题目链接:

https://vjudge.net/problem/POJ-3009

题目描述:

On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.

Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.


Fig. 1: Example of board (S: start, G: goal)

The movement of the stone obeys the following rules:

  • At the beginning, the stone stands still at the start square.
  • The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
  • When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
  • Once thrown, the stone keeps moving to the same direction until one of the following occurs:
    • The stone hits a block (Fig. 2(b), (c)).

      • The stone stops at the square next to the block it hit.
      • The block disappears.
    • The stone gets out of the board.
      • The game ends in failure.
    • The stone reaches the goal square.
      • The stone stops there and the game ends in success.
  • You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.


Fig. 2: Stone movements

Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.

With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).


Fig. 3: The solution for Fig. D-1 and the final board configuration

Input

The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.

Each dataset is formatted as follows.

the width(=w) and the height(=h) of the board 
First row of the board 
... 
h-th row of the board

The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.

Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.

0 vacant square
1 block
2 start position
3 goal position

The dataset for Fig. D-1 is as follows:

6 6 
1 0 0 2 1 0 
1 1 0 0 0 0 
0 0 0 0 0 3 
0 0 0 0 0 0 
1 0 0 0 0 1 
0 1 1 1 1 1

Output

For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.

Sample Input

2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0

Sample Output

1
4
-1
4
10
-1 题意描述
给出棋盘,从起始位置到目标位置,如果能够到达,输出最短步数,不能到达输出-1
解题思路:
用DFS进行搜索,搜索时注意先判断是否可以击打,也就是该方向上至少存在一个空地,可以,则模拟向该方向行进,先判断是否走到目的地,如果走到,直接返回,否则看是否在走出边界
之前碰到一块砖,碰到则可以向砖之前的这一块空地上继续向下搜索。四个方向,挨个搜索即可。
代码实现:
#include<stdio.h>
#include<string.h>
int map[][];
int r,c,ex,ey,ans,sx,sy; void dfs(int x,int y,int s); int main()
{
int i,j;
while(scanf("%d%d",&c,&r), c+r != )
{
memset(map,,sizeof(map));
for(i=;i<=r;++i)
for(j=;j<=c;++j){
scanf("%d",&map[i][j]);
if(map[i][j]==){
sx=i;sy=j;
map[i][j]=;
}
if(map[i][j]==){
ex=i;ey=j;
map[i][j]=;
}
} ans=;
dfs(sx,sy,); if(ans==)
printf("-1\n");
else
printf("%d\n",ans);
}
return ;
}
void dfs(int x,int y,int s)
{
if(s > )
return; int tx,ty;
//up
tx=x-;
ty=y;
if(!map[tx][ty])
{
for(;tx>=;tx--)
{
if(tx==ex && ty==ey)
{
if(s < ans)
ans=s;
return;
}
if(map[tx][ty])
break;
}
if(map[tx][ty])
{
map[tx][ty]=;
dfs(tx+,ty,s+); map[tx][ty]=;
}
}
//right
tx=x;
ty=y+;
if(!map[tx][ty])
{
for(;ty<=c;ty++)
{
if(tx==ex && ty==ey)
{
if(s < ans)
ans=s;
return;
}
if(map[tx][ty])
break;
}
if(map[tx][ty])
{
map[tx][ty]=;
dfs(tx,ty-,s+); map[tx][ty]=;
}
}
//down
tx=x+;
ty=y;
if(!map[tx][ty])
{
for(;tx<=r;tx++)
{
if(tx==ex && ty==ey)
{
if(s < ans)
ans=s;
return;
}
if(map[tx][ty])
break;
}
if(map[tx][ty])
{
map[tx][ty]=;
dfs(tx-,ty,s+); map[tx][ty]=;
}
}
//left
tx=x;
ty=y-;
if(!map[tx][ty])
{
for(;ty>=;ty--)
{
if(tx==ex && ty==ey)
{
if(s < ans)
ans=s;
return;
}
if(map[tx][ty])
break;
}
if(map[tx][ty])
{
map[tx][ty]=;
dfs(tx,ty+,s+); map[tx][ty]=;
}
}
}

易错分析:

注意起步时步数为1

注意超出边界和走到目的地的情况与碰到砖块处理

Curling 2.0(DFS简单题)的更多相关文章

  1. 【POJ】3009 Curling 2.0 ——DFS

    Curling 2.0 Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 11432   Accepted: 4831 Desc ...

  2. POJ3009——Curling 2.0(DFS)

    Curling 2.0 DescriptionOn Planet MM-21, after their Olympic games this year, curling is getting popu ...

  3. Curling 2.0(dfs回溯)

    Curling 2.0 Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 15567   Accepted: 6434 Desc ...

  4. POJ3009 Curling 2.0(DFS)

    迷宫问题求最短路. 略有不同的是假设不碰到石头的话会沿着一个方向一直前进,出界就算输了.碰到石头,前方石头会消失,冰壶停在原地. 把这个当作状态的转移. DFS能够求出其最小操作数. #include ...

  5. Curling 2.0(dfs)

    Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 8795   Accepted: 3692 Description On Pl ...

  6. POJ 3009 Curling 2.0(DFS + 模拟)

    题目链接:http://poj.org/problem?id=3009 题意: 题目很复杂,直接抽象化解释了.给你一个w * h的矩形格子,其中有包含一个数字“2”和一个数字“3”,剩下的格子由“0” ...

  7. LeetCode Generate Parentheses 构造括号串(DFS简单题)

    题意: 产生n对合法括号的所有组合,用vector<string>返回. 思路: 递归和迭代都可以产生.复杂度都可以为O(2n*合法的括号组合数),即每次产生出的括号序列都保证是合法的. ...

  8. HDU1241&POJ2386 dfs简单题

    2道题目都差不多,就是问和相邻所有点都有相同数据相连的作为一个联通快,问有多少个连通块 因为最近对搜索题目很是畏惧,总是需要看别人代码才能上手,就先拿这两道简单的dfs题目来练练手,顺便理一理dfs的 ...

  9. test1.A[【dfs简单题】

    Test1.A Time Limit: 1000ms   Memory limit: 65536K  有疑问?点这里^_^ 题目描述 sdut 2274:http://acm.sdut.edu.cn/ ...

随机推荐

  1. ios 百度地图,火星坐标,地球坐标互转

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 3 ...

  2. node.js second day

    create global link 使用全局模式安装的包不能直接通过require使用,但是nmp提供了一个 nmp link ,这个可以打破限制 $ nmp link [express] ./no ...

  3. C# 子线程调用主线程窗体的解决方法

    摘自其他人博客,自己试过确实解决问题.(如在自己定义的线程里面给textbox赋值) 由于Windows窗体控件本质上不是线程安全的.因此如果有两个或多个线程适度操作某一控件的状态(set value ...

  4. AEAI Portal 权限体系说明

    1.概述 在数通畅联的产品体系中,AEAI Portal毫无疑问的占据了很重要的地位,在这里我们将通过参考Portal样例,讲述一下AEAI Portal权限体系的控制方法.在Portal使用过程中, ...

  5. Python中super()的用法

    参考链接:https://www.cnblogs.com/shengulong/p/7892266.html super 是用来解决多重继承问题的,直接用类名调用父类方法在使用单继承的时候没问题,但是 ...

  6. word2vec的原理(一)

    最近上了公司的新员工基础培训课,又对NLP重新产生的兴趣.NLP的第一步大家知道的就是不停的写正则,那个以前学的还可以就不看了.接着就是我们在把NLP的词料在传入神经网络之前的一个预处理,最经典的就是 ...

  7. cmd下【java监视和管理控制台】

    不需要安装插件,只要jmeter的运行环境配置好就可以了:打开这个小工具的步骤很简单,如果你已经配置好了Jmeter运行的环境,那么你也就不用去做其他的配置,直接 点击:开始——>运行——> ...

  8. zookeeper的命令使用

    这篇是接着上篇zookeeper集群做的,所以有不熟悉的可以返回看下zookeeper集群的相关内容. 这里是相关的命名行使用方法: 基本命令用法 连接server zkCli.sh -server ...

  9. java分模块项目在idea中使用maven打包失败(ps:maven常用到的命令)

    一.分模块项目打包失败 情况:项目是分模块创建的,一些公共的方法是单独的一个模块common,其他模块依赖于此模块,poom依赖已经添加了,项目可以正常运行,但使用maven打包时出现了问题:找不到依 ...

  10. 无图形界面安装CentOS

    有些插在ATCA中的x86刀片虽然是提供了Micro HDMI显示接口的,但是可能由于厂家出于节省成本的考量,没有给板卡配备显卡,那么在无图形界面下安装系统,就成为一个运维人员应知的一件事情.这里我们 ...