Highways

Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 23070   Accepted: 6760   Special Judge

Description

The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has a very poor system of public highways. The Flatopian government is aware of this problem and has already constructed a number of highways connecting some of the most important towns. However, there are still some towns that you can't reach via a highway. It is necessary to build more highways so that it will be possible to drive between any pair of towns without leaving the highway system.

Flatopian towns are numbered from 1 to N and town i has a position given by the Cartesian coordinates (xi, yi). Each highway connects exaclty two towns. All highways (both the original ones and the ones that are to be built) follow straight lines, and thus their length is equal to Cartesian distance between towns. All highways can be used in both directions. Highways can freely cross each other, but a driver can only switch between highways at a town that is located at the end of both highways.

The Flatopian government wants to minimize the cost of building new highways. However, they want to guarantee that every town is highway-reachable from every other town. Since Flatopia is so flat, the cost of a highway is always proportional to its length. Thus, the least expensive highway system will be the one that minimizes the total highways length.

Input

The input consists of two parts. The first part describes all towns in the country, and the second part describes all of the highways that have already been built.

The first line of the input file contains a single integer N (1 <= N <= 750), representing the number of towns. The next N lines each contain two integers, xi and yi separated by a space. These values give the coordinates of ith town (for i from 1 to N). Coordinates will have an absolute value no greater than 10000. Every town has a unique location.

The next line contains a single integer M (0 <= M <= 1000), representing the number of existing highways. The next M lines each contain a pair of integers separated by a space. These two integers give a pair of town numbers which are already connected by a highway. Each pair of towns is connected by at most one highway.

Output

Write to the output a single line for each new highway that should be built in order to connect all towns with minimal possible total length of new highways. Each highway should be presented by printing town numbers that this highway connects, separated by a space.

If no new highways need to be built (all towns are already connected), then the output file should be created but it should be empty.

Sample Input

9
1 5
0 0
3 2
4 5
5 1
0 4
5 2
1 2
5 3
3
1 3
9 7
1 2

Sample Output

1 6
3 7
4 9
5 7
8 3

题意

给你n个点的坐标,然后给你m条已知的边,求最小生成树

题解

先把所有的点存起来

然后把所有点互相连接的边枚举出来(所以MAXN得很大)

将已知的边先进行一次合并

然后常规Kruskal一下

由于不需要求权值和,只需要在每一次加边时候输出一下起点和终点

代码

#include<iostream>
#include<cstdio> //EOF,NULL
#include<cstring> //memset
#include<cstdlib> //rand,srand,system,itoa(int),atoi(char[]),atof(),malloc
#include<cmath> //ceil,floor,exp,log(e),log10(10),hypot(sqrt(x^2+y^2)),cbrt(sqrt(x^2+y^2+z^2))
#include<algorithm> //fill,reverse,next_permutation,__gcd,
#include<string>
#include<vector>
#include<queue>
#include<stack>
#include<utility>
#include<iterator>
#include<iomanip> //setw(set_min_width),setfill(char),setprecision(n),fixed,
#include<functional>
#include<map>
#include<set>
#include<limits.h> //INT_MAX
#include<bitset> // bitset<?> n
using namespace std; typedef long long ll;
typedef pair<int,int> P;
#define all(x) x.begin(),x.end()
#define readc(x) scanf("%c",&x)
#define read(x) scanf("%d",&x)
#define read2(x,y) scanf("%d%d",&x,&y)
#define read3(x,y,z) scanf("%d%d%d",&x,&y,&z)
#define print(x) printf("%d\n",x)
#define mst(a,b) memset(a,b,sizeof(a))
#define lowbit(x) x&-x
#define lson(x) x<<1
#define rson(x) x<<1|1
#define pb push_back
#define mp make_pair
const int INF =0x3f3f3f3f;
const int inf =0x3f3f3f3f;
const int mod = 1e9+;
const int MAXN = + ;
const int maxn = ;
struct node{
int st,ed,v;
bool operator < (node b) const{
return v < b.v;
}
}rod[MAXN];
struct poot{
int x, y;
}pot[];
int n,m,v;
int cnt,ans;
int pre[MAXN]; int find(int x){ return x == pre[x] ? x : pre[x] = find(pre[x]);}
bool join(int x,int y){
if(find(x)!=find(y)){
pre[find(y)] = find(x);
return true;
}
return false;
} void kruskal(){
for(int i = ;i < cnt ; i++){
int mp1 = find(rod[i].st);
int mp2 = find(rod[i].ed);
if(join(mp1,mp2)) printf("%d %d\n",rod[i].st, rod[i].ed);
}
}
int main(){
read(n);
int a,b;
for(int i = ; i <= n ;i++){
read2(a,b);
pot[i].x = a;
pot[i].y = b;
}
cnt = ;
for(int i = ; i <= n- ;i ++){
for(int j = i + ; j <= n ; j++){
rod[cnt].st = i;
rod[cnt].ed = j;
rod[cnt++].v = (pot[i].x - pot[j].x) * (pot[i].x - pot[j].x) + (pot[i].y - pot[j].y) * (pot[i].y - pot[j].y);
}
}
sort(rod,rod+cnt);
for(int i = ; i <= n ; i++){
pre[i] = i;
}
read(m);
for(int i = ; i < m; i++){
read2(a,b);
join(a,b);
}
kruskal();
}

POJ 1751 Highways 【最小生成树 Kruskal】的更多相关文章

  1. POJ 1751 Highways (最小生成树)

    Highways Time Limit:1000MS     Memory Limit:10000KB     64bit IO Format:%I64d & %I64u Submit Sta ...

  2. POJ 1751 Highways(最小生成树Prim普里姆,输出边)

    题目链接:点击打开链接 Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has ...

  3. POJ 1751 Highways (最小生成树)

    Highways 题目链接: http://acm.hust.edu.cn/vjudge/contest/124434#problem/G Description The island nation ...

  4. POJ 1751 Highways (kruskal)

    题目链接:http://poj.org/problem?id=1751 题意是给你n个点的坐标,然后给你m对点是已经相连的,问你还需要连接哪几对点,使这个图为最小生成树. 这里用kruskal不会超时 ...

  5. POJ 2485 Highways 最小生成树 (Kruskal)

    Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has no public h ...

  6. POJ 1751 Highways(最小生成树&Prim)题解

    思路: 一开始用Kruskal超时了,因为这是一个稠密图,边的数量最惨可能N^2,改用Prim. Prim是这样的,先选一个点(这里选1)作为集合A的起始元素,然后其他点为集合B的元素,我们要做的就是 ...

  7. poj 1258 Agri-Net 最小生成树 kruskal

    点击打开链接 Agri-Net Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 33733   Accepted: 13539 ...

  8. (poj) 1751 Highways

    Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has a very poor ...

  9. POJ 2485 Highways(最小生成树+ 输出该最小生成树里的最长的边权)

                                                                                                         ...

随机推荐

  1. jQuery绑定事件方法及区别(bind,click,on,live,one)

    第一种方式: ? 1 2 3 4 5 $(document).ready(function(){  $("#clickme").click(function(){  alert(& ...

  2. java 中使用ajax调用后台方法注意事项

    java 中使用ajax调用后台方法注意事项,后台方法一定要加@ResponseBody jQuery.validator.addMethod("checkRuleName",fu ...

  3. arm trustzone

    arm的trustzone并不涉及到具体的crypto算法,只是实现: 1) 敏感信息的安全存储: 2) 控制bus和debug的安全访问,保证信息不被泄露: trustzone是system_lev ...

  4. callback源码分析——callback_iter和callback

    uvm_callback_iter,定义了function,first,last,next,prev的函数, 其中定义的还是相应uvm_callbacks的静态函数: 所以之前uvm_callback ...

  5. 《A Structured Self-Attentive Sentence Embedding》(注意力机制)

    Background and Motivation: 现有的处理文本的常规流程第一步就是:Word embedding.也有一些 embedding 的方法是考虑了 phrase 和 sentence ...

  6. STL之Vector容器

    1.Vector容器 1)vector是将元素置于一个动态数组中加以管理的容器. 2)vector可以随机存取元素(支持索引值直接存取, 用[]操作符或at()方法,这个等下会详讲). 3)vecto ...

  7. HTML5语义化元素

    语义化元素:有意义的元素. 对语义化的理解: 正确的标签做正确的事情: HTML5语义化元素让页面内容结构化清晰: 便于开发人员阅读,理解,维护: 搜索引擎爬虫可以依赖语义化元素来确定上下文和每个关键 ...

  8. java 使用jacob把word转pdf

    一.使用前要下载必要包及文件 链接: https://pan.baidu.com/s/1nvutQxb 密码: qgpi 二.引包和dll文件 1.引包:eclipse引包就不用说了,idea引包步骤 ...

  9. 大数据处理框架之Strom: Storm拓扑的并行机制和通信机制

    一.并行机制 Storm的并行度 ,通过提高并行度可以提高storm程序的计算能力. 1.组件关系:Supervisor node物理节点,可以运行1到多个worker,不能超过supervisor. ...

  10. linux监控性能和网络的命令

    vmstat查看机器实时的综合情况:load,内存,swap,cpu使用率等方面 procs: r:运行队列中进程数量 b:等待IO的进程数量 memory(内存): swpd:使用虚拟内存大小 fr ...