Traveling in Blade & Soul

Walking is too simple. Having trained their physics and spirits for years, even a beginner martial artists can walk through thin air with an ability called “windwalking” aka qinggong (“ching-gong”) in wuxia (“woo-shya”). When manipulating their inner Chi to combine with a power of natural Chi, they can jump high, deny gravity, and glide in the air. Because of their mastery in manipulating Chi, martial artists can properly land anywhere at will.

When martial artists improve their gliding techniques, they can also fly in the air, sprint through water, and climb a great high wall from their Chi manipulation.

Martial artists can not keep windwalking forever due to its extensive amount of stamina consumption and concentration. Stamina is going be slightly generated after a successful landing. Only those who are masters in windtalking can learn a trick to increase their stamina and sustain their gliding technique for a longer period of time.

Activating windwalking can be done mainly in 2 ways: double-tapping the “W” key or holding “SHIFT” while running with an increase in moving speed. Remember that windwalking requires a great amount of concentration, and this makes it impossible for a martial artist to perform it during a fight.

Windwalking is Blade & Soul's most basic form of transportation. By double tapping your W key, you immediately start Windwalking, granting you an incredible boost in both speed and agility. While in this state, you run at very high speeds, jump incredibly high, and perform some visually impressive acrobatics while doing so.

Windstriding is the most efficient but expensive method of travel in the game. They allow you to be instantly transported to any town or quest hub. To use this skill, you must have first visited a Windstride location, after which you can go back any time by clicking the icon in the map.

Dragon Pulses are travel "ports" used to get to difficult destinations in Blade & Soul at very high speeds.

Return Charms are items crafted by the Earthseekers which can be used to return to the main towns of every zone.

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