POJ 1269 Intersecting Lines(直线相交判断,求交点)
| Time Limit: 1000MS | Memory Limit: 10000K | |
| Total Submissions: 8342 | Accepted: 3789 |
Description
Your program will repeatedly read in four points that define two
lines in the x-y plane and determine how and where the lines intersect.
All numbers required by this problem will be reasonable, say between
-1000 and 1000.
Input
first line contains an integer N between 1 and 10 describing how many
pairs of lines are represented. The next N lines will each contain eight
integers. These integers represent the coordinates of four points on
the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines
represents two lines on the plane: the line through (x1,y1) and (x2,y2)
and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always
distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).
Output
should be N+2 lines of output. The first line of output should read
INTERSECTING LINES OUTPUT. There will then be one line of output for
each pair of planar lines represented by a line of input, describing how
the lines intersect: none, line, or point. If the intersection is a
point then your program should output the x and y coordinates of the
point, correct to two decimal places. The final line of output should
read "END OF OUTPUT".
Sample Input
5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5
Sample Output
INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT
Source
/************************************************************
* Author : kuangbin
* Email : kuangbin2009@126.com
* Last modified : 2013-07-14 08:54
* Filename : POJ1269IntersectingLines.cpp
* Description :
* *********************************************************/ #include <iostream>
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <queue>
#include <map>
#include <vector>
#include <set>
#include <string>
#include <math.h> using namespace std;
const double eps = 1e-;
int sgn(double x)
{
if(fabs(x) < eps)return ;
if(x < )return -;
else return ;
}
struct Point
{
double x,y;
Point(){}
Point(double _x,double _y)
{
x = _x;y = _y;
}
Point operator -(const Point &b)const
{
return Point(x - b.x,y - b.y);
}
double operator ^(const Point &b)const
{
return x*b.y - y*b.x;
}
double operator *(const Point &b)const
{
return x*b.x + y*b.y;
}
};
struct Line
{
Point s,e;
Line(){}
Line(Point _s,Point _e)
{
s = _s;e = _e;
}
pair<Point,int> operator &(const Line &b)const
{
Point res = s;
if(sgn((s-e)^(b.s-b.e)) == )
{
if(sgn((b.s-s)^(b.e-s)) == )
return make_pair(res,);//两直线重合
else return make_pair(res,);//两直线平行
}
double t = ((s-b.s)^(b.s-b.e))/((s-e)^(b.s-b.e));
res.x += (e.x - s.x)*t;
res.y += (e.y - s.y)*t;
return make_pair(res,);//有交点
}
};
int main()
{
//freopen("in.txt","r",stdin);
//freopen("out.txt","w",stdout);
int T;
scanf("%d",&T);
double x1,y1,x2,y2,x3,y3,x4,y4;
printf("INTERSECTING LINES OUTPUT\n");
while(T--)
{
scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4);
Line line1 = Line(Point(x1,y1),Point(x2,y2));
Line line2 = Line(Point(x3,y3),Point(x4,y4));
pair<Point,int> ans = line1 & line2;
if( ans.second == )printf("POINT %.2lf %.2lf\n",ans.first.x,ans.first.y);
else if(ans.second == )printf("LINE\n");
else printf("NONE\n");
}
printf("END OF OUTPUT\n"); return ;
}
POJ 1269 Intersecting Lines(直线相交判断,求交点)的更多相关文章
- poj 1269 Intersecting Lines(直线相交)
Intersecting Lines Time Limit: 1000MS Memory Limit: 10000K Total Submissions: 8637 Accepted: 391 ...
- POJ 1269 - Intersecting Lines 直线与直线相交
题意: 判断直线间位置关系: 相交,平行,重合 include <iostream> #include <cstdio> using namespace std; str ...
- POJ 1269 Intersecting Lines 直线交
不知道谁转的计算几何题集里面有这个题...标题还写的是基本线段求交... 结果题都没看就直接敲了个线段交...各种姿势WA一遍以后发现题意根本不是线段交而是直线交...白改了那个模板... 乱发文的同 ...
- POJ 1269 Intersecting Lines(判断两直线位置关系)
题目传送门:POJ 1269 Intersecting Lines Description We all know that a pair of distinct points on a plane ...
- POJ 1269 Intersecting Lines【判断直线相交】
题意:给两条直线,判断相交,重合或者平行 思路:判断重合可以用叉积,平行用斜率,其他情况即为相交. 求交点: 这里也用到叉积的原理.假设交点为p0(x0,y0).则有: (p1-p0)X(p2-p0) ...
- 判断两条直线的位置关系 POJ 1269 Intersecting Lines
两条直线可能有三种关系:1.共线 2.平行(不包括共线) 3.相交. 那给定两条直线怎么判断他们的位置关系呢.还是用到向量的叉积 例题:POJ 1269 题意:这道题是给定四个点p1, ...
- POJ 1269 Intersecting Lines (判断直线位置关系)
题目链接:POJ 1269 Problem Description We all know that a pair of distinct points on a plane defines a li ...
- poj 1269 Intersecting Lines——叉积求直线交点坐标
题目:http://poj.org/problem?id=1269 相关知识: 叉积求面积:https://www.cnblogs.com/xiexinxinlove/p/3708147.html什么 ...
- poj 1269 Intersecting Lines(判断两直线关系,并求交点坐标)
Intersecting Lines Time Limit: 1000MS Memory Limit: 10000K Total Submissions: 12421 Accepted: 55 ...
随机推荐
- MKNetworkKit: 网络处理又一利器
没有认识MK之前,即便ASI已经不再更新,也没有启用ASI.因为ASI对于网络的处理更偏向于底层,适合针对各种情形的扩展. 但是,今天我要开始使用 MKNetworkKit了,项目在github上,使 ...
- web服务器的相关资料 ngix
OpenResty:官方网站 http://openresty.org/cn/index.html 利用nginx+lua+memcache实现灰度发布 http://www.cnblogs.com ...
- 20160123.CCPP详解体系(0002天)
程序片段(01):字符.c 内容概要: 转义字符 #define _CRT_SECURE_NO_WARNINGS #include <stdlib.h> #include <stdi ...
- 查看Linux下端口占用情况的命令
在使用Linux系统的过程中,有时候会遇到端口被占用而导致服务无法启动的情况.比如HTTP使用80端口,但当启动Apache时,却发现此端口正在使用. 这种情况大多数是由于软件冲突.或者默认端口设置不 ...
- 【转】Linux设备驱动之I/O端口与I/O内存
原文网址:http://www.cnblogs.com/geneil/archive/2011/12/08/2281367.html 一.统一编址与独立编址 该部分来自于:http://blog.ch ...
- OpenGL学习之路(三)
1 引子 这些天公司一次次的软件发布节点忙的博主不可开交,另外还有其它的一些事也占用了很多时间.现在坐在电脑前,在很安静的环境下,与大家分享自己的OpenGL学习笔记和理解心得,感到格外舒服.这让我回 ...
- 【转】JavaSript模块规范 - AMD规范与CMD规范介绍
JavaSript模块化 在了解AMD,CMD规范前,还是需要先来简单地了解下什么是模块化,模块化开发? 模块化是指在解决某一个复杂问题或者一系列的杂糅问题时,依照一种分类的思维把问题 ...
- K2 Blackpearl开发技术要点(Part2)
转:http://www.cnblogs.com/dannyli/archive/2012/09/14/2685282.html K2 Blackpearl开发技术要点(Part2)
- Nodepad++ tab改成4个空格
设置-首选项-选项卡设置-使用空格替换
- 将a、b的值进行交换,并且不使用任何中间变量
方法1:用异或语句 a = a^b; b = a^b; a = a^b; 注:按位异或运算符^是双目运算符,其功能是参与运算的两数各对应的二进制位相异或,当对应的二进制相异时,结果为1.参与运算数仍以 ...