScript区分click事件和mousedown(mouseup、mousemove)方法

    在前端开发工作中,会遇到这样问题:针对同一个dom元素,即希望为它绑定click事件,又想该元素可以允许拖拽的效果.而使用拖拽的效果,我们一般就会用到mousedown,mousemove和mouse ...

  7. ArcSDE10.2.2使用SQL操作ST_Geometry时报ORA-28579

    给esri中国的客服打电话被告知,是一直存在这个bug,arcgis10.2对应的oracle数据库版本要用11.2.0.3及以上的: 1.数据库升级可以用打补丁的当方式. 2.直接重装,我这里是直接 ...

  8. 机顶盒上gridview+ScrollView的使用。

    最近在机顶盒上做一个gridview, 其焦点需要在item的子控件上,但gridview的焦点默认在item上,通过 android:descendantFocusability="aft ...

  9. android 双缓存机制

    废话不多说,直接贴代码! 所谓的双缓存,第一就是缓存在内存里面,第二就是缓存在SD卡里面,当你需要加载数据时,先去内存缓存中查找,如果没有再去SD卡中查找,并且用户可以自选使用哪种缓存! 缓存内存和缓 ...

  10. android 性能分析案例

    本章以实际案例分析在android开发中,性能方面的优化和处理.设计到知识点有弱引用,memory monitor,Allocation Tracker和leakcanary插件. 1.测试demo ...