BNU 4260 ——Trick or Treat——————【三分求抛物线顶点】
None
Graph Theory
2-SAT
Articulation/Bridge/Biconnected Component
Cycles/Topological Sorting/Strongly Connected Component
Shortest Path
Bellman Ford
Dijkstra/Floyd Warshall
Euler Trail/Circuit
Heavy-Light Decomposition
Minimum Spanning Tree
Stable Marriage Problem
Trees
Directed Minimum Spanning Tree
Flow/Matching
Graph Matching
Bipartite Matching
Hopcroft–Karp Bipartite Matching
Weighted Bipartite Matching/Hungarian Algorithm
Flow
Max Flow/Min Cut
Min Cost Max Flow
DFS-like
Backtracking with Pruning/Branch and Bound
Basic Recursion
IDA* Search
Parsing/Grammar
Breadth First Search/Depth First Search
Advanced Search Techniques
Binary Search/Bisection
Ternary Search
Geometry
Basic Geometry
Computational Geometry
Convex Hull
Pick's Theorem
Game Theory
Green Hackenbush/Colon Principle/Fusion Principle
Nim
Sprague-Grundy Number
Matrix
Gaussian Elimination
Matrix Exponentiation
Data Structures
Basic Data Structures
Binary Indexed Tree
Binary Search Tree
Hashing
Orthogonal Range Search
Range Minimum Query/Lowest Common Ancestor
Segment Tree/Interval Tree
Trie Tree
Sorting
Disjoint Set
String
Aho Corasick
Knuth-Morris-Pratt
Suffix Array/Suffix Tree
Math
Basic Math
Big Integer Arithmetic
Number Theory
Chinese Remainder Theorem
Extended Euclid
Inclusion/Exclusion
Modular Arithmetic
Combinatorics
Group Theory/Burnside's lemma
Counting
Probability/Expected Value
Others
Tricky
Hardest
Unusual
Brute Force
Implementation
Constructive Algorithms
Two Pointer
Bitmask
Beginner
Discrete Logarithm/Shank's Baby-step Giant-step Algorithm
Greedy
Divide and Conquer
Dynamic Programming
Tag it!
Johnny and his friends have decided to spend Halloween night doing the usual candy collection from the households of their village. As the village is too big for a single group to collect the candy from all houses sequentially, Johnny and his friends have decided to split up so that each of them goes to a different house, collects the candy (or wreaks havoc if the residents don't give out candy), and returns to a meeting point arranged in advance.
There are n houses in the village, the positions of which can be identified with their Cartesian coordinates on the Euclidean plane. Johnny's gang is also made up of n people (including Johnny himself). They have decided to distribute the candy after everybody comes back with their booty. The houses might be far away, but Johnny's interest is in eating the candy as soon as possible.
Keeping in mind that, because of their response to the hospitality of some villagers, some children might be wanted by the local authorities, they have agreed to fix the meeting point by the river running through the village, which is the line y = 0. Note that there may be houses on both sides of the river, and some of the houses may be houseboats (y = 0). The walking speed of every child is 1 meter per second, and they can move along any direction on the plane.
At exactly midnight, each child will knock on the door of the house he has chosen, collect the candy instantaneously, and walk back along the shortest route to the meeting point. Tell Johnny at what time he will be able to start eating the candy.
Input
Each test case starts with a line indicating the number n of houses ( 1<=n<=50 000). The next n lines describe the positions of the houses; each of these lines contains two floating point numbers x and y ( -200 000 <= x, y <= 200 000), the coordinates of a house in meters. All houses are at different positions.
A blank line follows each case. A line with n = 0 indicates the end of the input; do not write any output for this case.
Output
For each test case, print two numbers in a line separated by a space: the coordinate x of the meeting point on the line y = 0 that minimizes the time the last child arrives, and this time itself (measured in seconds after midnight). Your answer should be accurate to within an absolute or relative error of 10-5.
Sample Input
2
1.5 1.5
3 0 1
0 0 4
1 4
4 4
-3 3
2 4 5
4 7
-4 0
7 -6
-2 4
8 -5 0
Sample Output
1.500000000 1.500000000
0.000000000 0.000000000
1.000000000 5.000000000
3.136363636 7.136363636 题目大意:有n个人要回到x上的某个聚集点,问所有人都回到该点的最短时间。
解题思路:利用三分,求出x点坐标,最后求出最远的点到该点的距离。
#include<bits/stdc++.h>
using namespace std;
struct Cor{
double x,y;
}cor[55000];
#define mid (L+R)/2.0
#define mid_L (mid+L)/2.0
const double eps=1e-10;
const double INF=1e9;
int n;
double dis(Cor a,Cor b){
return (a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y);
}
double calcu(double tx){
double ret=-INF;
Cor tmp_;
tmp_.x=tx,tmp_.y=0;
for(int i=0;i<n;i++){
if(ret<dis(cor[i],tmp_)){
ret=dis(cor[i],tmp_);
}
}
return sqrt(ret);
}
double three_div(double L,double R){
while(R-L>eps){
if(calcu(mid)>calcu(mid_L)){
R=mid;
}else{
L=mid_L;
}
}
return mid;
}
int main(){
while(scanf("%d",&n)!=EOF&&n){
for(int i=0;i<n;i++){
scanf("%lf%lf",&cor[i].x,&cor[i].y);
}
double ans_x,ans_d;
ans_x= three_div(-200000.0,200000.0);
ans_d=calcu(ans_x);
printf("%.9lf %.9lf\n",ans_x,ans_d);
}
return 0;
}
BNU 4260 ——Trick or Treat——————【三分求抛物线顶点】的更多相关文章
- Gym 2009-2010 ACM ICPC Southwestern European Regional Programming Contest (SWERC 2009) A. Trick or Treat (三分)
题意:在二维坐标轴上给你一堆点,在x轴上找一个点,使得该点到其他点的最大距离最小. 题解:随便找几个点画个图,不难发现,答案具有凹凸性,有极小值,所以我们直接三分来找即可. 代码: int n; lo ...
- 1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果
1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果 Time Limit: 5 Sec Memory Limit: 64 MBSubmit: 4 ...
- HLJU 1221: 高考签到题 (三分求极值)
1221: 高考签到题 Time Limit: 1 Sec Memory Limit: 128 MBSubmit: 9 Solved: 4 [Submit][id=1221">St ...
- hihocoder 1142 三分求极值【三分算法 模板应用】
#1142 : 三分·三分求极值 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 这一次我们就简单一点了,题目在此: 在直角坐标系中有一条抛物线y=ax^2+bx+c和一 ...
- 「USACO08DEC」「LuoguP2921」在农场万圣节Trick or Treat on the Farm(tarjan
题意翻译 题目描述 每年,在威斯康星州,奶牛们都会穿上衣服,收集农夫约翰在N(1<=N<=100,000)个牛棚隔间中留下的糖果,以此来庆祝美国秋天的万圣节. 由于牛棚不太大,FJ通过指定 ...
- C++ 洛谷 P2921 [USACO08DEC]在农场万圣节Trick or Treat on the Farm 题解
P2921 [USACO08DEC]在农场万圣节Trick or Treat on the Farm 分析: 这棵树上有且仅有一个环 两种情况: 1.讨论一个点在环上,如果在则答案与它指向点相同, 2 ...
- Hihocoder #1142 : 三分·三分求极值
1142 : 三分·三分求极值 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 这一次我们就简单一点了,题目在此: 在直角坐标系中有一条抛物线y=ax^2+bx+c和一个 ...
- hihocoder 1142 三分·三分求极值(三分)
题目1 : 三分·三分求极值 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 这一次我们就简单一点了,题目在此: 在直角坐标系中有一条抛物线y=ax^2+bx+c和一个点 ...
- BZOJ1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果
1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果 Time Limit: 5 Sec Memory Limit: 64 MBSubmit: 4 ...
随机推荐
- C#7.0连接MySQL8.0数据库的小笔记
1.要连接MySql数据库必须首先下载MySql官方的连接.net的文件,文件下载地址为https://dev.mysql.com/downloads/connector/net/6.6.html#d ...
- Flask写web时cookie的处理
本文来自网易云社区 作者:孙圣翔 flask是一个微型web开发框架,别看他微型,在github上排名还是挺高的. A microframework based on Werkzeug, Jinja2 ...
- windows环境下安装ZooKeeper
$.说明 ZooKeeper: ZooKeeper是一个分布式的,开放源码的分布式应用程序协调服务,是Google的Chubby一个开源的实现,是Hadoop和Hbase的重要组件. 它是一个为分布式 ...
- springboot项目部署运行(后台);端口被占用;
打包: mvn clean package -Pprod -Dmaven.test.skip=true -Pprod 使用生产环境配置: -DskipTests,不执行测试用例,但编译测试用例类生成相 ...
- 搭建Selenium环境
1.下载并安装Python 此学习笔记使用Python语言进行开发,所以我已经安装了Python环境,我的Python版本为3.5.2: 2.安装selenium 因为我使用的Python3版本,在该 ...
- Ubuntu系统使用apache部署多个django项目(python4.3)
/etc/apache2/sites-available/pyweb.conf <VirtualHost *:> ServerName 192.168.1.46 DocumentRoot ...
- SDUT OJ 多项式求和
多项式求和 Time Limit: 1000 ms Memory Limit: 65536 KiB Submit Statistic Discuss Problem Description 多项式描述 ...
- shell-004:检测机器存活或者网络陡动情况!
如下图情况,我们监测的就是此数据,当大于50%了,我们就可以设置告警等! #!/bin/bash # 用ping检测一台机器的存活或者网络波动情况 # 检测机器的丢包率来检测网络波动情况!! n=`p ...
- redis原理及实现
1 什么是redis redis是nosql(也是个巨大的map) 单线程,但是可处理1秒10w的并发(数据都在内存中) 使用java对redis进行操作类似jdbc接口标准对mysql,有各类实现他 ...
- Qt 学习之路 2(72):线程和事件循环
Qt 学习之路 2(72):线程和事件循环 <理解不清晰,不透彻> -- 有需求的话还需要进行专题学习 豆子 2013年11月24日 Qt 学习之路 2 34条评论 前面一章我 ...