Memory-mapped I/O vs port-mapped I/O
关于MMIO和PIO,我看到的解释最清楚的文章,原文在这里:Memory-mapped I/O vs port-mapped I/O - 2015
Microprocessors normally use two methods to connect external devices: memory mapped or port mapped I/O. However, as far as the peripheral is concerned, both methods are really identical.
Memory mapped I/O is mapped into the same address space as program memory and/or user memory, and is accessed in the same way.
Port mapped I/O uses a separate, dedicated address space and is accessed via a dedicated set of microprocessor instructions.
The difference between the two schemes occurs within the microprocessor. Intel has, for the most part, used the port mapped scheme for their microprocessors and Motorola has used the memory mapped scheme.
As 16-bit processors have become obsolete and replaced with 32-bit and 64-bit in general use, reserving ranges of memory address space for I/O is less of a problem, as the memory address space of the processor is usually much larger than the required space for all memory and I/O devices in a system.
Therefore, it has become more frequently practical to take advantage of the benefits of memory-mapped I/O. However, even with address space being no longer a major concern, neither I/O mapping method is universally superior to the other, and there will be cases where using port-mapped I/O is still preferable.

I/O
devices are mapped into the system memory map along with RAM and ROM.
To access a hardware device, simply read or write to those 'special'
addresses using the normal memory access instructions.
The advantage to this method is that every instruction which can access memory can be used to manipulate an I/O device.
The
disadvantage to this method is that the entire address bus must be
fully decoded for every device. For example, a machine with a 32-bit
address bus would require logic gates to resolve the state of all 32
address lines to properly decode the specific address of any device.
This increases the cost of adding hardware to the machine.

Picture source : IO Devices
I/O
devices are mapped into a separate address space. This is usually
accomplished by having a different set of signal lines to indicate a
memory access versus a port access. The address lines are usually shared
between the two address spaces, but less of them are used for accessing
ports. An example of this is the standard PC which uses 16 bits of port
address space, but 32 bits of memory address space.
The
advantage to this system is that less logic is needed to decode a
discrete address and therefore less cost to add hardware devices to a
machine. On the older PC compatible machines, only 10 bits of address
space were decoded for I/O ports and so there were only 1024 unique port
locations; modern PC's decode all 16 address lines. To read or write
from a hardware device, special port I/O instructions are used.
From a software perspective, this is a slight disadvantage because more
instructions are required to accomplish the same task. For instance, if
we wanted to test one bit on a memory mapped port, there is a single
instruction to test a bit in memory, but for ports we must read the data
into a register, then test the bit.
Comparison - Memory-mapped vs port-mapped
| Memory-mapped IO | Port-mapped IO |
|---|---|
| Same address bus to address memory and I/O devices | Different address spaces for memory and I/O devices |
| Access to the I/O devices using regular instructions | Uses a special class of CPU instructions to access I/O devices |
| Most widely used I/O method | x86 Intel microprocessors - IN and OUT instructions |
We can check the reserved memory address space from the Resource Monitor via our desktop's Task Manager.

Memory-mapped I/O vs port-mapped I/O的更多相关文章
- System and method for parallel execution of memory transactions using multiple memory models, including SSO, TSO, PSO and RMO
A data processor supports the use of multiple memory models by computer programs. At a device extern ...
- 【DM642学习笔记六】TI参考文档--DM642 Video Port Mini Driver
这个文档介绍了在DM642EVM板上视频采集和显示微驱动的使用和设计.用EDMA进行存储器和视频端口的数据传输.为了增强代码的复用性和简化设计过程,驱动分为通用视频端口层和特定编解码芯片微驱动层两个 ...
- Anatomy of a Program in Memory
Memory management is the heart of operating systems; it is crucial for both programming and system a ...
- [转]Anatomy of a Program in Memory
Memory management is the heart of operating systems; it is crucial for both programming and system a ...
- Method and apparatus for providing total and partial store ordering for a memory in multi-processor system
An improved memory model and implementation is disclosed. The memory model includes a Total Store Or ...
- Unity3D Optimizing Graphics Performance for iOS
原地址:http://blog.sina.com.cn/s/blog_72b936d801013ptr.html icense Comparisons http://unity3d.com/unity ...
- linux 查看系统状态方法
Linux下如何查看系统启动时间和运行时间 1.uptime命令输出:16:11:40 up 59 days, 4:21, 2 users, load average: 0.00, 0.01, 0.0 ...
- linux包之dmidecode
http://www.dmtf.org/standards/smbios Dmidecode 这款软件允许你在 Linux 系统下获取有关硬件方面的信息.Dmidecode 遵循 SMBIOS/DMI ...
- System Address Map Initialization in x86/x64 Architecture Part 2: PCI Express-Based Systems
原文 http://resources.infosecinstitute.com/system-address-map-initialization-x86x64-architecture-pa ...
- psutil官方文档
psutil documentation¶ Quick links Home page Install Blog Forum Download Development guide What’s new ...
随机推荐
- 【bzoj4031】[HEOI2015]小Z的房间 矩阵树定理
题目描述 你突然有了一个大房子,房子里面有一些房间.事实上,你的房子可以看做是一个包含n*m个格子的格状矩形,每个格子是一个房间或者是一个柱子.在一开始的时候,相邻的格子之间都有墙隔着. 你想要打通一 ...
- BaseResponse
package common; import com.alibaba.fastjson.JSONArray; import com.alibaba.fastjson.JSONObject; /** * ...
- CSS3动画那么强,requestAnimationFrame还有毛线用--摘抄
CSS3动画那么强,requestAnimationFrame还有毛线用? 这篇文章发布于 2013年09月30日,星期一,19:12,归类于 web综合. 阅读 197124 次, 今日 84 次 ...
- 一款基于bootstrap的文件上传插件,现在很多手机webapp都在用
官网:http://plugins.krajee.com/file-input
- 批处理命令之Start的详细用法
Start启动单独的“命令提示符”窗口来运行指定程序或命令.如果在没有参数的情况下使用,start 将打开第二个命令提示符窗口. 语法start ["title"] [/dPath ...
- Mysql基本操作语句【重要】
一.对数据库的操作 1. 创建一个库 create database 库名 create database 库名 character set 编码
- 41深入理解C指针之---指针与栈
一.借助第40指针与链表的相关内容,稍微修改即可: 1.定义头文件stack.h代码如下: #include <stdlib.h> #include <stdio.h> #if ...
- UVA - 10050 Hartals
#include <cstdio> #include <cstring> ]; ]; int main() { int t; scanf("%d", &am ...
- hdu 5400(思路题)
Arithmetic Sequence Time Limit: 4000/2000 MS (Java/Others) Memory Limit: 65536/65536 K (Java/Othe ...
- 二、git remote
为了便于管理,Git要求每个远程主机都必须指定一个主机名 git remote命令就用于管理主机名. 不带选项的时候,git remote命令列出所有远程主机 $ git remote origin ...