Intersecting Lines
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 9360   Accepted: 4210

Description

We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect.  Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000. 

Input

The first line contains an integer N between 1 and 10 describing how many pairs of lines are represented. The next N lines will each contain eight integers. These integers represent the coordinates of four points on the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines represents two lines on the plane: the line through (x1,y1) and (x2,y2) and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).

Output

There should be N+2 lines of output. The first line of output should read INTERSECTING LINES OUTPUT. There will then be one line of output for each pair of planar lines represented by a line of input, describing how the lines intersect: none, line, or point. If the intersection is a point then your program should output the x and y coordinates of the point, correct to two decimal places. The final line of output should read "END OF OUTPUT".

Sample Input

5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5

Sample Output

INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT
#include <iostream>
#include <cmath>
#include <cstdio>
#include <algorithm>
using namespace std; struct Point{
double x,y;
Point(){}
Point(double x,double y):x(x),y(y){}
};
struct Line{
Point a,b;
}; typedef Point Vector;
Vector operator +(Vector A,Vector B){return Vector(A.x+B.x,A.y+B.y);}
Vector operator -(Vector A,Vector B){return Vector(A.x-B.x,A.y-B.y);}
Vector operator *(Vector A,double p){return Vector(A.x*p,A.y*p);}
Vector operator /(Vector A,double p){return Vector(A.x/p,A.y/p);}
bool operator < (const Point &a,const Point &b)
{
return a.x<b.x||(a.x==b.x&&a.y<b.y);
}
const double eps=1e-10; int dcmp(double x)
{
if(fabs(x)<eps) return 0;
else return x<0?-1:1;
} bool operator == (const Point &a,const Point &b){
return (dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)==0);
} double Dot(Vector A,Vector B){return A.x*B.x+A.y*B.y;}//点积
double Length(Vector A){return sqrt(Dot(A,A));}//向量长度
//两向量的夹角
double Angle(Vector A,Vector B){return acos(Dot(A,B)/Length(A)/Length(B));} double Cross(Vector A,Vector B){ return A.x*B.y-A.y*B.x;}//叉积 Point GetLineIntersection(Point p,Vector v,Point q,Vector w)
{
Vector u=p-q;
double t=Cross(w,u)/Cross(v,w);
return p+v*t;
}
double DistanceToLine(Point P,Point A,Point B)
{
Vector v1=B-A,v2=P-A;
return fabs(Cross(v1,v2)) / Length(v1);
}
void judge(Line a,Line b)
{
Point p;
if(dcmp(Cross(a.a-a.b,b.a-b.b)) == 0)
{
if(dcmp(DistanceToLine(b.a,a.a,a.b)) == 0)
{
printf("LINE\n");return ;
}
else
{
printf("NONE\n");return ;
}
}
else
{
p=GetLineIntersection(a.a,a.a-a.b,b.a,b.a-b.b);
printf("POINT %.2lf %.2lf\n",p.x,p.y);
return ;
}
}
int main()
{
int n,i;
Line L1,L2;
while(~scanf("%d",&n))
{
printf("INTERSECTING LINES OUTPUT\n");
for(i=0;i < n;i++)
{
scanf("%lf %lf %lf %lf",&L1.a.x,&L1.a.y,&L1.b.x,&L1.b.y);
scanf("%lf %lf %lf %lf",&L2.a.x,&L2.a.y,&L2.b.x,&L2.b.y);
judge(L1,L2);
}
printf("END OF OUTPUT\n");
}
return 0;
}

poj 1269 直线间的关系的更多相关文章

  1. POJ 1269 (直线求交)

    Problem Intersecting Lines (POJ 1269) 题目大意 给定两条直线,问两条直线是否重合,是否平行,或求出交点. 解题分析 主要用叉积做,可以避免斜率被0除的情况. 求交 ...

  2. POJ 1269 (直线相交) Intersecting Lines

    水题,以前总结的模板还是很好用的. #include <cstdio> #include <cmath> using namespace std; ; int dcmp(dou ...

  3. POJ 1269 - Intersecting Lines 直线与直线相交

    题意:    判断直线间位置关系: 相交,平行,重合 include <iostream> #include <cstdio> using namespace std; str ...

  4. 判断两条直线的位置关系 POJ 1269 Intersecting Lines

    两条直线可能有三种关系:1.共线     2.平行(不包括共线)    3.相交. 那给定两条直线怎么判断他们的位置关系呢.还是用到向量的叉积 例题:POJ 1269 题意:这道题是给定四个点p1, ...

  5. POJ 1269 Intersecting Lines (判断直线位置关系)

    题目链接:POJ 1269 Problem Description We all know that a pair of distinct points on a plane defines a li ...

  6. POJ 1269 Intersecting Lines(判断两直线位置关系)

    题目传送门:POJ 1269 Intersecting Lines Description We all know that a pair of distinct points on a plane ...

  7. poj 1269 判断直线的位置关系

    题目链接 题意 判断两条直线的位置关系,重合/平行/相交(求交点). 直线以其上两点的形式给出(点坐标为整点). 思路 写出直线的一般式方程(用\(gcd\)化为最简), 计算\(\begin{vma ...

  8. POJ 1269 /// 判断两条直线的位置关系

    题目大意: t个测试用例 每次给出一对直线的两点 判断直线的相对关系 平行输出NODE 重合输出LINE 相交输出POINT和交点坐标 1.直线平行 两向量叉积为0 2.求两直线ab与cd交点 设直线 ...

  9. 直线相交 POJ 1269

    // 直线相交 POJ 1269 // #include <bits/stdc++.h> #include <iostream> #include <cstdio> ...

随机推荐

  1. Educational Codeforces Round 11 _D

    http://codeforces.com/contest/660/problem/D 这个题据说是很老的题了 然而我现在才知道做法 用map跑了1953ms: 题目大意 给你n个点的坐标 求这些点能 ...

  2. base64类

    public class Base64{ /** * how we separate lines, e.g. \n, \r\n, \r etc. */ private String lineSepar ...

  3. Spring框架context的注解管理方法之二 使用注解注入基本类型和对象属性 注解annotation和配置文件混合使用(半注解)

    首先还是xml的配置文件 <?xml version="1.0" encoding="UTF-8"?> <beans xmlns=" ...

  4. VUE2中axios的使用方法

    一,安装 npm install axios 二,在http.js中引入 import axios from 'axios'; 三,定义http request 拦截器,添加数据请求公用信息 axio ...

  5. 【树状数组 离散化】bzoj1573: [Usaco2009 Open]牛绣花cowemb

    解方程题! Description Bessie学会了刺绣这种精细的工作.牛们在一片半径为d(1 <= d <= 50000)的圆形布上绣花. 它们一共绣了N (2 <= N < ...

  6. (45)zabbix报警媒介:SMS

    介绍 服务器安装串口GSM短信猫之后,zabbix可以使用它来发送短信通知给管理员,如下注意事项: 串行设备速度要与GSM猫相匹配(linux下默认为/dev/ttyS0),zabbix无法设置设置串 ...

  7. 《Spring源码深度解析》第二章 容器的基本实现

    入门级别的spring配置文件 <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi=&q ...

  8. vue-ssr 文档备注

    https://ssr.vuejs.org/zh/universal.html 基本用法 通过vue-server-renderer插件的createRenderer方法创建一个renderer,再调 ...

  9. clock gate

    clock gate 这个专题,比较复杂设计DC  PT PR.下面仅仅从RTL行为级说明一下.

  10. 【css】修改placeholder 默认颜色

    html5为input添加了原生的占位符属性placeholder,高级浏览器都支持这个属性,例如: <input type="text" placeholder=" ...