Description

In a modernized warehouse, robots are used to fetch the goods. Careful planning is needed to ensure that the robots reach their destinations without crashing into each other. Of course, all warehouses are rectangular, and all robots occupy a circular floor space with a diameter of 1 meter. Assume there are N robots, numbered from 1 through N. You will get to know the position and orientation of each robot, and all the instructions, which are carefully (and mindlessly) followed by the robots. Instructions are processed in the order they come. No two robots move simultaneously; a robot always completes its move before the next one starts moving.
A robot crashes with a wall if it attempts to move outside the area of the warehouse, and two robots crash with each other if they ever try to occupy the same spot.

Input

The first line of input is K, the number of test cases. Each test case starts with one line consisting of two integers, 1 <= A, B <= 100, giving the size of the warehouse in meters. A is the length in the EW-direction, and B in the NS-direction.
The second line contains two integers, 1 <= N, M <= 100, denoting the numbers of robots and instructions respectively.
Then follow N lines with two integers, 1 <= Xi <= A, 1 <= Yi <= B and one letter (N, S, E or W), giving the starting position and direction of each robot, in order from 1 through N. No two robots start at the same position.

Figure 1: The starting positions of the robots in the sample warehouse
Finally there are M lines, giving the instructions in sequential order.
An instruction has the following format:
< robot #> < action> < repeat>
Where is one of

  • L: turn left 90 degrees,
  • R: turn right 90 degrees, or
  • F: move forward one meter,

and 1 <= < repeat> <= 100 is the number of times the robot should perform this single move.

Output

Output one line for each test case:

  • Robot i crashes into the wall, if robot i crashes into a wall. (A robot crashes into a wall if Xi = 0, Xi = A + 1, Yi = 0 or Yi = B + 1.)
  • Robot i crashes into robot j, if robots i and j crash, and i is the moving robot.
  • OK, if no crashing occurs.

Only the first crash is to be reported.

Sample Input

4
5 4
2 2
1 1 E
5 4 W
1 F 7
2 F 7
5 4
2 4
1 1 E
5 4 W
1 F 3
2 F 1
1 L 1
1 F 3
5 4
2 2
1 1 E
5 4 W
1 L 96
1 F 2
5 4
2 3
1 1 E
5 4 W
1 F 4
1 L 1
1 F 20

Sample Output

Robot 1 crashes into the wall
Robot 1 crashes into robot 2
OK
Robot 1 crashes into robot 2
解释一下输入输出
这是一个机器人跑动的问题,给出机器人坐标和场地范围,以及行动指令;如果撞墙或者撞到其它机器人就停止(注意,输入要完成)

输入:4是4组数据

5 4 是场地范围
2 2  2个机器人,两个指令;
1 1 E    1,1 是坐标,E是机器人此时面临的方向;
1 F 7    1是机器人序号   F  是指令   7是执行次数
关于指令
          F: 直走;
          L:左转90度;
          R:右转90度;
 
 
下面的代码是我同学的  他写的比我的简洁
 #include<cstdio>
#include<cstring>
#include<iostream>
using namespace std ;
int len,high;
int a,b,j ;
struct node
{
int x;
int y ;
int dire;
} s[];
int judge(int k)
{
int i;
if(s[k].x > len||s[k].x< ||s[k].y>high||s[k].y<)
{
printf("Robot %d crashes into the wall\n",k);
return ;
}
for(i = ; i <= a ; i++)
{
if(i == k)
continue;
if(s[i].x == s[k].x&&s[i].y == s[k].y)
{
printf("Robot %d crashes into robot %d\n",k,i);
return ;
}
}
return ;
}
int main()
{
int n ;
cin>>n;
for(int i = ; i <= n ; i++)
{
cin>>len>>high;
cin>>a>>b ;
char dire ;
for(j = ; j <= a ; j++)
{
cin>>s[j].x>>s[j].y>>dire;
if(dire == 'N')
s[j].dire = ;
if(dire == 'W')
s[j].dire = ;
if(dire == 'S')
s[j].dire = ;
if(dire == 'E')
s[j].dire = ;
}
int num,repeat,flag = ;
char order ;
for(j = ; j <= b ; j++)
{
cin>>num>>order>>repeat ;
for(int h = ; h <= repeat ; h++ )//把这个放在外边是为了底下的左右指令时比较好处理
{
if(order == 'F')
{
if(s[num].dire == )
{
s[num].y++ ;
if(!judge(num))
{
flag = ;
break ;
}
}
else if(s[num].dire == )
{
s[num].x--;
if(!judge(num))
{
flag = ;
break ;
}
}
else if(s[num].dire == )
{
s[num].y--;
if(!judge(num))
{
flag = ;
break ;
}
}
else if(s[num].dire == )
{
s[num].x++ ;
if(!judge(num))
{
flag = ;
break ;
}
}
}
if(order == 'L')
s[num].dire = (+s[num].dire)% ;
if(order == 'R')
s[num].dire = (s[num].dire-+)%;
}
if(flag == )
break ;
}
if(j < b)
for(++j ; j <= b ; j++)
cin>>num>>order>>repeat ;
if(flag == )
printf("OK\n");
}
return ;
}

Crashing Robots的更多相关文章

  1. poj2632 Crashing Robots

    Crashing Robots Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 9859   Accepted: 4209 D ...

  2. Crashing Robots(imitate)

    Crashing Robots Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 8124   Accepted: 3528 D ...

  3. 模拟 POJ 2632 Crashing Robots

    题目地址:http://poj.org/problem?id=2632 /* 题意:几个机器人按照指示,逐个朝某个(指定)方向的直走,如果走过的路上有机器人则输出谁撞到:如果走出界了,输出谁出界 如果 ...

  4. Crashing Robots 分类: POJ 2015-06-29 11:44 10人阅读 评论(0) 收藏

    Crashing Robots Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 8340   Accepted: 3607 D ...

  5. poj 2632 Crashing Robots

    点击打开链接 Crashing Robots Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 6655   Accepted: ...

  6. Poj OpenJudge 百练 2632 Crashing Robots

    1.Link: http://poj.org/problem?id=2632 http://bailian.openjudge.cn/practice/2632/ 2.Content: Crashin ...

  7. POJ2632——Crashing Robots

    Crashing Robots DescriptionIn a modernized warehouse, robots are used to fetch the goods. Careful pl ...

  8. POJ 2632 Crashing Robots (坑爹的模拟题)

    Crashing Robots Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 6599   Accepted: 2854 D ...

  9. Crashing Robots(水题,模拟)

    1020: Crashing Robots 时间限制(普通/Java):1000MS/10000MS     内存限制:65536KByte 总提交: 207            测试通过:101 ...

  10. HDU 2300 Crashing Robots

    Crashing Robots 题意 模拟多个机器人在四个方向的移动,检测crash robot, crash wall, OK这些状态 这是个模拟题需要注意几点: 理解转变方向后移动多少米,和转动方 ...

随机推荐

  1. DELPHI 重命名文件名时 文件存在自动重命名

          procedure TForm1.Button1Click(Sender: TObject); var Dir, FileTitle, FileExt: string; s,s1: str ...

  2. android 37 线程通信Looper

    安卓程序的主线程也叫UI线程. 工作线程和主线程的差别:安卓主线程已经调用了Looper.prepare()方法了,已经有一个MessageQueue对象了,所以才可以在工作线程用Handler发消息 ...

  3. Java设计模式05:常用设计模式之原型模式(创建型模式)

    1. Java之原型模式(Prototype Pattern)     原型模式属于对象的创建模式.通过给出一个原型对象来指明所有创建的对象的类型,然后用复制这个原型对象的办法创建出更多同类型的对象. ...

  4. oracle添加数据时主键自动增长

    CREATE TABLE STUDENT( --创建学生表  ID NUMBER(10) PRIMARY KEY,   --主键ID  SNAME VARCHAR2(20), ); 此时给学生表添加数 ...

  5. PHP利用超级全局变量$_GET来接收表单数据。

    我们在linux上用 touch php_get.html php_get.php创建两个文件. php_get.html文件的代码如下: <!doctype html> <html ...

  6. oracle多表关联删除数据表记录方法

    oracle多表关联删除的两种方法 第一种使用exists方法 delete from tableA where exits ( select 1 from tableB Where tableA.i ...

  7. GET和POST本质上有什么区别

    如果有人问你,GET和POST,有什么区别?你会如何回答? 我的经历 前几天有人问我这个问题.我说GET是用于获取数据的,POST,一般用于将数据发给服务器之用. 这个答案好像并不是他想要的.于是他继 ...

  8. bootstrap01登录小例子

    引入需要的bootstrap文件 <!DOCTYPE html> <html> <head lang="en"> <meta charse ...

  9. 10.27 noip模拟试题

    1.铺瓷砖(tile.cpp/c/pas)[问题描述]有一面很长很长的墙. 你需要在这面墙上贴上两行瓷砖. 你的手头有两种不同尺寸的瓷砖,你希望用这两种瓷砖各贴一行.瓷砖的长可以用分数表示,贴在第一行 ...

  10. foreach遍历----for(object o: list)

    备注,两种写法是一样的.