POJ1269 Intersecting Lines[线段相交 交点]
| Time Limit: 1000MS | Memory Limit: 10000K | |
| Total Submissions: 15145 | Accepted: 6640 |
Description
Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000.
Input
Output
Sample Input
5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5
Sample Output
INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT
Source
呵呵 这种裸题...
#include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <cmath>
#include <vector>
using namespace std;
typedef long long ll;
const double eps=1e-;
inline int read(){
char c=getchar();int x=,f=;
while(c<''||c>''){if(c=='-')f=-; c=getchar();}
while(c>=''&&c<=''){x=x*+c-''; c=getchar();}
return x*f;
}
inline int sgn(double x){
if(abs(x)<eps) return ;
else return x<?-:;
}
struct Vector{
double x,y;
Vector(double a=,double b=):x(a),y(b){}
bool operator <(const Vector &a)const{
return x<a.x||(x==a.x&&y<a.y);
}
void print(){
printf("%lf %lf\n",x,y);
}
};
typedef Vector Point;
Vector operator +(Vector a,Vector b){return Vector(a.x+b.x,a.y+b.y);}
Vector operator -(Vector a,Vector b){return Vector(a.x-b.x,a.y-b.y);}
Vector operator *(Vector a,double b){return Vector(a.x*b,a.y*b);}
Vector operator /(Vector a,double b){return Vector(a.x/b,a.y/b);}
bool operator ==(Vector a,Vector b){return sgn(a.x-b.x)==&&sgn(a.y-b.y)==;} double Cross(Vector a,Vector b){
return a.x*b.y-a.y*b.x;
}
double Dot(Vector a,Vector b){
return a.x*b.x+a.y*b.y;
}
double DisPP(Point a,Point b){
Point t=a-b;
return sqrt(t.x*t.x+t.y*t.y);
}
struct Line{
Point s,t;
Line(){}
Line(Point p,Point v):s(p),t(v){}
};
bool isLSI(Line l1,Line l2){
Vector v=l1.t-l1.s,u=l2.s-l1.s,w=l2.t-l1.s;
return sgn(Cross(v,u))!=sgn(Cross(v,w));
}
bool isSSI(Line l1,Line l2){
return isLSI(l1,l2)&&isLSI(l2,l1);
}
Point LI(Line a,Line b){
Vector v=a.s-b.s,v1=a.t-a.s,v2=b.t-b.s;
double t=Cross(v2,v)/Cross(v1,v2);
return a.s+v1*t;
}
double x,y,x2,y2;
Line l1,l2;
void solve(){
if(sgn(Cross(l1.t-l1.s,l2.t-l2.s))==){
Vector v=l1.t-l1.s,u=l2.s-l1.s,w=l2.t-l1.s;
if(sgn(Cross(v,u))==&&sgn(Cross(v,w))==) puts("LINE");
else puts("NONE");
}else{
Point p=LI(l1,l2);
printf("POINT %.2f %.2f\n",p.x,p.y);
}
}
int main(int argc, const char * argv[]) {
int T=read();
puts("INTERSECTING LINES OUTPUT");
while(T--){
scanf("%lf%lf%lf%lf",&x,&y,&x2,&y2);
l1=Line(Point(x,y),Point(x2,y2));
scanf("%lf%lf%lf%lf",&x,&y,&x2,&y2);
l2=Line(Point(x,y),Point(x2,y2));
solve();
}
puts("END OF OUTPUT");
return ;
}
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