Design a Tic-tac-toe game that is played between two players on a n x n grid.

You may assume the following rules:

A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.

TicTacToe toe = new TicTacToe(3);

toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |

toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |

toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|

toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|

toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|

toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|

toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n^2) per move() operation?

Hint:

Could you trade extra space such that move() operation can be done in O(1)?
You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.

解法1: 暴力解法,每走一步,对所走点的水平,竖直,对角线,反对角线进行检查是否满足条件。

解法2: 根据提示,分别建立水平,竖直两个数组,以及对角线,反对角线两个变量。每走一步分别对这几个进行判断,一个玩家加1,一个玩家-1,如果下棋子的点的水平或者垂直数组里的元素的值等于n, 或者对角线的值的绝对值等于n,那么就返回此时下棋子的选手赢。

Java:

public class TicTacToe {

    int[][] matrix;

    /** Initialize your data structure here. */
public TicTacToe(int n) {
matrix = new int[n][n];
} /** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
matrix[row][col]=player; //check row
boolean win=true;
for(int i=0; i<matrix.length; i++){
if(matrix[row][i]!=player){
win=false;
break;
}
} if(win) return player; //check column
win=true;
for(int i=0; i<matrix.length; i++){
if(matrix[i][col]!=player){
win=false;
break;
}
} if(win) return player; //check back diagonal
win=true;
for(int i=0; i<matrix.length; i++){
if(matrix[i][i]!=player){
win=false;
break;
}
} if(win) return player; //check forward diagonal
win=true;
for(int i=0; i<matrix.length; i++){
if(matrix[i][matrix.length-i-1]!=player){
win=false;
break;
}
} if(win) return player; return 0;
}
}

Java:

public class TicTacToe {
int[] rows;
int[] cols;
int dc1;
int dc2;
int n;
/** Initialize your data structure here. */
public TicTacToe(int n) {
this.n=n;
this.rows=new int[n];
this.cols=new int[n];
} /** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
int val = (player==1?1:-1); rows[row]+=val;
cols[col]+=val; if(row==col){
dc1+=val;
}
if(col==n-row-1){
dc2+=val;
} if(Math.abs(rows[row])==n
|| Math.abs(cols[col])==n
|| Math.abs(dc1)==n
|| Math.abs(dc2)==n){
return player;
} return 0;
}
}  

Python:

class TicTacToe(object):

    def __init__(self, n):
"""
Initialize your data structure here.
:type n: int
"""
self.__size = n
self.__rows = [[0, 0] for _ in xrange(n)]
self.__cols = [[0, 0] for _ in xrange(n)]
self.__diagonal = [0, 0]
self.__anti_diagonal = [0, 0] def move(self, row, col, player):
"""
Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins.
:type row: int
:type col: int
:type player: int
:rtype: int
"""
i = player - 1
self.__rows[row][i] += 1
self.__cols[col][i] += 1
if row == col:
self.__diagonal[i] += 1
if col == len(self.__rows) - row - 1:
self.__anti_diagonal[i] += 1
if any(self.__rows[row][i] == self.__size,
self.__cols[col][i] == self.__size,
self.__diagonal[i] == self.__size,
self.__anti_diagonal[i] == self.__size):
return player return 0

C++:

class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n) {
board.resize(n, vector<int>(n, 0));
} int move(int row, int col, int player) {
board[row][col] = player;
int i = 0, j = 0, n = board.size();
for (j = 1; j < n; ++j) {
if (board[row][j] != board[row][j - 1]) break;
}
if (j == n) return player;
for (i = 1; i < n; ++i) {
if (board[i][col] != board[i - 1][col]) break;
}
if (i == n) return player;
if (row == col) {
for (i = 1; i < n; ++i) {
if (board[i][i] != board[i - 1][i - 1]) break;
}
if (i == n) return player;
}
if (row + col == n - 1) {
for (i = 1; i < n; ++i) {
if (board[n - i - 1][i] != board[n - i][i - 1]) break;
}
if (i == n) return player;
}
return 0;
} private:
vector<vector<int>> board;
};

C++:

class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n): rows(n), cols(n), N(n), diag(0), rev_diag(0) {} int move(int row, int col, int player) {
int add = player == 1 ? 1 : -1;
rows[row] += add;
cols[col] += add;
diag += (row == col ? add : 0);
rev_diag += (row == N - col - 1 ? add : 0);
return (abs(rows[row]) == N || abs(cols[col]) == N || abs(diag) == N || abs(rev_diag) == N) ? player : 0;
} private:
vector<int> rows, cols;
int diag, rev_diag, N;
};

  

  

类似题目:

[LeetCode] Valid Tic-Tac-Toe State 验证井字棋状态 

[LeetCode] 79. Word Search 单词搜索

 

All LeetCode Questions List 题目汇总

[LeetCode] 348. Design Tic-Tac-Toe 设计井字棋游戏的更多相关文章

  1. [LeetCode] Design Tic-Tac-Toe 设计井字棋游戏

    Design a Tic-tac-toe game that is played between two players on a n x n grid. You may assume the fol ...

  2. [Swift]LeetCode348. 设计井字棋游戏 $ Design Tic-Tac-Toe

    Design a Tic-tac-toe game that is played between two players on a n x n grid. You may assume the fol ...

  3. [CareerCup] 17.2 Tic Tac Toe 井字棋游戏

    17.2 Design an algorithm to figure out if someone has won a game oftic-tac-toe. 这道题让我们判断玩家是否能赢井字棋游戏, ...

  4. 井字棋游戏升级版 - TopTicTacToe项目 简介

    一.游戏简介 井字棋是一款世界闻名的游戏,不用我说,你一定知道它的游戏规则. 这款游戏简单易学,玩起来很有意思,不过已经证明出这款游戏如果两个玩家都足够聪明的话, 是很容易无法分出胜负的,即我们得到的 ...

  5. JavaFX 井字棋游戏

    利用JavaFX设计一个井字棋游戏,其中包括了能够与玩家对战的AI.AI的实现相比五子棋来说要简单得多,可以保证AI在后手情况下绝对不会输,具体实现如下: /* * To change this li ...

  6. C++井字棋游戏,DOS界面版

    据说有一个能保证不败的算法.明天看看先再写个PVC版的. 正题.今天无聊写了个井字棋游戏,顺便逐渐让自己习惯良好的代码风格,放上来给新手学习学习. jzq2.cpp /* N字棋游戏PVP版,DOS版 ...

  7. Java井字棋游戏

    试着写了一个井字棋游戏,希望各位能给予一些宝贵的建议. 一.棋盘类 package 井字棋游戏; public class ChessBoard { private int number; Perso ...

  8. [C++] 井字棋游戏源码

    TicTac.h #define EX 1 //该点左鼠标 #define OH 2 //该点右鼠标 class CMyApp : public CWinApp { public: virtual B ...

  9. Raptor井字棋游戏

    作为大学第一个小作品,记录一下,也给那些想接触到Raptor游戏的人一个小小的参考QAQ至于Raptor的语法和使用,可以参考一下他的帮助手册,看不懂英文的话可以复制放到翻译上看. 以上是主函数 以下 ...

随机推荐

  1. Codeforces D. Intercity Travelling(区间组合)

    题目描述: D. Intercity Travelling time limit per test 1.5 seconds memory limit per test 256 megabytes in ...

  2. php的冒泡排序

    有其它语言基础, 这些套路弄起来就是快! 都在注释里~ <?php /** * 冒泡排序 PHP实现 * 原理:两两相邻比较,如果反序就交换,否则不交换 * 时间复杂度:最好 O(n) 最坏 O ...

  3. IN8005 Exercise Session

    Exercise Session for Introductioninto Computer Science(for non Informatics studies, TUM BWL)(IN8005) ...

  4. js实现文字上下滚动效果

    大家都知道,做html页面时,为了提升网页的用户体验,我们需要在网页中加入一些特效,比如单行区域文字上下滚动就是经常用到的特效.如下图示效果: <html> <head> &l ...

  5. [RN] React Native 下实现底部标签(支持滑动切换)

    上一篇文章 [RN] React Native 下实现底部标签(不支持滑动切换) 总结了不支持滑动切换的方法,此篇文章总结出 支持滑动 的方法 准备工作之类的,跟上文类似,大家可点击上文查看相关内容. ...

  6. 【loj2567】【APIO2016】划艇

    题目 \(N\)个位置,每个位置要么不选,要么选\([ a_i, b_i ]\)中的一个数: 问最后的单调上升序列(mod 1e9+7)有多少种: \(1 \le N \le 500\) 题解 orz ...

  7. [bzoj1008] 越狱

    Description 监狱有连续编号为1...N的N个房间,每个房间关押一个犯人,有M种宗教,每个犯人可能信仰其中一种.如果相邻房间的犯人的宗教相同,就可能发生越狱,求有多少种状态可能发生越狱 数据 ...

  8. 计蒜客 39272.Tree-树链剖分(点权)+带修改区间异或和 (The 2019 ACM-ICPC China Shannxi Provincial Programming Contest E.) 2019ICPC西安邀请赛现场赛重现赛

    Tree Ming and Hong are playing a simple game called nim game. They have nn piles of stones numbered  ...

  9. Python各种扩展名(py, pyc, pyw, pyo, pyd)区别

    扩展名 在写Python程序时我们常见的扩展名是py, pyc,其实还有其他几种扩展名.下面是几种扩展名的用法. py py就是最基本的源码扩展名 pyw pyw是另一种源码扩展名,跟py唯一的区别是 ...

  10. 坑:jmeter部署AWS云服务器时出现连接超时Non HTTP response code: org.apache.http.conn.HttpHostConnectException

    背景: jmeter脚本部署到云服务器(AWS EC2)公网上时,启动jmeter脚本运行了5个小时才运行完毕,后面发现脚本报错timeout(如图),找了很久不知道原因,后面进入脚本发现全部在报错. ...