POJ 2674 Linear world(弹性碰撞)
| Time Limit: 3000MS | Memory Limit: 65536K | |
| Total Submissions: 4426 | Accepted: 1006 |
Description
Not so long time ago people used to believe that they live on 2-D world and if they will travel long enough in one direction, they will fall down over the edge. Even when it was proved that the Earth is rounded some of them were still afraid to travel to the southern hemisphere.
Try to imagine one 1-D (linear) world. On such world there are only two possible directions (left and right). All inhabitants of such world were created exactly at the same time and suddenly all of them start to move (all with same constant velocity) in one or the other direction. If two inhabitants encounter each other, they politely exchange greetings and then they turn around and start to move in an opposite direction. When an inhabitant reaches the end of the world he falls away and disappears.
Your task is to determine, for a given scenario of creation, which inhabitant and when (counting from the moment of creation) will be the last one to fall away. You can assume that the time required to exchange greetings and turn around is 0.
Input
N
LV
DIR POS NAME
...
The first line defines the number of inhabitants (N<32000). Data set starting with value N=0 represents the end of the input file. The second line contains length of the world L(float) and velocity of inhabitants V(float). Both values are always positive. In next N lines the data about inhabitants are given in an order of increasing POS (positive direction):
DIR – initial direction ('p' or 'P' for positive and 'n' or 'N' for negative)
POS – position in the time of creation (0<=POS<=L)
NAME – name of inhabitant (string up to 250 characters)
Input values within one line are separated with at least one space and there will be no empty lines in input. You may assume that input is always correct and that each data set has only one unique solution.
Output
Sample Input
1
13.5 2
p 3.5 Smarty
4
10 1
p 1 Helga
n 3 Joanna
p 5 Venus
n 7 Clever
0
Sample Output
5.00 Smarty
9.00 Venus
Source
- 两人碰面后方向相反速度不变,可以认为两人只是交换了名字,
- 仍旧按原来的方向行走。那么只需找出距离端点最远的人,再
- 找出走到端点时此人的名字即可。怎么找出对应的名字呢,
- 只需找出此人走到尽头前遇到的方向相反的人数即可。
- 例如-> <- <- -> <-
- 1 2 3 4 5
- 假设第一个人是最远的,因为2,3,5与之方向相反,因此
- 他的名字将变化三次(5的方向和速度给4,5带着4的速度和方向
- 走到尽头,最后1依次与2,3,4交换)。可以看出1,5之间有
- 方向向右的并不影响(即使有多个也是一样的),1最终只交换
- 三次速度,因为有三人跟他方向相反。而且1最后用的名字一定是
- name[1+3],因为五个人的相对位置是不会变的,也就是说1只可能
- 与2相交换,变成2,而不可能直接与3交换,以此类推,因此最后
- 的名字一定是name[1+3].
#include<cstdio>
#include<algorithm>
#include<iostream>
#include<math.h>
using namespace std;
struct node
{
char d[];
double dec;
char name[];
} c[];
bool cmp(const node& a,const node& b)
{
return a.dec<b.dec;
}
int main()
{
int n,i,j;
double L,V;
while(~scanf("%d",&n))
{
if(!n)break;
scanf("%lf%lf",&L,&V);
for(i=; i<=n; i++)
{
scanf("%s %lf %s",&c[i].d,&c[i].dec,&c[i].name);
}
sort(c+,c+n+,cmp);
int id;
double maL=;
for(i=; i<=n; i++)
{
double R;
if(c[i].d[]=='p'||c[i].d[]=='P')
R=L-c[i].dec;
else R=c[i].dec;
if(R>maL)
{
maL=R;
id=i;
}
}
int ans=;
if(c[id].d[]=='p'||c[id].d[]=='P')
{
for(j=id+; j<=n; j++)
if(c[j].d[]=='n'||c[j].d[]=='N')
ans++;
ans=id+ans;
}
else
{
for(j=id-; j>=; j--)
if(c[j].d[]=='p'||c[j].d[]=='P')
ans++;
ans=id-ans;
}
maL=maL/V;
printf("%13.2lf %s\n",floor(maL*)/100.00,c[ans].name);
}
return ;
}
思路:
很久之前做的一道思路题目了。 这个题比较坑把 记录一下。
两只蚂蚁碰面后相当于不回头一直往前走。
那么我们可以记录下来每只蚂蚁假如不碰面掉落的时间,取个最大值就是最后一只蚂蚁掉落的时间,在把那个时间对应的每只蚂蚁位置记录下来,还在线上的就是最后一只蚂蚁。
#include <iostream>
#include <cstdio>
using namespace std; const int N = ;
char name[N][]; int main()
{
int n;
double l, v; while (cin >> n && n)
{
cin >> l >> v;
int pnum = ;
double pmaxt = -, nmaxt = -;
char dir[];
double pos;
for (int i = ; i < n; i++)
{
scanf("%s%lf%s", dir, &pos, name[i]);
if (dir[] == 'p' || dir[] == 'P')
{
pnum++;
if (pmaxt < )//第一个人(最大的pmax)
pmaxt = (l - pos) / v;
}
else
{
nmaxt = pos / v;//最后一个人(最大的nmax)
}
}
//结果小数点2位之后的数是直接截断的,并不是四舍五入,因此不可以直接打印,要先处理再打印
if (pmaxt > nmaxt)
printf("%13.2lf %s\n", (int)(pmaxt * ) / 100.0, name[n - pnum]);
else
printf("%13.2lf %s\n", (int)(nmaxt * ) / 100.0, name[n - pnum - ]);
}
return ;
}
POJ 2674 Linear world(弹性碰撞)的更多相关文章
- POJ 2674 Linear world
POJ 2674 Linear world 题目大意: 一条线上N只蚂蚁,每只蚂蚁速度固定,方向和坐标不同,碰头后掉头,求最后掉下去那只蚂蚁的时间和名字. 注意两点: 相撞可视为擦肩而过,蚂蚁们不管掉 ...
- poj 2674 线性世界 弹性碰撞
弹性碰撞的题目一般都是指碰到就会掉转方向的一类题目,这里我们可以忽略掉头,仅仅看成擦肩而过,交换名字等等 题意:一条线上N只蚂蚁,每只蚂蚁速度固定,方向和坐标不同,碰头后掉头,求最后掉下去那只蚂蚁的名 ...
- Greedy:Linear world(POJ 2674)
Linear world 题目大意:一些人生活在线性世界中,到达线性世界两端就会消失,两个人的前进方向有两个,相遇会改变各自相遇方向,求最后一个人掉下的人的名字和时间. 其实这一题就是弹性碰撞的模 ...
- POJ 2674
Linear world Time Limit: 3000MS Memory Limit: 65536K Total Submissions: 2448 Accepted: 564 Descr ...
- poj 3684 Physics Experiment 弹性碰撞
Physics Experiment Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 1489 Accepted: 509 ...
- POJ:3684-Physics Experiment(弹性碰撞)
Physics Experiment Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 3392 Accepted: 1177 Sp ...
- ProgrammingContestChallengeBook
POJ 1852 Ants POJ 2386 Lake Counting POJ 1979 Red and Black AOJ 0118 Property Distribution AOJ 0333 ...
- POJ 3684 Physics Experiment(弹性碰撞)
Physics Experiment Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 2936 Accepted: 104 ...
- Greedy:Physics Experiment(弹性碰撞模型)(POJ 3848)
物理实验 题目大意:有一个与地面垂直的管子,管口与地面相距H,管子里面有很多弹性球,从t=0时,第一个球从管口求开始下落,然后每1s就会又有球从球当前位置开始下落,球碰到地面原速返回,球与球之间相碰会 ...
随机推荐
- 转载-lvs官方文档04-LVS集群的负载调度
LVS集群的负载调度 章文嵩 (wensong@linux-vs.org) 2002 年 5 月 本文主要讲述了LVS集群的IP负载均衡软件IPVS在内核中实现的各种连接调度算法.针对请求的服务时间变 ...
- iOS 可能用到的三方框架
1.MWPhotoBrowser 第三方图片浏览器 https://github.com/mwaterfall/MWPhotoBrowser 2.SlackTextViewController 强大 ...
- ss-libev 源码解析udp篇 (1)
shadowsocks-libev udp转发原理简介 ss_local作为一个sock5服务器,接收来自socks5客户端的数据包.在ss_local启动后,即创建一个udp socket,并bin ...
- Scala函数式编程——近半年的痛并快乐着
从9月初啃完那本让人痛不欲生却又欲罢不能的<七周七并发模型>,我差不多销声匿迹了整整4个月.这几个月里,除了忙着讨食,便是继续啃另一本"锯著"--<Scala函数 ...
- 【剑指offer】n个骰子的点数,C++实现
# 题目 # 思路 # 代码
- ubuntu下erlang man的安装
下载 http://www.erlang.org/download/otp_doc_man_17.1.tar.gz 找到erlang 安装目录 解压 otp_doc_man_17.1.tar.gz s ...
- ranch分析学习(四)
经过的前面的梳理,整个ranch框架的结构,大致有了一个清晰的脉络,即使我说的不是很清楚大家也基本能阅读懂源码.下面我继续分析剩下的的几个文件. 7.ranch_transport.erl 这个文件是 ...
- Cannot setup mail box on Android
Error: “You don’t have permission to sync with this server” Solution: “You have 10 phone partnershi ...
- windows上安装Gradle并配置环境变量
安装Gradle 下载Gradle,然后配置运行环境就可以了,有一点要注意的是gradle使用的是Groovy语言,而这个语言依赖于java,因此你必须安装配置java环境. 首先下载gradle,我 ...
- BZOJ3444 最后的晚餐【细节题+组合数学】*
BZOJ3444 最后的晚餐 Description [问题背景] 高三的学长们就要离开学校,各奔东西了.某班n人在举行最后的离别晚餐时,饭店老板觉得十分纠结.因为有m名学生偷偷找他,要求和自己暗恋的 ...