HDU 1885 Key Task (带门和钥匙的迷宫搜索 bfs+二进制压缩)
传送门:
http://acm.hdu.edu.cn/showproblem.php?pid=1885
Key Task
Time Limit: 3000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 2654 Accepted Submission(s): 1143
The result is that some first-graders have often di?culties finding the right way to their classes. Therefore, the Student Union has developed a computer game to help the students to practice their orientation skills. The goal of the game is to find the way out of a labyrinth. Your task is to write a verification software that solves this game.
The labyrinth is a 2-dimensional grid of squares, each square is either free or filled with a wall. Some of the free squares may contain doors or keys. There are four di?erent types of keys and doors: blue, yellow, red, and green. Each key can open only doors of the same color.
You can move between adjacent free squares vertically or horizontally, diagonal movement is not allowed. You may not go across walls and you cannot leave the labyrinth area. If a square contains a door, you may go there only if you have stepped on a square with an appropriate key before.
Note that it is allowed to have
- more than one exit,
- no exit at all,
- more doors and/or keys of the same color, and
- keys without corresponding doors and vice versa.
You may assume that the marker of your position (“*”) will appear exactly once in every map.
There is one blank line after each map. The input is terminated by two zeros in place of the map size.
One step is defined as a movement between two adjacent cells. Grabbing a key or unlocking a door does not count as a step.
*........X
1 3
*#X
3 20
####################
#XY.gBr.*.Rb.G.GG.y#
####################
0 0
The poor student is trapped!
Escape possible in 45 steps.
#include<bits/stdc++.h>
using namespace std;
#define max_v 105
char G[max_v][max_v];//图
int dis[max_v][max_v][(<<)+];//步数
int dir[][]= {{-,},{,-},{,},{,}}; //方向数组
int n,m;//行,列,限定时间
int sx,sy;//起点
struct node
{
int x,y;
int key;
node(int a,int b,int c)
{
x=a;
y=b;
key=c;
}
}; inline int get_key(int key,int num)//返回新的钥匙集合
{
//参数:元素的钥匙集合 活动钥匙的编号
return key|(<<num);
} inline bool has_key(int key,int num)//返回是否存在门的钥匙
{
//参数:钥匙集合 门的编号
return (key&(<<num))>;
}
int bfs()
{
//初始化
queue<node> q;
int step=-;
memset(dis,-,sizeof(dis)); q.push(node(sx,sy,));
dis[sx][sy][]=; while(!q.empty())
{
int x=q.front().x;
int y=q.front().y;
int key=q.front().key;
q.pop(); if(G[x][y]=='^')
{
step =dis[x][y][key];
return key;
}
for(int i=; i<; i++)
{
int xx=x+dir[i][];
int yy=y+dir[i][];
int kk=key; if(xx<||xx>=n||yy<||yy>=m||G[xx][yy]=='#')//越界和墙
continue;
if(G[xx][yy]>='a'&&G[xx][yy]<='j')//遇到了钥匙
{
kk=get_key(kk,G[xx][yy]-'a');//返回新的钥匙集合
}
if(G[xx][yy]>='A'&&G[xx][yy]<='J')//遇到了门
{
if(!has_key(kk,G[xx][yy]-'A'))//没有对应的钥匙
{
continue;
}
}
if(dis[xx][yy][kk]==-)
{
dis[xx][yy][kk]=dis[x][y][key]+;//步数加1 if(G[xx][yy]=='^')//放这里是因为路上有门的特殊性
{
step = dis[xx][yy][kk];
return step;
} q.push(node(xx,yy,kk));
}
}
}
return step;
}
int main()
{
while(~scanf("%d %d",&n,&m))
{
if(n==&&m==)
break; for(int i=; i<n; i++)
{
for(int j=; j<m; j++)
{
scanf("\n%c",&G[i][j]);
if(G[i][j]=='*')
{
sx=i;//起点
sy=j;
}
if(G[i][j]=='X')
{
G[i][j]='^';
}
if(G[i][j]=='Y')
{
G[i][j]='A';
}
if(G[i][j]=='R')
{
G[i][j]='C';
}
if(G[i][j]=='G')
{
G[i][j]='D';
}
if(G[i][j]=='y')
{
G[i][j]='a';
}
if(G[i][j]=='r')
{
G[i][j]='c';
}
if(G[i][j]=='g')
{
G[i][j]='d';
}
}
}
int ans=bfs();
if(ans==-)
{
printf("The poor student is trapped!\n");
}
else
{
printf("Escape possible in %d steps.\n",ans);
}
}
return ;
}
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