NSAutoreleasePool & thread
https://developer.apple.com/documentation/foundation/nsautoreleasepool
An object that supports Cocoa’s reference-counted memory management system.
An autorelease pool stores objects that are sent a release message when the pool itself is drained.
Important
If you use Automatic Reference Counting (ARC), you cannot use autorelease pools directly. Instead, you use @autoreleasepool blocks. For example, in place of:
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Code benefitting from a local autorelease pool.
[pool release];
you would write:
@autoreleasepool {
// Code benefitting from a local autorelease pool.
}
@autoreleasepool blocks are more efficient than using an instance of NSAutoreleasePool directly; you can also use them even if you do not use ARC.
In a reference-counted environment (as opposed to one which uses garbage collection), an NSAutoreleasePool object contains objects that have received an autorelease message and when drained it sends a release message to each of those objects. Thus, sending autorelease instead of release to an object extends the lifetime of that object at least until the pool itself is drained (it may be longer if the object is subsequently retained). An object can be put into the same pool several times, in which case it receives a release message for each time it was put into the pool.
In a reference counted environment, Cocoa expects there to be an autorelease pool always available. If a pool is not available, autoreleased objects do not get released and you leak memory. In this situation, your program will typically log suitable warning messages.
The Application Kit creates an autorelease pool on the main thread at the beginning of every cycle of the event loop, and drains it at the end, thereby releasing any autoreleased objects generated while processing an event. If you use the Application Kit, you therefore typically don’t have to create your own pools. If your application creates a lot of temporary autoreleased objects within the event loop, however, it may be beneficial to create “local” autorelease pools to help to minimize the peak memory footprint.
You create an NSAutoreleasePool object with the usual alloc and init messages and dispose of it with drain (or release—to understand the difference, see Garbage Collection). Since you cannot retain an autorelease pool (or autorelease it—see retain and autorelease), draining a pool ultimately has the effect of deallocating it. You should always drain an autorelease pool in the same context (invocation of a method or function, or body of a loop) that it was created. See Using Autorelease Pool Blocks for more details.
Each thread (including the main thread) maintains its own stack of NSAutoreleasePoolobjects (see Threads). As new pools are created, they get added to the top of the stack. When pools are deallocated, they are removed from the stack. Autoreleased objects are placed into the top autorelease pool for the current thread. When a thread terminates, it automatically drains all of the autorelease pools associated with itself.
Threads
If you are making Cocoa calls outside of the Application Kit’s main thread—for example if you create a Foundation-only application or if you detach a thread—you need to create your own autorelease pool.
If your application or thread is long-lived and potentially generates a lot of autoreleased objects, you should periodically drain and create autorelease pools (like the Application Kit does on the main thread); otherwise, autoreleased objects accumulate and your memory footprint grows. If, however, your detached thread does not make Cocoa calls, you do not need to create an autorelease pool.
Note
If you are creating secondary threads using the POSIX thread APIs instead of NSThreadobjects, you cannot use Cocoa, including NSAutoreleasePool, unless Cocoa is in multithreading mode. Cocoa enters multithreading mode only after detaching its first NSThread object. To use Cocoa on secondary POSIX threads, your application must first detach at least one NSThread object, which can immediately exit. You can test whether Cocoa is in multithreading mode with the NSThread class method isMultiThreaded.
Garbage Collection
In a garbage-collected environment, there is no need for autorelease pools. You may, however, write a framework that is designed to work in both a garbage-collected and reference-counted environment. In this case, you can use autorelease pools to hint to the collector that collection may be appropriate. In a garbage-collected environment, sending a drain message to a pool triggers garbage collection if necessary; release, however, is a no-op. In a reference-counted environment, drain has the same effect as release. Typically, therefore, you should use drain instead of release.
NSAutoreleasePool & thread的更多相关文章
- NSAutoReleasePool
做iPhone应用开发已经2年多了, 但一些基础的概念性问题只是大致了解, 脑袋中有个模糊的概念. 虽然对平时工作开发没什么影响, 不过时间长了, 心里总是有点虚. 所以从现在开始, 每当我遇到一个模 ...
- 63 (OC)* NSAutoreleasePool 自动释放池
目录 0:ARC 1: 自动释放池 2:NSAutoreleasePool实现原理 3:autorelease 方法 4: Runloop和Autorelease的关系 5: Using Autore ...
- 多线程爬坑之路-Thread和Runable源码解析之基本方法的运用实例
前面的文章:多线程爬坑之路-学习多线程需要来了解哪些东西?(concurrent并发包的数据结构和线程池,Locks锁,Atomic原子类) 多线程爬坑之路-Thread和Runable源码解析 前面 ...
- 记一次tomcat线程创建异常调优:unable to create new native thread
测试在进行一次性能测试的时候发现并发300个请求时出现了下面的异常: HTTP Status 500 - Handler processing failed; nested exception is ...
- 多线程爬坑之路-Thread和Runable源码解析
多线程:(百度百科借一波定义) 多线程(英语:multithreading),是指从软件或者硬件上实现多个线程并发执行的技术.具有多线程能力的计算机因有硬件支持而能够在同一时间执行多于一个线程,进而提 ...
- Exception in thread "main" java.lang.NoClassDefFoundError: org/apache/commons/logging/LogFactory
学习架构探险,从零开始写Java Web框架时,在学习到springAOP时遇到一个异常: "C:\Program Files\Java\jdk1.7.0_40\bin\java" ...
- Exception in thread "main" java.lang.NoSuchMethodError: org.objectweb.asm.ClassWriter.<init>(I)V
在学习CGlib动态代理时,遇到如下错误: Exception in thread "main" java.lang.NoSuchMethodError: org.objectwe ...
- Thread.Sleep(0) vs Sleep(1) vs Yeild
本文将要提到的线程及其相关内容,均是指 Windows 操作系统中的线程,不涉及其它操作系统. 文章索引 核心概念 Thread.Yeild Thread.Sleep(0) Thread. ...
- Android笔记——Handler Runnable与Thread的区别
在java中可有两种方式实现多线程,一种是继承Thread类,一种是实现Runnable接口:Thread类是在java.lang包中定义的.一个类只要继承了Thread类同时覆写了本类中的run() ...
随机推荐
- How to modify rosbag?如何修改rosbag?
Ubuntu16.04,kinetic 本文示例修改使用rosbag中的frame id 在http://wiki.ros.org/bag_tools中,能找到 change_camera_info. ...
- java加密MD5实现及密码验证
package test; import java.io.UnsupportedEncodingException; import java.security.MessageDigest; impor ...
- SQL语法:MySQL系列之四
一.SQL语言的简介和规范 是一种特定目的程序语言,用于管理关系数据库管理系统(RDBMS),或在关系流数据管理系统(RDSMS)中进行流处理. 20世纪70年代,IBM开发出SQL,用于DB2 ...
- 洛谷 P1892 [BOI2003]团伙(并查集)
嗯... 题目链接:https://www.luogu.org/problemnew/show/P1892 通过读题可以很清楚的发现这是一个并查集的题,并且要有两个集合: 若他们p和q是朋友,则存入第 ...
- js unicode
参考 http://www.ruanyifeng.com/blog/2014/12/unicode.html
- ffmpeg文件生成m3u8文件及ts切片程序(一)
ffmpeg文件生成m3u8文件及ts切片程序(一) 实现目标:输入本地文件,实现m3u8切片,功能点请看注释,注意:注释很重要. 参考: http://www.cnblogs.com/mystory ...
- Vue源码学习之双向绑定
首发地址:CJWbiu's Blog 原理: ‘当你把一个普通的 JavaScript 对象传给 Vue 实例的 data 选项,Vue 将遍历此对象所有的属性,并使用 Object.definePr ...
- python+selenium之多窗口切换
#打开浏览器driver = webdriver.Firefox()driver.get(url)#获取当前窗口now_handle=driver.current_window_handle # 获取 ...
- js事件循环(event loop)
我们都知道,js是单线程的,虽然现在有 worker 的存在,但是也只是可以进行运算,并不能操作 dom: js最一开始执行的线程,是主线程,然后主线程执行完毕后,是微队列 microtask 的循环 ...
- MySQL学习系列2--MySQL执行计划分析EXPLAIN [原创]
1.Explain语法 EXPLAIN SELECT …… 变体: EXPLAIN EXTENDED SELECT …… 将执行计划“反编译”成SELECT语句,运行SHOW WARNINGS 可 ...