用lua编写wireshark插件分析自己定义的协议
参见:
https://yoursunny.com/study/IS409/ScoreBoard.htm
https://wiki.wireshark.org/LuaAPI/TreeItem
https://www.cnblogs.com/zzqcn/p/4840589.html
foo.lua
--https://www.cnblogs.com/zzqcn/p/4840589.html
-- @brief Foo Protocol dissector plugin
-- @author zzq
-- @date 2015.08.12
-- create a new dissector
local NAME = "foo"
local PORT = 27015
local foo = Proto(NAME, "Foo Protocol")
-- create fields of foo
local fields = foo.fields
fields.type = ProtoField.uint8 (NAME .. ".type", "Type")
fields.flags = ProtoField.uint8 (NAME .. ".flags", "Flags")
fields.seqno = ProtoField.uint16(NAME .. ".seqno", "Seq No.")
fields.ipaddr = ProtoField.string(NAME .. ".ipaddr", "IPv4 Address")
-- dissect packet
-- dissect packet
function foo.dissector (tvb, pinfo, tree)
local subtree = tree:add(foo, tvb())
local offset = 0
-- show protocol name in protocol column
pinfo.cols.protocol = foo.name
-- dissect field one by one, and add to protocol tree
local type = tvb(offset, 1)
subtree:add(fields.type, type)
subtree:append_text(", type: " .. type:uint())
offset = offset + 1
subtree:add(fields.flags, tvb(offset, 1))
offset = offset + 1
subtree:add(fields.seqno, tvb(offset, 2))
offset = offset + 2
subtree:add(fields.ipaddr, tvb(offset, 4))
end
-- register this dissector
DissectorTable.get("tcp.port"):add(PORT, foo)
client.c
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
#define IP_LEN 32
struct tagFoo {
uint8_t type;
uint8_t flags;
uint16_t seqno;
char ipaddr[IP_LEN];
};
int __cdecl main(int argc, char **argv)
{
printf("%d", sizeof(struct tagFoo));
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
struct tagFoo *sendbuf = 0;// "this is a test";
sendbuf = malloc(sizeof(struct tagFoo));
sendbuf->type = 1;
sendbuf->flags = 2;
sendbuf->seqno = 323;
ZeroMemory(sendbuf->ipaddr, sizeof(char)*IP_LEN);
strcpy(sendbuf->ipaddr, "192.168.1.158");
char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;
// Validate the parameters
if (argc != 2) {
printf("usage: %s server-name\n", argv[0]);
return 1;
}
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}
// Connect to server.
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");
WSACleanup();
return 1;
}
// Send an initial buffer
iResult = send(ConnectSocket, (const char*)sendbuf, sizeof(sendbuf), 0);
if (iResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
free(sendbuf);
return 1;
}
free(sendbuf);
printf("Bytes Sent: %ld\n", iResult);
// shutdown the connection since no more data will be sent
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
// Receive until the peer closes the connection
do {
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if (iResult > 0)
printf("Bytes received: %d\n", iResult);
else if (iResult == 0)
printf("Connection closed\n");
else
printf("recv failed with error: %d\n", WSAGetLastError());
} while (iResult > 0);
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
server.c
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
int __cdecl main(void)
{
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// No longer need server socket
closesocket(ListenSocket);
// Receive until the peer shuts down the connection
do {
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
printf("Bytes received: %d\n", iResult);
// Echo the buffer back to the sender
iSendResult = send( ClientSocket, recvbuf, iResult, 0 );
if (iSendResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("Bytes sent: %d\n", iSendResult);
}
else if (iResult == 0)
printf("Connection closing...\n");
else {
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
} while (iResult > 0);
// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
WSACleanup();
return 0;
}
用lua编写wireshark插件分析自己定义的协议的更多相关文章
- Lua编写wireshark插件初探——解析Websocket上的MQTT协议
一.背景 最近在做物联网流量分析时发现, App在使用MQTT协议时往往通过SSL+WebSocket+MQTT这种方式与服务器通信,在使用SSL中间人截获数据后,Wireshark不能自动解析出MQ ...
- 使用Lua编写Wireshark插件解析KCP UDP包,解析视频RTP包
前段时间写了一个局域网音视频通话的程序,使用开源 KCP 来实现可靠UDP传输. 通过研究发现KCP在发包时,会在数据包前面加上它自己的头.如果数据包较小,KCP可能会把多个数据包合成一个包发送,提高 ...
- 使用 lua 编写 wireshark 协议解析插件
一.平台 操作系统:windows 7 wireshark:1.10.3 lua:5.1 二.准备 lua 语言基本语法,特别是关于表操作和循环 wireshark 文档,包括用户使用文档和开发者文档 ...
- Wireshark插件编写
Wireshark插件编写 在抓包的过程中学习了使用wireshark,同时发现wireshark可以进行加载插件,便在网上学习了一下相应的插件开发技术. 需求编写一个私有协议名为SYC,使用UDP端 ...
- 【wireshark】Wireshark原理分析与二次开发系列
1.版权声明 本系列文章是本人花了很多心血写成,wireshark本是开源软件,本人也乐于技术知识和经验的分享,更是欣赏和推崇开源精神,因此任何看到本文的人都可以随意转载,但只有一个要求: 在大段甚至 ...
- 使用lua给wireshark编写uTP的Dissector
lonelycastle做uTP的实验,使用wireshark捕包,但是最初没有找到wireshark下的uTP的dissector,每次都需要比对文档,这样做实验理解报文含义,效率非常低.作为程 ...
- Wireshark Lua: 一个从RTP抓包里导出H.264 Payload,变成264裸码流文件(xxx.264)的Wireshark插件
Wireshark Lua: 一个从RTP抓包里导出H.264 Payload,变成264裸码流文件(xxx.264)的Wireshark插件 在win7-64, wireshark Version ...
- Go - 如何编写 ProtoBuf 插件(二)?
目录 前言 定义插件 使用插件 获取自定义选项 小结 推荐阅读 前言 上篇文章<Go - 如何编写 ProtoBuf 插件 (一) >,分享了使用 proto3 的 自定义选项 可以实现插 ...
- Go - 如何编写 ProtoBuf 插件 (三) ?
目录 前言 演示代码 小结 推荐阅读 前言 上篇文章<Go - 如何编写 ProtoBuf 插件 (二) >,分享了基于 自定义选项 定义了 interceptor 插件,然后在 hell ...
随机推荐
- MySQL数据库引擎MyISAM和InnoDB的区别介绍
MySQL数据库有多种存储引擎:比如:MyISAM.InnoDB.MERGE.MEMORY(HEAP).BDB(BerkeleyDB).EXAMPLE.FEDERATED.ARCHIVE.CSV.BL ...
- PLC STL any数据类型
1.any数据类型共10个字节,数据格式如下 2.Byte 0: 固定10h 表示S7 Byte 1:表示数据类型 Coding of the Data Types Hexadecimal Code ...
- 导出使用NPOI
调用: DataTable table = new DataTable(); #region 创建 datatable table.Columns.Add(new DataColumn("账 ...
- 咏南APP(手机)开发框架
咏南APP(手机)开发框架 有意者可向咏南索取DEMO. 基于DELPHI官方的FIREMONKEY类库构建,不使用任何三方控件. 原生手机框架,支持各种手机硬件操作. 主界面 聊天 照相并分享 短信 ...
- ISAPI多进程设置
ISAPI多进程设置 IIS默认配置下采用的是单工作进程的工作模式,也就是只启用一个w3wp.exe进程处理所有请求,然后进程内启用多个线程来处理并发请求,最大工作线程数由具体的操作系统和IIS来决定 ...
- .Net转Java.04.踩到switch的坑
今天线上有个NullPointerException 的异常,我翻了一下代码,抛异常的竟然是switch语句 我有种不祥的预感,本地做了实验 结果是 Java的switch如果传入null值,会抛出 ...
- 大数据学习环境搭建(CentOS6.9+Hadoop2.7.3+Hive1.2.1+Hbase1.3.1+Spark2.1.1)
node1 192.168.1.11 node2 192.168.1.12 node3 192.168.1.13 备注 NameNode Hadoop Y Y 高可用 DateNode Y Y Y R ...
- [dubbo] Dubbo API 笔记——配置参考
schema 配置参考 所有配置项分为三大类 服务发现:表示该配置项用于服务的注册与发现,目的是让消费方找到提供方 服务治理:表示该配置项用于治理服务间的关系,或为开发测试提供便利条件 性能调优:表示 ...
- Centos升级mongo客户端
一.背景 在宿主机centos上启一个Mongo容器,暴露端口21117,并设置用户名,密码(root/mongo) docker run --name mongo1 -p : -d mongo -- ...
- css 定位(fixed > absolute > relative)与层级zIndex 的权限认知
原则1: fixed > absolute > relative原则2: zIndex 越高越牛逼,不管你是谁无视身份.原则3: 青出于蓝而胜于蓝,儿子永远比父亲强原则4: 平台很重要. ...