CABasicAnimation animationWithKeyPath Types

When using the ‘CABasicAnimation’ from the QuartzCore Framework in Objective-C, you have to specify an animationWithKeyPath.  This is a long string and is not easily listed in the CABasicAnimation, CAPropertyAnimation, or the CAAnimation class.  I ended up finding a handy chart within the Core Animation Programming guide in Apple’s iPhone OS Reference Library.  Hope this helps save someone time, at least it will for me.

CABasicAnimation *theAnimation;
theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
theAnimation.delegate = self;
theAnimation.duration = 1;
theAnimation.repeatCount = 0;
theAnimation.removedOnCompletion = FALSE;
theAnimation.fillMode = kCAFillModeForwards;
theAnimation.autoreverses = NO;
theAnimation.fromValue = [NSNumber numberWithFloat:0];
theAnimation.toValue = [NSNumber numberWithFloat:-60];
[self.view.layer addAnimation:theAnimation forKey:@"animateLayer"];

我们可以通过animationWithKeyPath键值对的方式来改变动画
animationWithKeyPath的值: transform.scale = 比例转换
transform.scale.x = 宽的比例转换
transform.scale.y = 高的比例转换
transform.rotation.z = 平面图的转换
opacity = 透明度 margin
zPosition backgroundColor cornerRadius
borderWidth bounds
contents contentsRect
cornerRadius
frame hidden
mask

masksToBounds
opacity position shadowColor shadowOffset shadowOpacity
shadowRadius
[self. ui_View.layer removeAllAnimations];

//scale
CABasicAnimation *pulse = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
pulse.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
pulse.duration = 0.5 + (rand() % 10) * 0.05;
pulse.repeatCount = 1;
pulse.autoreverses = YES;
pulse.fromValue = [NSNumber numberWithFloat:.8];
pulse.toValue = [NSNumber numberWithFloat:1.2];
[self.ui_View.layer addAnimation:pulse forKey:nil];

// bounds
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"bounds"];
anim.duration = 1.f;
anim.fromValue = [NSValue valueWithCGRect:CGRectMake(0,0,10,10)];
anim.toValue = [NSValue valueWithCGRect:CGRectMake(10,10,200,200)];
anim.byValue = [NSValue valueWithCGRect:self. ui_View.bounds];
// anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = 1;
anim.autoreverses = YES;
[ui_View.layer addAnimation:anim forKey:nil];

//cornerRadius
CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
anim2.duration = 1.f;
anim2.fromValue = [NSNumber numberWithFloat:0.f];
anim2.toValue = [NSNumber numberWithFloat:20.f];
anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim2.repeatCount = CGFLOAT_MAX;
anim2.autoreverses = YES; [ui_View.layer addAnimation:anim2 forKey:@"cornerRadius"];

//contents
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"contents"];
anim.duration = 1.f;
anim.fromValue = (id)[UIImage imageNamed:@"1.jpg"].CGImage;
anim.toValue = (id)[UIImage imageNamed:@"2.png"].CGImage;
// anim.byValue = (id)[UIImage imageNamed:@"3.png"].CGImage;
// anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = CGFLOAT_MAX;
anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil];
    [ui_View.layer setShadowOffset:CGSizeMake(2,2)];
[ui_View.layer setShadowOpacity:1];
[ui_View.layer setShadowColor:[UIColor grayColor].CGColor];

//shadowColor
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"shadowColor"];
anim.duration = 1.f;
anim.toValue = (id)[UIColor redColor].CGColor;
anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = CGFLOAT_MAX;
anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil];

//shadowOffset
CABasicAnimation *_anim = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];
_anim.duration = 1.f;
_anim.fromValue = [NSValue valueWithCGSize:CGSizeMake(0,0)];
_anim.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)]; _anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim.repeatCount = CGFLOAT_MAX;
_anim.autoreverses = YES; [ui_View.layer addAnimation:_anim forKey:nil];

//shadowOpcity
CABasicAnimation *_anim1 = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
_anim1.duration = 1.f;
_anim1.fromValue = [NSNumber numberWithFloat:0.5];
_anim1.toValue = [NSNumber numberWithFloat:1]; _anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim1.repeatCount = CGFLOAT_MAX;
_anim1.autoreverses = YES; [ui_View.layer addAnimation:_anim1 forKey:nil];

//shadowRadius
CABasicAnimation *_anim2 = [CABasicAnimation animationWithKeyPath:@"shadowRadius"];
_anim2.duration = 1.f;
_anim2.fromValue = [NSNumber numberWithFloat:10];
_anim2.toValue = [NSNumber numberWithFloat:5]; _anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim2.repeatCount = CGFLOAT_MAX;
_anim2.autoreverses = YES; [ui_View.layer addAnimation:_anim2 forKey:nil];

几个可以用来实现热门APP应用PATH中menu效果的几个方法:

//永久闪烁的动画
+(CABasicAnimation *)opacityForever_Animation:(float)time

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumber numberWithFloat:1.0];

animation.toValue=[NSNumber numberWithFloat:0.0];

animation.autoreverses=YES;

animation.duration=time;

animation.repeatCount=FLT_MAX;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

//有闪烁次数的动画
+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; 

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumber numberWithFloat:1.0];

animation.toValue=[NSNumber numberWithFloat:0.4];

animation.repeatCount=repeatTimes;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=YES;

return  animation;

}

//横向移动

+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

animation.toValue=x;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

//纵向移动

+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

animation.toValue=y;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

//缩放

+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

animation.fromValue=orginMultiple;

animation.toValue=Multiple;

animation.duration=time;

animation.autoreverses=YES;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

//组合动画

+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes

{

CAAnimationGroup *animation=[CAAnimationGroup animation];

animation.animations=animationAry;

animation.duration=time;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

//路径动画

+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //

{

CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];

animation.path=path;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=NO;

animation.duration=time;

animation.repeatCount=repeatTimes;

return animation;

}

//点移动

+(CABasicAnimation *)movepoint:(CGPoint )point

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

animation.toValue=[NSValue valueWithCGPoint:point];

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

//旋转

+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount

{

CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);

CABasicAnimation* animation;

animation = [CABasicAnimation animationWithKeyPath:@"transform"];

animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

animation.duration= dur;

animation.autoreverses= NO;

animation.cumulative= YES;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.repeatCount= repeatCount;

animation.delegate= self;

return animation;

}

实现view放大再缩小的效果

- (void)viewDidLoad {
[super viewDidLoad];
layer=[CALayer layer];
layer.frame=CGRectMake(50, 200, 50, 50);
layer.backgroundColor=[UIColor orangeColor].CGColor;
layer.cornerRadius=8.0f; CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
animation.duration=4.0f;
animation.autoreverses=NO;
   animation.repeatCount=1;
   animation.toValue=[NSNumber numberWithInt:-10];
   animation.fromValue=[NSNumber numberWithInt:200];
   animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];    CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
   animationZoomIn.duration=2.0f;
   animationZoomIn.autoreverses=NO;
   animationZoomIn.repeatCount=1;
   animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];
   animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];   CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
   animationZoomOut.beginTime=2.0f;
   animationZoomOut.duration=2.0f;
animationZoomOut.autoreverses=NO;
animationZoomOut.repeatCount=1;
animationZoomOut.toValue=[NSNumber numberWithFloat:.01];
animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; CAAnimationGroup *group=[CAAnimationGroup animation];
group.duration=4.0f;
group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil];
group.removedOnCompletion=NO;
group.fillMode=kCAFillModeForwards;
[layer addAnimation:group forKey:nil];
[self.view.layer addSublayer:layer]; //layer.hidden=YES;
}

CABasicAnimation animationWithKeyPath 一些规定的值的更多相关文章

  1. 动画 CABasicAnimation animationWithKeyPath 一些规定的值

    CABasicAnimation animationWithKeyPath Types When using the ‘CABasicAnimation’ from the QuartzCore Fr ...

  2. CABasicAnimation animationWithKeyPath Types

    转自:http://www.cnblogs.com/pengyingh/articles/2379631.html CABasicAnimation animationWithKeyPath 一些规定 ...

  3. 动画浅析-CAAnimation和CATransition

      出处: http://blog.csdn.net/mad2man/article/details/17260887   //动画播放完之后不恢复初始状态 baseAnimation.removed ...

  4. UI:动画

    参考 UIView 层级管理.触摸.检测手机是否横屏.调整设备的方向 动画:为了提高用户的体验 View层的动画.UIlayer层的动画.UIView改变视图效果.UIlayer的绘图框架 #prag ...

  5. CABasicAnimation动画及其keypath值和作用

    //tarnsform放大缩小动画 CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transf ...

  6. CABasicAnimation的基本使用方法(移动·旋转·放大·缩小)

    出处:http://blog.csdn.net/iosevanhuang/article/details/14488239 CABasicAnimation类的使用方式就是基本的关键帧动画. 所谓关键 ...

  7. 之一:CABasicAnimation - 基本动画

    嗷呜嗷呜嗷呜 // 将视图作为属性方便后面执行多个不同动画 _myView = [[UIView alloc] init]; _myView.layer.position = CGPointMake( ...

  8. [转]CABasicAnimation用法

    CABasicAnimation用法   CABasicAnimation 自己只有三个property   fromValue  toValue  ByValue 当你创建一个 CABasicAni ...

  9. CABasicAnimation 使用

    1. 基本使用 UIView * view = [[UIView alloc]initWithFrame:CGRectMake(50, 50, 50,50)]; view.backgroundColo ...

随机推荐

  1. 北美IT公司大致分档

    北美IT公司大致分档(from mitbbs.com) 第一档: Uber, Snapchat, Airbnb, Dropbox, Pinterest 第二档:Facebook, LinkedIn, ...

  2. 决策树-预测隐形眼镜类型 (ID3算法,C4.5算法,CART算法,GINI指数,剪枝,随机森林)

    1. 1.问题的引入 2.一个实例 3.基本概念 4.ID3 5.C4.5 6.CART 7.随机森林 2. 我们应该设计什么的算法,使得计算机对贷款申请人员的申请信息自动进行分类,以决定能否贷款? ...

  3. 第二天 django apache

    1. 475  brew tap homebrew/apache 476  brew install mod_wsgi 477  ls /usr/local/Cellar/mod_wsgi/4.5.7 ...

  4. DateEdit和TimeEdit用法

    DateEdit 控件默认情况下,显示的只有日期,没有时间.下面介绍2中日期和时间同时显示的方法: 1.Properties.VistaDisplayMode 为true, 2.Properties. ...

  5. UIView的layoutSubviews和drawRect

    原文: UIView的layoutSubviews和drawRect UIView的setNeedsDisplay和setNeedsLayout方法.首先两个方法都是异步执行的.setNeedsDis ...

  6. eclipse pydev 跳转

    [windows]-[Preference]-[Pydev]-[Interpreter-Python]-[Libraries]-system PYTHONPATH 全部加一遍,先加父目录,再加子目录.

  7. ios中二维码的使用之一: 二维码的生成

    iOS在7之后,具备了原生的二维码生成API; 生成二维码的准备:  #import <CoreImage/CoreImage.h> 导入框架: 开始生成: //1- 创建过滤器 CIFi ...

  8. 快速排序(Quicksort)

    快速排序:是对冒泡排序的一种改进. 什么是冒泡排序:简单一点就是冒气泡.极值数据会到达数据的顶端. 实现步骤:建立一个数据排列标准,从大到小还是从小到大. [从大到小排列]:从第一个数据开始遍历,比较 ...

  9. ubuntu: NO_PUBKEY 8D5A09DC9B929006

    最近使用ubuntu16.04时,运行 sudo apt-get update 时出现如下错误: W: GPG error: http://archive.ubuntukylin.com:10006/ ...

  10. poj3984

    定义一个二维数组: int maze[5][5] = { 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, ...