Udp 异步通信(三)
转自:https://blog.csdn.net/zhujunxxxxx/article/details/44258719
1)服务端
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text; namespace UdpSocketServer
{
public class UdpServerAsync
{
#region Fields private int _maxClient; private Socket _serverSock; private List<EndPoint> _clients; private bool disposed = false; private byte[] _recvBuffer; #endregion #region Properties public bool IsRunning { get; private set; } public IPAddress Address { get; private set; } public int Port { get; private set; } public Encoding Encoding { get; set; } #endregion #region 构造函数 public UdpServerAsync(int listenPort)
: this(IPAddress.Any, listenPort, )
{
} public UdpServerAsync(IPEndPoint localEP)
: this(localEP.Address, localEP.Port, )
{
} public UdpServerAsync(IPAddress localIPAddress, int listenPort, int maxClient)
{
this.Address = localIPAddress;
this.Port = listenPort;
this.Encoding = Encoding.Default; _maxClient = maxClient; _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp); _recvBuffer = new byte[_serverSock.ReceiveBufferSize];
} #endregion #region Method public void Start()
{
if (!IsRunning)
{
IsRunning = true;
_serverSock.Bind(new IPEndPoint(this.Address, this.Port));
//_serverSock.Connect(new IPEndPoint(IPAddress.Any, 0)); SocketState so = new SocketState();
so.buffer = new byte[_serverSock.ReceiveBufferSize];
so.remote = new IPEndPoint(Address, Port); _serverSock.BeginReceiveFrom(so.buffer, , so.buffer.Length, SocketFlags.None,
ref so.remote, new AsyncCallback(ReceiveDataAsync), so);
}
} public void Stop()
{
if (IsRunning)
{
IsRunning = false;
_serverSock.Close();
}
} private void ReceiveDataAsync(IAsyncResult ar)
{
SocketState so = ar.AsyncState as SocketState; int len = -;
try
{
len = _serverSock.EndReceiveFrom(ar, ref so.remote);
so.recvSize = len;
//len = _serverSock.EndReceiveFrom(ar, ref sender); //EndReceiveFrom 和 EndReceive区别
//len = _serverSock.EndReceive(ar);
//TODO 处理数据 //触发数据收到事件
RaiseDataReceived(so);
}
catch (Exception)
{
//TODO 处理异常
RaiseOtherException(so);
}
finally
{
if (IsRunning && _serverSock != null)
_serverSock.BeginReceiveFrom(so.buffer, , so.buffer.Length, SocketFlags.None,
ref so.remote, new AsyncCallback(ReceiveDataAsync), so);
}
} public void Send(byte[] data, EndPoint remote)
{
try
{
RaisePrepareSend(null);
_serverSock.BeginSendTo(data, , data.Length, SocketFlags.None, remote, new AsyncCallback(SendDataEnd), _serverSock);
}
catch (Exception)
{
//TODO 异常处理
RaiseOtherException(null);
}
} private void SendDataEnd(IAsyncResult ar)
{
((Socket)ar.AsyncState).EndSendTo(ar);
RaiseCompletedSend(null);
} #endregion #region 事件 public event EventHandler<UDPMessage> DataReceived; private void RaiseDataReceived(SocketState state)
{
if (DataReceived != null)
{
DataReceived(this, new UDPMessage(state));
}
} /// <summary>
/// 发送数据前的事件
/// </summary>
public event EventHandler<UDPMessage> PrepareSend; /// <summary>
/// 触发发送数据前的事件
/// </summary>
/// <param name="state"></param>
private void RaisePrepareSend(SocketState state)
{
if (PrepareSend != null)
{
PrepareSend(this, new UDPMessage(state));
}
} /// <summary>
/// 数据发送完毕事件
/// </summary>
public event EventHandler<UDPMessage> CompletedSend; /// <summary>
/// 触发数据发送完毕的事件
/// </summary>
/// <param name="state"></param>
private void RaiseCompletedSend(SocketState state)
{
if (CompletedSend != null)
{
CompletedSend(this, new UDPMessage(state));
}
} /// <summary>
/// 网络错误事件
/// </summary>
public event EventHandler<UDPMessage> NetError;
/// <summary>
/// 触发网络错误事件
/// </summary>
/// <param name="state"></param>
private void RaiseNetError(SocketState state)
{
if (NetError != null)
{
NetError(this, new UDPMessage(state));
}
} /// <summary>
/// 异常事件
/// </summary>
public event EventHandler<UDPMessage> OtherException;
/// <summary>
/// 触发异常事件
/// </summary>
/// <param name="state"></param>
private void RaiseOtherException(SocketState state, string descrip)
{
if (OtherException != null)
{
OtherException(this, new UDPMessage(descrip, state));
}
}
private void RaiseOtherException(SocketState state)
{
RaiseOtherException(state, "");
}
#endregion #region Close
/// <summary>
/// 关闭一个与客户端之间的会话
/// </summary>
/// <param name="state">需要关闭的客户端会话对象</param>
public void Close(SocketState state)
{
if (state != null)
{
//_clients.Remove(state);
//_clientCount--;
//TODO 触发关闭事件
}
}
/// <summary>
/// 关闭所有的客户端会话,与所有的客户端连接会断开
/// </summary>
public void CloseAllClient()
{
//foreach (AsyncUDPSocketState client in _clients)
//{
// Close(client);
//}
//_clientCount = 0;
//_clients.Clear();
} #endregion #region 释放
/// <summary>
/// Performs application-defined tasks associated with freeing,
/// releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
} /// <summary>
/// Releases unmanaged and - optionally - managed resources
/// </summary>
/// <param name="disposing"><c>true</c> to release
/// both managed and unmanaged resources; <c>false</c>
/// to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
if (!this.disposed)
{
if (disposing)
{
try
{
Stop();
if (_serverSock != null)
{
_serverSock = null;
}
}
catch (SocketException)
{
//TODO
RaiseOtherException(null);
}
}
disposed = true;
}
}
#endregion
}
}
2)客户端
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text; namespace UdpSocketClient
{
public class UDPClientAsync
{
#region 字段 public Socket udpClient; public EndPoint endPoint; private SocketState state; #endregion #region 属性 public IPAddress Address { get; private set; } public int Port { get; private set; } #endregion #region 构造函数 public UDPClientAsync(IPAddress ipAddress,int port)
{
this.Address = ipAddress;
this.Port = port;
endPoint = new IPEndPoint(Address, Port);
udpClient = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
} public UDPClientAsync(IPEndPoint ipEndPoint)
:this(ipEndPoint.Address,ipEndPoint.Port)
{
} #endregion #region Method public void Send(byte[] bytes)
{
udpClient.BeginSendTo(bytes, , bytes.Length, SocketFlags.None, endPoint, iAsyncResult=>
{
udpClient.EndSendTo(iAsyncResult); RaiseDataSend();
}, null);
} public void Receive()
{
state = new UdpSocketClient.SocketState();
state.buffer = new byte[udpClient.ReceiveBufferSize];
state.remote = new IPEndPoint(Address, Port); udpClient.BeginReceiveFrom(state.buffer, , state.buffer.Length, SocketFlags.None, ref state.remote,
new AsyncCallback(DataReceivedCallBack), null);
} private void DataReceivedCallBack(IAsyncResult iAsyncResult)
{
int len = -;
try
{
len = udpClient.EndReceiveFrom(iAsyncResult, ref state.remote);
state.recvSize = len; RaiseDataReceived(state);
}
catch(Exception ex)
{
RaiseErrorException(ex.Message);
} //if (udpClient != null)
//{
// udpClient.BeginReceiveFrom(state.buffer, 0, state.buffer.Length, SocketFlags.None, ref state.remote,
// new AsyncCallback(DataReceivedCallBack), null);
//}
} public void Close()
{
udpClient.Shutdown(SocketShutdown.Both); udpClient.Close();
GC.Collect();
} #endregion #region 事件 public event EventHandler<UDPMessage> DataReceived; private void RaiseDataReceived(SocketState state)
{
if(DataReceived!=null)
{
DataReceived(this, new UdpSocketClient.UDPMessage(state));
}
} public event EventHandler<UDPMessage> DataSend; private void RaiseDataSend()
{
if(DataSend!=null)
{
DataSend(this, null);
}
} public event EventHandler<UDPMessage> ErrorException; private void RaiseErrorException(string msg)
{
if(ErrorException!=null)
{
ErrorException(this, new UdpSocketClient.UDPMessage(msg));
}
} #endregion
}
}
3)消息类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text; namespace UdpSocketServer
{
public class SocketState
{
public Socket workSocket = null; public byte[] buffer; public int recvSize; public EndPoint remote; public string Diagram
{
get
{
byte[] data = new byte[recvSize];
Array.ConstrainedCopy(buffer, , data, , recvSize);
//_datagram = Encoding.Default.GetString(data);
return Encoding.Default.GetString(data);
}
}
}
}
4)服务端信息类
using System.Collections.Generic;
using System.Linq;
using System.Text;
{
public class UDPMessage : EventArgs
{
/// <summary>
/// 提示信息
/// </summary>
public string _msg;
/// 客户端状态封装类
/// </summary>
public SocketState _state;
/// 是否已经处理过了
/// </summary>
public bool IsHandled { get; set; }
{
this._msg = msg;
IsHandled = false;
}
public UDPMessage(SocketState state)
{
this._state = state;
IsHandled = false;
}
public UDPMessage(string msg, SocketState state)
{
this._msg = msg;
this._state = state;
IsHandled = false;
}
}
}
Udp 异步通信(三)的更多相关文章
- TCP/IP协议 | TCP协议 | UDP协议 | 三次握手四次挥手
TCP/IP协议不仅仅指的是TCP 和IP两个协议,而是指一个由FTP.SMTP.TCP.UDP.IP等协议构成的协议簇, 只是因为在TCP/IP协议中TCP协议和IP协议最具代表性,所以被称为TCP ...
- UDP异步通信
先看效果图 Server: using System; using System.Collections.Generic; using System.Text; using System.Net; u ...
- C#UDP异步通信
using SetingDemo.LogHelp;using SetingDemo.SingleRowDeclare;using System;using System.Collections.Gen ...
- 基于socket的TCP和UDP编程
一.概述 TCP(传输控制协议)和UDP(用户数据报协议是网络体系结构TCP/IP模型中传输层一层中的两个不同的通信协议. TCP:传输控制协议,一种面向连接的协议,给用户进程提供可靠的全双工的字节流 ...
- (转)基于socket的TCP和UDP编程
一.概述 TCP(传输控制协议)和UDP(用户数据报协议是网络体系结构TCP/IP模型中传输层一层中的两个不同的通信协议. TCP:传输控制协议,一种面向连接的协议,给用户进程提供可靠的全双工的字节流 ...
- UDP 打洞 原理解释
终于找到了一份满意的UDP打洞原理解释,附上正文,自己整理了一下源码 3.3. UDP hole punching UDP打洞技术 The third technique, and the one o ...
- 初识-----基于Socket的UDP和TCP编程及测试代码
一.概述 TCP(传输控制协议)和UDP(用户数据报协议是网络体系结构TCP/IP模型中传输层一层中的两个不同的通信协议. TCP:传输控制协议,一种面向连接的协议,给用户进程提供可靠的全双工的字节流 ...
- 基于Socket的UDP和TCP编程介绍
一.概述 TCP(传输控制协议)和UDP(用户数据报协议是网络体系结构TCP/IP模型中传输层一层中的两个不同的通信协议. TCP:传输控制协议,一种面向连接的协议,给用户进程提供可靠的全双工的字节流 ...
- socket http tcp udp ip 协议
Socket可以支持不同的传输层协议(TCP或UDP),当使用TCP协议进行连接时,该Socket连接就是一个TCP连接. socket是在应用层和传输层之间的一个抽象层,它把TCP/IP层复杂的操作 ...
随机推荐
- FileDetail
import org.apache.hadoop.conf.*; import org.apache.hadoop.fs.*; import java.io.IOException; import j ...
- Spring boot 官网学习笔记 - Spring DevTools 介绍
想要使用devtools支持,只需使用dependencies将模块依赖关系添加到你的构建中 运行打包的应用程序时,开发人员工具会自动禁用.如果你通过 java -jar或者其他特殊的类加载器进行启动 ...
- 百度富文本编辑器ueditor添加到pom
<!-- 百度富文本编辑start --> <dependency> <groupId>com.baidu</groupId> <artifact ...
- MongoDB的可视化工具(Studio 3T)
前面我们已经介绍了MongoDB怎么安装,接下来要安装他的可视化工具——Studio 3T. 先到这下载一个压缩包,百度网盘,https://pan.baidu.com/s/1M8mlWo334 ...
- One layer SoftMax Classifier, "Handwriting recognition"
import lib needed¶ In [1]: from PIL import Image import numpy as np import matplotlib.pyplot as ...
- 白话HTTPS加密机制
在讲主题之前,我们先来区分两个概念:签名和加密有什么区别? 我们从字面意思看: 签名就是一个人对文件签署自己的名字,证明这个文件是我写的或者我认可的,所以只要别人看到我的签名,认识我字迹的人就知道这个 ...
- 线程安全-JUC
在多线程开发中,我们常遇到的问题就是并发数据,怎么保证线程安全.怎么保证数据不重复. 1. volatile volatile是一个java关键字,常用于在多线程中共享变量 volatile原理 每个 ...
- 用哈希算法的思想解决排序和字符串去重问题,时间复杂度为O(N)
第一个题目: int a[] = {12,13,12,13,19,18,15,12,15,16,17},要求对数组a进行排序,要求时间复杂度为O(N) 我们所知道的常规排序中,最优的解法也就是O(N* ...
- Pycharm 快捷键大全 2019.2.3
在Pycharm中打开Help->Keymap Reference可查看默认快捷键帮助文档,文档为PDF格式,位于安装路径的help文件夹中,包含MAC操作系统适用的帮助文档. 下图为2019. ...
- mac系统Intellij Idea的java环境配置:JDK + Tomcat + Maven
一.JAVA JDK查看与配置 1.查看java路径详细信息: /usr/libexec/java_home -V 2.java默认路径 jdk1.6: /System/Library/Java/Ja ...