目录

1.我的背包

2.道具购买

1.我的背包

1.在种植园点击背包按钮打开我的背包

在种植园打开背包,orchard.html,代码:

<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard" id="app">
<img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
<div class="orchard-bg">
<img src="../static/images/bg2.png">
<img class="board_bg2" src="../static/images/board_bg2.png">
</div>
<img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
<div class="header">
<div class="info" @click="go_home">
<div class="avatar">
<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
<img class="user_avatar" src="../static/images/avatar.png" alt="">
<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
</div>
<p class="user_name">好听的昵称</p>
</div>
<div class="wallet">
<div class="balance" @click="user_recharge">
<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
<p class="num">{{money}}</p>
</div>
<div class="balance">
<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
<p class="num">99,999.00</p>
</div>
</div>
<div class="menu-list">
<div class="menu">
<img src="../static/images/menu1.png" alt="">
排行榜
</div>
<div class="menu">
<img src="../static/images/menu2.png" alt="">
签到有礼
</div>
<div class="menu" @click="go_orchard_shop">
<img src="../static/images/menu3.png" alt="">
道具商城
</div>
<div class="menu">
<img src="../static/images/menu4.png" alt="">
邮件中心
</div>
</div>
</div>
<div class="footer" >
<ul class="menu-list">
<li class="menu">新手</li>
<li class="menu" @click="go_my_package">背包</li>
<li class="menu-center" @click="go_orchard_shop">商店</li>
<li class="menu">消息</li>
<li class="menu">好友</li>
</ul>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
music_play:true,
namespace: '/mofang_orchard',
token:"",
money:"",
socket: null,
recharge_list: ['10','20','50','100','200','500','1000'],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
created(){
this.game.goFrame("orchard","my_orchard.html", this.current,{
x: 0,
y: 180,
w: 'auto',
h: 410,
},null);
this.checkout();
this.money = this.game.fget("money")
},
methods:{
user_recharge(){
// 发起充值请求
api.actionSheet({
title: '余额充值',
cancelTitle: '取消',
buttons: this.recharge_list
}, (ret, err)=>{
if( ret ){
if(ret.buttonIndex <= this.recharge_list.length){
// 充值金额
money = this.recharge_list[ret.buttonIndex-1];
// 调用支付宝充值
this.create_recharge(money);
}
}else{ }
}); },
create_recharge(money){
// 获取历史信息记录
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this, token, (new_access_token)=>{
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Recharge.create",
"params": {
"money": money,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
// 前往支付宝
var aliPayPlus = api.require('aliPayPlus');
aliPayPlus.payOrder({
orderInfo: response.data.result.order_string,
sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false
}, (ret, err)=>{
pay_result = {
9000:"支付成功",
8000:"正在处理中",
4000:"订单支付失败",
5000:"重复请求",
6001:"取消支付",
6002:"网络连接出错",
6004:"支付结果未知",
}
api.alert({
title: '支付结果',
msg: pay_result[ret.code],
buttons: ['确定']
});
// 通知服务端, 修改充值结果
this.return_recharge(response.data.result.order_number,token);
});
}else{
this.game.print(response.data);
}
}).catch(error=>{
// 网络等异常
this.game.print(error);
});
})
},
return_recharge(out_trade_number,token){
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Recharge.return",
"params": {
"out_trade_number": out_trade_number,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
this.money = response.data.result.money.toFixed(2);
}
})
},
checkout(){
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this,token,(new_access_token)=>{
this.connect();
});
},
connect(){
// socket连接
this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
this.socket.on('connect', ()=>{
this.game.print("开始连接服务端");
});
},
go_index(){
this.game.outWin("orchard");
},
go_friends(){
this.game.goFrame("friends","friends.html",this.current);
this.game.goFrame("friend_list","friend_list.html",this.current,{
x: 0,
y: 190,
w: 'auto',
h: 'auto',
},null,true);
},
go_home(){
this.game.goWin("user","user.html", this.current);
},
go_orchard_shop(){
// 种植园商店
this.game.goFrame("orchard_shop","shop.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
});
},
go_my_package(){
// 我的背包
this.game.goFrame("package","package.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
});
},
}
});
}
</script>
</body>
</html>

在种植园点击背包按钮打开我的背包

2.我的背包页面初始化

package.html,代码:

<!DOCTYPE html>
<html>
<head>
<title>我的背包</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
</head>
<body>
<div class="app frame avatar add_friend package" id="app">
<div class="box">
<p class="title">我的背包</p>
<img class="close" @click="close_frame" src="../static/images/close_btn1.png" alt="">
<div class="prop_list">
<div class="item">
<img src="../static/images/fruit_tree.png" alt="">
<span>10</span>
</div>
<div class="item">
<img src="../static/images/prop1.png" alt="">
<span>10</span>
</div>
<div class="item"></div>
<div class="item"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
<div class="item lock"></div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
user_id: "", // 当前登陆用户Id
prev:{name:"",url:"",params:{}},
current:{name:"package",url:"package.html",params:{}},
}
}, created(){
this.user_id = this.game.get("id") || this.game.fget("id");
},
methods:{
close_frame(){
this.game.outFrame("package");
},
}
});
}
</script>
</body>
</html>

我的背包页面初始化:package.html

3.我的背包页面CSS样式

main.css,代码:

.package .prop_list{
position: absolute;
left: 4.2rem;
top: 10rem;
width: 21rem;
height: 39.8rem;
overflow: scroll;
} .package .prop_list .item{
background: #a63600;
border: 3px solid #ff9900;
width: 4rem;
height: 4rem;
margin: .2rem;
float: left;
border-radius: 5px;
position: relative;
} .package .prop_list .item img{
position: absolute;
margin: auto;
width: 3rem;
height: 3rem;
top: 0;
bottom: 0;
left: 0;
right: 0;
}
.package .prop_list .item span{
font-size: 1.5rem;
color: #fff;
position: absolute;
bottom: 0;
right: 0;
}
.package .prop_list .lock:after{
display: block;
content:"x";
font-size: 4rem;
color: #ff9900;
text-align: center;
line-height: 100%;
height: 4rem;
width: 4rem;
}

我的背包页面CSS样式

4.种植园道具的配置参数

经过了充值以后, 用户就可以有对应的余额进行购买商品, 而对于商品中的果树, 道具等使用用户信息, 我们可以理解为 配置参数, 这些配置参数与以往的dev.py里面填写的项目配置信息不也一样, 这些参数是业务相关的, 在运营过程中随时可能发生变化, 而dev.py中的配置信息, 则在项目上线以后基本不会发生变化.

所以需要在实现商品购买以后, 还需要把参数保存到数据库中.

为参数信息设计表结构,orchard/models.py代码:

class Setting(BaseModel):
"""参数信息"""
__tablename__ = "mf_orchard_setting"
title=db.Column(db.String(255), comment="提示文本")
value=db.Column(db.String(255), comment="数值")

5.商品既可以用果子购买也可以用余额购买

修改商店中商品购买的货币信息, 模型代码:

orchard/models.py, 代码:

from application.utils.models import BaseModel,db
class Goods(BaseModel):
"""商品基本信息"""
__tablename__ = "mf_goods"
remark = db.Column(db.String(255), comment="商品描述")
price = db.Column(db.Numeric(7,2), comment="商品价格[余额]")
credit = db.Column(db.Integer, comment="商品价格[果子]")
image = db.Column(db.String(255), comment="商品图片")

6.修复socket的会话ID持续刷新的问题

修复用户在进入种植园页面和返回首页时, socket的回话ID持续刷新的问题.此处我们需要在窗口切换的时候, 不能关闭窗口和刷新页面.因此修改代码如下.

1.index.html

index.html,修改go_orchard方法的代码:

<!DOCTYPE html>
<html lang="en">
<head>
<title>首页</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta name="format-detection" content="telephone=no,email=no,date=no,address=no">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
</head>
<body>
<div class="app" id="app">
<img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
<div class="bg">
<img src="../static/images/bg0.jpg">
</div>
<ul>
<li><img class="module1" @click="go_orchard" src="../static/images/image1.png"></li>
<li><img class="module2" @click="go_home" src="../static/images/image2.png"></li>
<li><img class="module3" src="../static/images/image3.png"></li>
<li><img class="module4" src="../static/images/image4.png"></li>
</ul>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
music_play:true, // 默认播放背景音乐
prev:{name:"",url:"",params:{}}, // 上一页状态
current:{name:"index",url:"index.html","params":{}}, // 下一页状态
}
},
watch:{
music_play(){
if(this.music_play){
this.game.play_music("../static/mp3/bg1.mp3");
}else{
this.game.stop_music();
}
}
},
created(){
this.app_listener();
this.check_user_login();
},
methods:{
app_listener(){
// 使用appintenr监听并使用appParam接收URLScheme的参数
// 收集操作保存起来,并跳转到注册页面.
// 注册frame中, 用户注册成功以后,记录邀请信息.
api.addEventListener({
name:'appintent' // 当前事件监听必须是唯一的,整个APP中只能编写一次,否则冲突导致监听无效
},(ret,err)=>{
var appParam = ret.appParam;
this.game.print(typeof appParam); // {"uid":"15"}
// 保存URLScheme参数到本地
this.game.fsave(appParam);
// 跳转到注册页面
this.game.goWin("user","register.html", this.current);
});
},
check_user_login(){
let token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this, token, (new_access_token)=>{
if(new_access_token.errno == 1005){
this.game.save({"access_token":""});
this.game.fremove("access_token");
}
});
},
go_home(){
if(this.game.get("access_token") || this.game.fget("access_token")){
this.game.goWin("user","user.html", this.current);
}else{
this.game.goWin("user","login.html", this.current);
}
},
go_orchard(){
if(this.game.get("access_token") || this.game.fget("access_token")){
this.game.goWin("orchard","orchard.html", this.current,reload=false);
}else{
this.game.goWin("user","login.html", this.current);
}
}
}
})
}
</script>
</body>
</html>

index.html修改go_orchard方法

2.orchard.html

修改orchard.html的go_index方法代码:

<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard" id="app">
<img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
<div class="orchard-bg">
<img src="../static/images/bg2.png">
<img class="board_bg2" src="../static/images/board_bg2.png">
</div>
<img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
<div class="header">
<div class="info" @click="go_home">
<div class="avatar">
<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
<img class="user_avatar" src="../static/images/avatar.png" alt="">
<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
</div>
<p class="user_name">好听的昵称</p>
</div>
<div class="wallet">
<div class="balance" @click="user_recharge">
<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
<p class="num">{{money}}</p>
</div>
<div class="balance">
<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
<p class="num">99,999.00</p>
</div>
</div>
<div class="menu-list">
<div class="menu">
<img src="../static/images/menu1.png" alt="">
排行榜
</div>
<div class="menu">
<img src="../static/images/menu2.png" alt="">
签到有礼
</div>
<div class="menu" @click="go_orchard_shop">
<img src="../static/images/menu3.png" alt="">
道具商城
</div>
<div class="menu">
<img src="../static/images/menu4.png" alt="">
邮件中心
</div>
</div>
</div>
<div class="footer" >
<ul class="menu-list">
<li class="menu">新手</li>
<li class="menu" @click="go_my_package">背包</li>
<li class="menu-center" @click="go_orchard_shop">商店</li>
<li class="menu">消息</li>
<li class="menu">好友</li>
</ul>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
music_play:true,
namespace: '/mofang',
token:"",
money:"",
socket: null,
recharge_list: ['10','20','50','100','200','500','1000'],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
created(){
this.game.goFrame("orchard","my_orchard.html", this.current,{
x: 0,
y: 180,
w: 'auto',
h: 410,
},null);
this.checkout();
this.money = this.game.fget("money")
},
methods:{
user_recharge(){
// 发起充值请求
api.actionSheet({
title: '余额充值',
cancelTitle: '取消',
buttons: this.recharge_list
}, (ret, err)=>{
if( ret ){
if(ret.buttonIndex <= this.recharge_list.length){
// 充值金额
money = this.recharge_list[ret.buttonIndex-1];
// 调用支付宝充值
this.create_recharge(money);
}
}else{ }
}); },
create_recharge(money){
// 获取历史信息记录
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this, token, (new_access_token)=>{
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Recharge.create",
"params": {
"money": money,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
// 前往支付宝
var aliPayPlus = api.require('aliPayPlus');
aliPayPlus.payOrder({
orderInfo: response.data.result.order_string,
sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false
}, (ret, err)=>{
pay_result = {
9000:"支付成功",
8000:"正在处理中",
4000:"订单支付失败",
5000:"重复请求",
6001:"取消支付",
6002:"网络连接出错",
6004:"支付结果未知",
}
api.alert({
title: '支付结果',
msg: pay_result[ret.code],
buttons: ['确定']
});
// 通知服务端, 修改充值结果
this.return_recharge(response.data.result.order_number,token);
});
}else{
this.game.print(response.data);
}
}).catch(error=>{
// 网络等异常
this.game.print(error);
});
})
},
return_recharge(out_trade_number,token){
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Recharge.return",
"params": {
"out_trade_number": out_trade_number,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
this.money = response.data.result.money.toFixed(2);
}
})
},
checkout(){
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this,token,(new_access_token)=>{
this.connect();
});
},
connect(){
// socket连接
this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
this.socket.on('connect', ()=>{
this.game.print("开始连接服务端");
});
},
go_index(){
this.game.goWin("root");
},
go_friends(){
this.game.goFrame("friends","friends.html",this.current);
this.game.goFrame("friend_list","friend_list.html",this.current,{
x: 0,
y: 190,
w: 'auto',
h: 'auto',
},null,true);
},
go_home(){
this.game.goWin("user","user.html", this.current);
},
go_orchard_shop(){
// 种植园商店
this.game.goFrame("orchard_shop","shop.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
});
},
go_my_package(){
// 我的背包
this.game.goFrame("package","package.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
});
},
}
});
}
</script>
</body>
</html>

orchard.html修改go_index方法

3.main.js

main.js中修改goWin方法,增加reload参数

goWin(name,url,pageParam,reload=true){
// 新建窗口
api.openWin({
name: name, // 自定义窗口名称
bounces: false, // 窗口是否上下拉动
reload: reload, // 如果页面已经在之前被打开了,是否要重新加载当前窗口中的页面
useWKWebView:true,
historyGestureEnabled:true,
url: url, // 窗口创建时展示的html页面的本地路径[相对于当前代码所在文件的路径]
animation:{ // 打开新建窗口时的过渡动画效果
type: "push", //动画类型(详见动画类型常量)
subType: "from_right", //动画子类型(详见动画子类型常量)
duration:300 //动画过渡时间,默认300毫秒
},
pageParam: pageParam // 传递给下一个窗口使用的参数.将来可以在新窗口中通过 api.pageParam.name 获取
});
}

2.道具购买

1.在商城点击商品触发购买buy_prop方法

shop.html中发起购买通知, 获取购买的道具ID和数量,代码:

<!DOCTYPE html>
<html>
<head>
<title>商店</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
</head>
<body>
<div class="app frame avatar update_nickname add_friend shop" id="app">
<div class="box">
<p class="title">商店</p>
<img class="close" @click="close_frame" src="../static/images/close_btn1.png" alt="">
<div class="friends_list shop_list">
<div class="item" @click="buy_prop(goods.id)" v-for="goods in goods_list">
<div class="avatar shop_item">
<img :src="settings.static_url+goods.image" alt="">
</div>
<div class="info">
<p class="username">{{goods.name}}</p>
<p class="time">{{goods.remark}}</p>
</div>
<div class="status">{{goods.price}}</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
user_id: "", // 当前登陆用户Id
goods_list:[], // 商品列表
page: 1,
limit: 10,
is_send_ajax:false,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"shop.html",params:{}},
}
},
created(){
this.user_id = this.game.get("id") || this.game.fget("id");
this.get_goods_list();
},
methods:{
close_frame(){
this.game.outFrame("orchard_shop");
},
get_goods_list(){
if(this.is_send_ajax){
return ;
}
// 通过请求获取当前用户的好友列表
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this, token, (new_access_token)=>{
this.is_send_ajax = true;
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Orchard.goods.list",
"params": {
"page": this.page,
"limit": this.limit,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
if(this.page+1 == response.data.result.pages){
this.is_send_ajax = true;
}else{
this.is_send_ajax = false;
this.page+=1;
}
if(this.page>1){
api.refreshHeaderLoadDone();
}
this.goods_list = response.data.result.goods_list.concat(this.goods_list);
}else if(parseInt(response.data.result.errno) == 1008){
this.friends = [];
}else{
this.game.print(response.data);
}
}).catch(error=>{
// 网络等异常
this.game.print(error);
});
})
},
buy_prop(prop_id){
// 购买商品道具
// 让用户选择购买的数量
api.prompt({
text: 1,
title:"请输入购买数量",
type: "number",
buttons: ['确定', '取消']
}, (ret, err)=>{
if(ret.buttonIndex == 1){
// 通过通知告知socket进行商品购买
api.sendEvent({
name: 'buy_prop',
extra: {
"pid": prop_id,
"num": ret.text
}
});
}
});
}
}
});
}
</script>
</body>
</html>

shop.html发起购买通知请求

2.种植园主页面监听商城页面购买道具的方法

在种植园主页面orchard.html中通过监听获取购买道具的通知, 并通过socket发起请求服务端进行购买, 代码:

<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/jAs/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard" id="app">
<img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
<div class="orchard-bg">
<img src="../static/images/bg2.png">
<img class="board_bg2" src="../static/images/board_bg2.png">
</div>
<img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
<div class="header">
<div class="info" @click="go_home">
<div class="avatar">
<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
<img class="user_avatar" src="../static/images/avatar.png" alt="">
<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
</div>
<p class="user_name">好听的昵称</p>
</div>
<div class="wallet">
<div class="balance" @click="user_recharge">
<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
<p class="num">{{money}}</p>
</div>
<div class="balance">
<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
<p class="num">99,999.00</p>
</div>
</div>
<div class="menu-list">
<div class="menu">
<img src="../static/images/menu1.png" alt="">
排行榜
</div>
<div class="menu">
<img src="../static/images/menu2.png" alt="">
签到有礼
</div>
<div class="menu" @click="go_orchard_shop">
<img src="../static/images/menu3.png" alt="">
道具商城
</div>
<div class="menu">
<img src="../static/images/menu4.png" alt="">
邮件中心
</div>
</div>
</div>
<div class="footer" >
<ul class="menu-list">
<li class="menu">新手</li>
<li class="menu" @click="go_my_package">背包</li>
<li class="menu-center" @click="go_orchard_shop">商店</li>
<li class="menu">消息</li>
<li class="menu">好友</li>
</ul>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
music_play:true,
namespace: '/mofang',
token:"",
money:"",
socket: null,
recharge_list: ['10','20','50','100','200','500','1000'],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
created(){
this.game.goFrame("orchard","my_orchard.html", this.current,{
x: 0,
y: 180,
w: 'auto',
h: 410,
},null);
this.checkout();
this.money = this.game.fget("money");
this.buy_prop();
},
methods:{
user_recharge(){
// 发起充值请求
api.actionSheet({
title: '余额充值',
cancelTitle: '取消',
buttons: this.recharge_list
}, (ret, err)=>{
if( ret ){
if(ret.buttonIndex <= this.recharge_list.length){
// 充值金额
money = this.recharge_list[ret.buttonIndex-1];
// 调用支付宝充值
this.create_recharge(money);
}
}else{ }
}); },
create_recharge(money){
// 获取历史信息记录
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this, token, (new_access_token)=>{
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Recharge.create",
"params": {
"money": money,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
// 前往支付宝
var aliPayPlus = api.require('aliPayPlus');
aliPayPlus.payOrder({
orderInfo: response.data.result.order_string,
sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false
}, (ret, err)=>{
pay_result = {
9000:"支付成功",
8000:"正在处理中",
4000:"订单支付失败",
5000:"重复请求",
6001:"取消支付",
6002:"网络连接出错",
6004:"支付结果未知",
}
api.alert({
title: '支付结果',
msg: pay_result[ret.code],
buttons: ['确定']
});
// 通知服务端, 修改充值结果
this.return_recharge(response.data.result.order_number,token);
});
}else{
this.game.print(response.data);
}
}).catch(error=>{
// 网络等异常
this.game.print(error);
});
})
},
return_recharge(out_trade_number,token){
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Recharge.return",
"params": {
"out_trade_number": out_trade_number,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
this.money = response.data.result.money.toFixed(2);
}
})
},
checkout(){
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this,token,(new_access_token)=>{
this.connect();
});
},
connect(){
// socket连接
this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
this.socket.on('connect', ()=>{
this.game.print("开始连接服务端");
var id = this.game.fget("id");
this.socket.emit("login",{"uid":id});
});
},
go_index(){
this.game.goWin("root");
},
go_friends(){
this.game.goFrame("friends","friends.html",this.current);
this.game.goFrame("friend_list","friend_list.html",this.current,{
x: 0,
y: 190,
w: 'auto',
h: 'auto',
},null,true);
},
go_home(){
this.game.goWin("user","user.html", this.current);
},
go_orchard_shop(){
// 种植园商店
this.game.goFrame("orchard_shop","shop.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
});
},
go_my_package(){
// 我的背包
this.game.goFrame("package","package.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
});
},
buy_prop(){
api.addEventListener({
name: 'buy_prop'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit("user_buy_prop",ret.value);
}
});
},
}
});
}
</script>
</body>
</html>

orchard.html监听shop.html页面buy_prop方法

3.服务端socket监听购买道具事件

服务端socket监听购买道具事件, orchard/socket.py, 代码:

from application import socketio
from flask import request
from application.apps.users.models import User
from flask_socketio import join_room, leave_room
from application import mongo
from .models import Goods
from status import APIStatus as status
from message import ErrorMessage as errmsg # 断开socket通信
@socketio.on("disconnect", namespace="/mofang")
def user_disconnect():
print("用户%s退出了种植园" % request.sid ) @socketio.on("login", namespace="/mofang")
def user_login(data):
# 分配房间
room = data["uid"]
join_room(room)
# 保存当前用户和sid的绑定关系
# 判断当前用户是否在mongo中有记录
query = {
"_id": data["uid"]
}
ret = mongo.db.user_info_list.find_one(query)
if ret:
mongo.db.user_info_list.update_one(query,{"$set":{"sid": request.sid}})
else:
mongo.db.user_info_list.insert_one({
"_id": data["uid"],
"sid": request.sid,
})
socketio.emit("login_response", {"errno":status.CODE_OK,"errmsg":errmsg.ok}, namespace="/mofang", room=room)


@socketio.on("user_buy_prop", namespace="/mofang")
def user_buy_prop(data):
"""用户购买道具"""
room = request.sid
# 从mongo中获取当前用户信息 # 1.获取当前sid对应的mongo存储的字典:包括_id,sid,prop_list
user_info = mongo.db.user_info_list.find_one({"sid":request.sid})
# 2.根据mongo存储的字典get取键获取当前用户id
user = User.query.get(user_info.get("_id"))
# 3.判断当前用户是否存在
if user is None:
socketio.emit("user_buy_prop_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room)
return # 从mysql中获取商品价格 # 4.通过商品id查询出当前商品model对象
prop = Goods.query.get(data["pid"])
# 5.判断用户余额是否充足
if float(user.money) < float(prop.price) * int(data["num"]):
socketio.emit("user_buy_prop_response", {"errno":status.CODE_NO_MONEY,"errmsg":errmsg.money_no_enough}, namespace="/mofang", room=room)
return # 从mongo中获取用户列表信息,提取购买的商品数量进行累加和余额
query = {"sid": request.sid}
if user_info.get("prop_list") is None: # 别忘了,user_info是mongo字典
"""此前没有购买任何道具"""
message = {"$set":{"prop_list":{"prop_%s" % prop.id:int(data["num"])}}}
mongo.db.user_info_list.update_one(query,message)
else:
"""此前有购买了道具"""
prop_list = user_info.get("prop_list") # 道具列表
if ("prop_%s" % prop.id) in prop_list:
"""如果再次同一款道具"""
prop_list[("prop_%s" % prop.id)] = prop_list[("prop_%s" % prop.id)] + int(data["num"])
else:
"""此前没有购买过这种道具"""
prop_list[("prop_%s" % prop.id)] = int(data["num"]) mongo.db.user_info_list.update_one(query, {"$set":{"prop_list":prop_list}}) socketio.emit("user_buy_prop_response", {"errno":status.CODE_OK,"errmsg":errmsg.ok}, namespace="/mofang", room=room)

4.种植园道具购买流程图

day115:MoFang:种植园我的背包&种植园道具购买的更多相关文章

  1. day116:MoFang:显示背包解锁/未解锁格子数&显示背包的道具物品&背包解锁

    目录 1.显示背包的已解锁/未解锁格子数 2.显示背包中的道具物品 3.用户购买道具的时候,判断背包存储是否达到上限 4.道具也可以使用积分购买 5.在商城界面根据金额/积分显示不同商品 6.背包解锁 ...

  2. Android打地鼠游戏源码带道具购买的Android游戏开发

    这是一款基于安卓的打地鼠游戏,界面简洁,有level模式打地鼠和无尽模式打地鼠两种游戏模式,并可以通过商店使用金币进行道具的购买,道具可以让你更容易通关:同时金币可以在游戏通关的时候获取.工程中有较为 ...

  3. day112:MoFang:种植园使用websocket代替http&服务端基于flask-socketio提供服务&服务端响应信息&种植园页面显示初始化

    目录 1.种植园使用websocket代替http 2.服务端基于socket提供服务 3.服务端响应信息 4.种植园页面展示 1.种植园使用websocket代替http 我们需要完成的种植园,是一 ...

  4. day119:MoFang:宠物的状态改动&宠物粮道具的使用&宠物死亡处理

    目录 1.宠物的状态改动 2.宠物粮道具的使用 3.宠物死亡处理 1.宠物的状态改动 1.在setting表中为每个宠物配置生命周期时间 因为宠物有多个,每个宠物会有不同的初始生命的饥饿时间,所以我们 ...

  5. day121:MoFang:植物的状态改动(幼苗→成长期)&植物的浇水功能

    目录 1.当果树种植以后在celery的异步任务中调整浇水的状态 2.客户端通过倒计时判断时间,显示浇水道具 3.客户端判断当前种植物状态控制图标的显示和隐藏 4.当用户单击浇水图标, 则根据当前果树 ...

  6. 手机游戏运营主要的指标是什么? 7天活跃, 14天活跃 ARPU ?如何提升游戏 app 的虚拟道具的收入?

    数据采集越细,手段越丰富,所获得的数据也就更加详实,虽然手机游戏没有网游那么复杂,但也需要数据化运营,而且是必要的,是优化游戏收入的关键,大家最主要关心的是下面三类数据的指标 1. 用户数量首先,在移 ...

  7. [置顶] mmog游戏开发之业务篇

    这周不是很忙,因为我们的游戏开发了近一年,由于公司的业务调整,在游戏开第二服的时候,老板果断的把项目停到了. 感觉超级的不爽啊.因为这个游戏项目像我的孩子一样和我一样成长,里边的大概的业务逻辑都是偶实 ...

  8. Java stream的常见用法

    不讲原理,只说用法. 1,集合遍历 public class StreamTest { public static void main(String[] args) { //1 遍历 List< ...

  9. Q&As:1.cocos2d-html5如何获得鼠标划过事件

    不喜欢按部就班学东西,感觉各种框架各种技术就应该是拿到手用的,这应该是导致我现在学了这么多却没一样精通的缘故吧. 发现自己喜欢在QQ群回答一些菜鸟的问题,就算自己不清楚也会乐意看代码帮助解决╮(╯_╰ ...

  10. 第05组 Alpha冲刺(2/4)

    第05组 Alpha冲刺(2/4) 队名:天码行空 组长博客连接 作业博客连接 团队燃尽图(共享): GitHub当日代码/文档签入记录展示(共享): 组员情况: 组员1:卢欢(组长) 过去两天完成了 ...

随机推荐

  1. MAC读写模式自动挂载硬盘/不自动挂载硬盘

    一.卸载硬盘 sudo umount /dev/disk1s1 自己从磁盘工具获取设备ID 或使用终端命令:diskutil list 来获取 二.新建文件夹以供挂载,位子自选 sudo mkdir ...

  2. 页面与java后台之 上传文件与服务器加载

    添加相关依赖包commons-fileupload等: 页面(注:编码enctype="multipart/form-data"   文件按钮属性multiple) java    ...

  3. 第12组 Beta冲刺 (4/5)

    1.1基本情况 ·队名:美少女战士 ·组长博客:https://www.cnblogs.com/yaningscnblogs/p/14016973.html ·作业博客:https://edu.cnb ...

  4. STL练习-ACboy needs your help again!

      ACboy was kidnapped!! he miss his mother very much and is very scare now.You can't image how dark ...

  5. logic 运算符

  6. rust 条件编译 Debug Release

    #[cfg(debug_assertions)] macro_rules! debug { () => (std::println!()); ($($arg:tt)*) => ({ pri ...

  7. elasticsearch开发学习及踩坑实录

    1.elasticsearch7.+需要jdk11 / elasticsearch6.+需要jdk8 , 如果是Java开发的同学本地开发使用jdk8 , 可以下载一个解压版的jdk11 , 然后修改 ...

  8. VS 2022创建ATL组件 (C++)

    https://www.cnblogs.com/chechen/p/8119018.html 步骤如下: 1.新建ATL项目 打开Visual Studio 2022 新建ATL项目 2.添加接口类. ...

  9. 2020.11.24 typeScript命名空间

    命名空间:定义了标识符的可见范围,一个标识符可以在多个命名空间中定义,它在不同命名空间的含义是互不相干的.在一个新的命名空间可以定义任何新的标识符,它不会与已有的任何标识符发生冲突. 使用: 这个时候 ...

  10. MQ异常断开

    ActiveMQ:No operations allowed after statement closed问题及解决办法   ActiveMQ版本:5.5.1 现象: 系统现象:部分消息发送失败,失败 ...