class Player {

 private:

  int health; //these are the attributes

  int strength;

  int agility;









 public:

void move();

void attackEnemy(); //these are the method prototypes

void getTreasure();





};





Every Player object which gets created has three integers called health, strength and agility for its attributes.





The methods we can perform on a Player object are move, attackEnemy and getTreasure.

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