ial Judge
Type:

None

 

None
 
Graph Theory
 
    2-SAT
 
    Articulation/Bridge/Biconnected Component
 
    Cycles/Topological Sorting/Strongly Connected Component
 
    Shortest Path
 
        Bellman Ford
 
        Dijkstra/Floyd Warshall
 
    Euler Trail/Circuit
 
    Heavy-Light Decomposition
 
    Minimum Spanning Tree
 
    Stable Marriage Problem
 
    Trees
 
    Directed Minimum Spanning Tree
 
    Flow/Matching
 
        Graph Matching
 
            Bipartite Matching
 
            Hopcroft–Karp Bipartite Matching
 
            Weighted Bipartite Matching/Hungarian Algorithm
 
        Flow
 
            Max Flow/Min Cut
 
            Min Cost Max Flow
 
DFS-like
 
    Backtracking with Pruning/Branch and Bound
 
    Basic Recursion
 
    IDA* Search
 
    Parsing/Grammar
 
    Breadth First Search/Depth First Search
 
    Advanced Search Techniques
 
        Binary Search/Bisection
 
        Ternary Search
 
Geometry
 
    Basic Geometry
 
    Computational Geometry
 
    Convex Hull
 
    Pick's Theorem
 
Game Theory
 
    Green Hackenbush/Colon Principle/Fusion Principle
 
    Nim
 
    Sprague-Grundy Number
 
Matrix
 
    Gaussian Elimination
 
    Matrix Exponentiation
 
Data Structures
 
    Basic Data Structures
 
    Binary Indexed Tree
 
    Binary Search Tree
 
    Hashing
 
    Orthogonal Range Search
 
    Range Minimum Query/Lowest Common Ancestor
 
    Segment Tree/Interval Tree
 
    Trie Tree
 
    Sorting
 
    Disjoint Set
 
String
 
    Aho Corasick
 
    Knuth-Morris-Pratt
 
    Suffix Array/Suffix Tree
 
Math
 
    Basic Math
 
    Big Integer Arithmetic
 
    Number Theory
 
        Chinese Remainder Theorem
 
        Extended Euclid
 
        Inclusion/Exclusion
 
        Modular Arithmetic
 
    Combinatorics
 
        Group Theory/Burnside's lemma
 
        Counting
 
    Probability/Expected Value
 
Others
 
    Tricky
 
    Hardest
 
    Unusual
 
    Brute Force
 
    Implementation
 
    Constructive Algorithms
 
    Two Pointer
 
    Bitmask
 
    Beginner
 
    Discrete Logarithm/Shank's Baby-step Giant-step Algorithm
 
    Greedy
 
    Divide and Conquer
 
Dynamic Programming
                  Tag it!

Johnny and his friends have decided to spend Halloween night doing the usual candy collection from the households of their village. As the village is too big for a single group to collect the candy from all houses sequentially, Johnny and his friends have decided to split up so that each of them goes to a different house, collects the candy (or wreaks havoc if the residents don't give out candy), and returns to a meeting point arranged in advance.

There are n houses in the village, the positions of which can be identified with their Cartesian coordinates on the Euclidean plane. Johnny's gang is also made up of n people (including Johnny himself). They have decided to distribute the candy after everybody comes back with their booty. The houses might be far away, but Johnny's interest is in eating the candy as soon as possible.

Keeping in mind that, because of their response to the hospitality of some villagers, some children might be wanted by the local authorities, they have agreed to fix the meeting point by the river running through the village, which is the line y = 0. Note that there may be houses on both sides of the river, and some of the houses may be houseboats (y = 0). The walking speed of every child is 1 meter per second, and they can move along any direction on the plane.

At exactly midnight, each child will knock on the door of the house he has chosen, collect the candy instantaneously, and walk back along the shortest route to the meeting point. Tell Johnny at what time he will be able to start eating the candy.

 

Input

Each test case starts with a line indicating the number n of houses ( 1<=n<=50 000). The next n lines describe the positions of the houses; each of these lines contains two floating point numbers x and y ( -200 000 <= xy <= 200 000), the coordinates of a house in meters. All houses are at different positions.

A blank line follows each case. A line with n = 0 indicates the end of the input; do not write any output for this case.

 

Output

For each test case, print two numbers in a line separated by a space: the coordinate x of the meeting point on the line y = 0 that minimizes the time the last child arrives, and this time itself (measured in seconds after midnight). Your answer should be accurate to within an absolute or relative error of 10-5.

 

Sample Input

2
1.5 1.5
3 0 1
0 0 4
1 4
4 4
-3 3
2 4 5
4 7
-4 0
7 -6
-2 4
8 -5 0

Sample Output

1.500000000 1.500000000
0.000000000 0.000000000
1.000000000 5.000000000
3.136363636 7.136363636 题目大意:有n个人要回到x上的某个聚集点,问所有人都回到该点的最短时间。
解题思路:利用三分,求出x点坐标,最后求出最远的点到该点的距离。
#include<bits/stdc++.h>
using namespace std;
struct Cor{
double x,y;
}cor[55000];
#define mid (L+R)/2.0
#define mid_L (mid+L)/2.0
const double eps=1e-10;
const double INF=1e9;
int n;
double dis(Cor a,Cor b){
return (a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y);
}
double calcu(double tx){
double ret=-INF;
Cor tmp_;
tmp_.x=tx,tmp_.y=0;
for(int i=0;i<n;i++){
if(ret<dis(cor[i],tmp_)){
ret=dis(cor[i],tmp_);
}
}
return sqrt(ret);
}
double three_div(double L,double R){
while(R-L>eps){
if(calcu(mid)>calcu(mid_L)){
R=mid;
}else{
L=mid_L;
}
}
return mid;
}
int main(){
while(scanf("%d",&n)!=EOF&&n){
for(int i=0;i<n;i++){
scanf("%lf%lf",&cor[i].x,&cor[i].y);
}
double ans_x,ans_d;
ans_x= three_div(-200000.0,200000.0);
ans_d=calcu(ans_x);
printf("%.9lf %.9lf\n",ans_x,ans_d);
}
return 0;
}

  

BNU 4260 ——Trick or Treat——————【三分求抛物线顶点】的更多相关文章

  1. Gym 2009-2010 ACM ICPC Southwestern European Regional Programming Contest (SWERC 2009) A. Trick or Treat (三分)

    题意:在二维坐标轴上给你一堆点,在x轴上找一个点,使得该点到其他点的最大距离最小. 题解:随便找几个点画个图,不难发现,答案具有凹凸性,有极小值,所以我们直接三分来找即可. 代码: int n; lo ...

  2. 1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果

    1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果 Time Limit: 5 Sec  Memory Limit: 64 MBSubmit: 4 ...

  3. HLJU 1221: 高考签到题 (三分求极值)

    1221: 高考签到题 Time Limit: 1 Sec  Memory Limit: 128 MBSubmit: 9  Solved: 4 [Submit][id=1221">St ...

  4. hihocoder 1142 三分求极值【三分算法 模板应用】

    #1142 : 三分·三分求极值 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 这一次我们就简单一点了,题目在此: 在直角坐标系中有一条抛物线y=ax^2+bx+c和一 ...

  5. 「USACO08DEC」「LuoguP2921」在农场万圣节Trick or Treat on the Farm(tarjan

    题意翻译 题目描述 每年,在威斯康星州,奶牛们都会穿上衣服,收集农夫约翰在N(1<=N<=100,000)个牛棚隔间中留下的糖果,以此来庆祝美国秋天的万圣节. 由于牛棚不太大,FJ通过指定 ...

  6. C++ 洛谷 P2921 [USACO08DEC]在农场万圣节Trick or Treat on the Farm 题解

    P2921 [USACO08DEC]在农场万圣节Trick or Treat on the Farm 分析: 这棵树上有且仅有一个环 两种情况: 1.讨论一个点在环上,如果在则答案与它指向点相同, 2 ...

  7. Hihocoder #1142 : 三分·三分求极值

    1142 : 三分·三分求极值 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 这一次我们就简单一点了,题目在此: 在直角坐标系中有一条抛物线y=ax^2+bx+c和一个 ...

  8. hihocoder 1142 三分·三分求极值(三分)

    题目1 : 三分·三分求极值 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 这一次我们就简单一点了,题目在此: 在直角坐标系中有一条抛物线y=ax^2+bx+c和一个点 ...

  9. BZOJ1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果

    1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果 Time Limit: 5 Sec  Memory Limit: 64 MBSubmit: 4 ...

随机推荐

  1. NSKeyedArchiver数据归档

    前言 在 OC 语言中,归档是一个过程,即用某种格式来保存一个或多个对象,以便以后还原这些对象. 通常,这个过程包括将(多个)对象写入文件中,以便以后读取该对象.可以使用归档的方法进行对象的深复制. ...

  2. python中局部变量和全局变量

    局部变量,就是在函数内部定义的变量 不同的函数,可以定义相同的名字的局部变量,但是各用个的不会产生影响 局部变量的作用,为了临时保存数据需要在函数 在函数外边定义的变量叫做全局变量 全局变量能够在所有 ...

  3. saltstack平台基础

    saltstack概述saltstack是基于python开发的一套C/S架构配置管理工具,使用SSL证书签方的方式进行认证管理底层使用ZeroMQ消息队列pub/sub方式通信   号称世界上最快的 ...

  4. java中容器的概念

    容器:顾名思义,装东西的器物至于spring中bean,aop,ioc等一些都只是实现的方式具体容器哪些值得我们借鉴,我个人觉得是封装的思想.将你一个独立的系统功能放到一个容器之中,可以当做一个大的接 ...

  5. Python实现KNN算法

    Python实现Knn算法 关键词:KNN.K-近邻(KNN)算法.欧氏距离.曼哈顿距离  KNN是通过测量不同特征值之间的距离进行分类.它的的思路是:如果一个样本在特征空间中的k个最相似(即特征空间 ...

  6. Codeforces Round #175 (Div. 2) A~D 题解

    A.Slightly Decreasing Permutations Permutation p is an ordered set of integers p1,  p2,  ...,  pn, c ...

  7. 洛谷 P1149 火柴棒等式

    嗯....   这道题好讨厌啊!!!!   一开始莫名RE,然后发现数组小了,然后发现后面几个点总是WA,原来推的少了....   并且这道题的思路真的好水啊!!   先看一下题: 题目描述 给你n根 ...

  8. 理解Javascript_02_执行上下文01

    执行上下文又名执行上下文环境 JS中为什么会产生这个概念呢,先来看一下下面的这段代码: 通过执行发现,第一句代码报了ReferenceError,第二句和第三句代码是undefined,由于undef ...

  9. windows cmd下创建虚拟环境virtualenv

    一:虚拟环境virtualenv 如果在一台电脑上, 想开发多个不同的项目, 需要用到同一个包的不同版本, 如果使用上面的命令, 在同一个目录下安装或者更新, 新版本会覆盖以前的版本, 其它的项目就无 ...

  10. P4320 道路相遇

    [Luogu4320] 必经点数==圆方树上两点路径上圆点数 也就等于边数/2+1 没什么好说的 , 看代码 #include<cstdio> #include<iostream&g ...