来源poj2074

An architect is very proud of his new home and wants to be sure it can be seen by people passing by his property line along the street. The property contains various trees, shrubs, hedges, and other obstructions that may block the view. For the purpose of this problem, model the house, property line, and obstructions as straight lines parallel to the x axis:

To satisfy the architect's need to know how visible the house is, you must write a program that accepts as input the locations of the house, property line, and surrounding obstructions and calculates the longest continuous portion of the property line from which the entire house can be seen, with no part blocked by any obstruction.

Input

Because each object is a line, it is represented in the input file with a left and right x coordinate followed by a single y coordinate:

< x1 > < x2 > < y >

Where x1, x2, and y are non-negative real numbers. x1 < x2

An input file can describe the architecture and landscape of multiple houses. For each house, the first line will have the coordinates of the house. The second line will contain the coordinates of the property line. The third line will have a single integer that represents the number of obstructions, and the following lines will have the coordinates of the obstructions, one per line.

Following the final house, a line "0 0 0" will end the file.

For each house, the house will be above the property line (house y > property line y). No obstruction will overlap with the house or property line, e.g. if obstacle y = house y, you are guaranteed the entire range obstacle[x1, x2] does not intersect with house[x1, x2].

Output

For each house, your program should print a line containing the length of the longest continuous segment of the property line from which the entire house can be to a precision of 2 decimal places. If there is no section of the property line where the entire house can be seen, print "No View".

Sample Input

2 6 6

0 15 0

3

1 2 1

3 4 1

12 13 1

1 5 5

0 10 0

1

0 15 1

0 0 0

Sample Output

8.80

No View

cnm,什么垃圾poj,我debug半天没有找出来,然后不知道干嘛,瞎弄就过了,真的是;

求一下哪些地方不能看到,然后把能看到的最大长度写下就可以

#include<iostream>
#include<stdio.h>
#include<stdlib.h>
#include <iomanip>
#include<cmath>
#include<float.h>
#include<string.h>
#include<algorithm>
#define sf scanf
#define pf printf
#define mm(x,b) memset((x),(b),sizeof(x))
#include<vector>
#include<queue>
#include<stack>
#include<map>
#define rep(i,a,n) for (int i=a;i<n;i++)
#define per(i,a,n) for (int i=a;i>=n;i--)
typedef long long ll;
typedef long double ld;
const ll mod=1e9+100;
const double E=exp(1.0);
const double EPS=1e-6;
using namespace std;
const double pi=acos(-1.0);
const int inf=0xfffffff;
struct tnt
{
double x1,x2,y;
double left,right;
}h,a[1005],line;
void solve(int n)
{
rep(i,0,n)
{
if(h.y<=a[i].y||a[i].y<=line.y)
{
a[i].left=a[i].right=-1;
continue;
}
double du1=(h.x2-a[i].x1)/(h.y-a[i].y),du2=(h.x1-a[i].x2)/(h.y-a[i].y);
a[i].left=a[i].x1-du1*(a[i].y-line.y);
a[i].right=a[i].x2-du2*(a[i].y-line.y);
}
}
bool cmp(tnt a,tnt b) { return a.left<b.left;}
int main()
{
int n;
while(~sf("%lf%lf%lf",&h.x1,&h.x2,&h.y))
{
if(h.x1+h.x2+h.y==0) return 0;
sf("%lf%lf%lf",&line.x1,&line.x2,&line.y);
cin>>n;
rep(i,0,n)
sf("%lf%lf%lf",&a[i].x1,&a[i].x2,&a[i].y);
solve(n);
sort(a,a+n,cmp);
double last=0;
double len=0;
rep(i,0,n)
{
if(a[i].right <0||a[i].left >line.x2)continue;
if(a[i].left>last)
{
len=max(len,a[i].left-last);
last=a[i].right;
}else
last=max(last,a[i].right);
}
if(line.x2 >last)
len=max(len,line.x2-last);
if(len==0) pf("No View\n");
else pf("%.2lf\n",len+EPS);
}
}

G - Line of Sight的更多相关文章

  1. Poj 2074 Line of Sight

    地址:http://poj.org/problem?id=2074 题目: Line of Sight Time Limit: 1000MS   Memory Limit: 30000K Total ...

  2. unity下的Line of Sight(LOS)的绘制

    先说说什么是Linf of Sight.在很多RTS游戏中,单位与单位之间的视野关系经常会受到障碍物遮挡.Line of Sight指的就是两个物体之间是否没有障碍物遮挡. 比如在dota中,玩家的视 ...

  3. 【转】Using Raycasts and Dynamically Generated Geometry to Create a Line of Sight on Unity3D

    http://www.linkedin.com/pulse/using-raycasts-dynamically-generated-geometry-create-line-thomas José ...

  4. 【转】unity下的Line of Sight(LOS)的绘制

    http://www.cnblogs.com/yangrouchuan/p/6366629.html 先说说什么是Linf of Sight.在很多RTS游戏中,单位与单位之间的视野关系经常会受到障碍 ...

  5. 简单几何(直线求交点) POJ 2074 Line of Sight

    题目传送门 题意:从一条马路(线段)看对面的房子(线段),问连续的能看到房子全部的最长区间 分析:自己的思路WA了:先对障碍物根据坐标排序,然后在相邻的障碍物的间隔找到区间,这样还要判断是否被其他障碍 ...

  6. poj 2074 Line of Sight 计算几何

    /** 大意:给定一个建筑--水平放置,给定n个障碍物, 给定一条街道,从街道上能看到整个建筑的最长的连续的区域 思路: 分别确定每一个障碍物所确立的盲区,即----建筑物的终点与障碍物的起点的连线, ...

  7. POJ2074:Line of Sight——题解

    http://poj.org/problem?id=2074 题目大意:(下面的线段都与x轴平行)给两条线段,一个点在其中一条线段看另一条线段,但是中间有很多线段阻挡视线.求在线段上最大连续区间使得在 ...

  8. [poj] 2074 Line of Sight || 直线相交求交点

    原题 给出一个房子(线段)的端点坐标,和一条路的两端坐标,给出一些障碍物(线段)的两端坐标.问在路上能看到完整房子的最大连续长度是多长. 将障碍物按左端点坐标排序,然后用房子的右端与障碍物的左端连线, ...

  9. POJ2074 Line of Sight

    嘟嘟嘟 题意:用一条水平线段表示以栋房子:\((x_0, y_0)(x_0', y_0)\).然后有一条低于房子的水平线段\(l_0\),代表你可以到的位置.接下来输入一个数\(n\),一下\(n\) ...

随机推荐

  1. VC++网络安全编程范例(11)-SSL高级加密网络通信(转)

    SSL(Secure Sockets Layer 安全套接层),及其继任者传输层安全(Transport Layer Security,TLS)是为网络通信提供安全及数据完整性的一种安全协议.TLS与 ...

  2. Android四大组件应用系列——Activity与Service交互实现APK下载

    Servic与Activity相比它没有界面,主要是在后台执行一些任务,Service有两种启动方法startService()和bindService(),startService方式Service ...

  3. 【Javascript Demo】图片瀑布流实现

    瀑布流就是像瀑布一样的网站——丰富的网站内容,特别是绚美的图片会让你流连忘返.你在浏览网站的时候只需要轻轻滑动一下鼠标滚轮,一切的美妙的图片精彩便可呈现在你面前.瀑布流网站是新兴的一种网站模式——她的 ...

  4. 微软BI 之SSIS 系列 - 导出数据到 Excel 2013 的实现

    开篇介绍 碰到有几个朋友问到这个问题,比较共性,就特意写了这篇小文章说明一下如何实现在 SSIS 中导出数据到 Office Excel 2013 中.通常情况下 2013 以前的版本大多没有问题,但 ...

  5. 使用JavaCV播放视频、摄像头、人脸识别

    一.导入Maven依赖包 <dependencies> <!-- https://mvnrepository.com/artifact/org.bytedeco/javacv-pla ...

  6. 我的第一个HTML5应用

    直接贴代码: 源代码: <?xml version="1.0" encoding="UTF-8"?> <div xmlns="htt ...

  7. Oracle 12c利用数据泵DataPump进行Oracle数据库备份

    1.查看数据库版本 SQL> select version from v$instance; VERSION ----------------- 12.1.0.2.0 2.sysdba用户登录s ...

  8. zabbix监控k8s出现的pod error status

    配置zabbix客户端配置文件 vim /etc/zabbix/zabbix_agentd.conf 添加  Include=/etc/zabbix/zabbix_agentd.d/ #!/bin/b ...

  9. C#中Post请求的两种方式发送参数链和Body的

    POST请求 有两种方式 一种是组装key=value这种参数对的方式 一种是直接把一个字符串发送过去 作为body的方式 我们在postman中可以看到 sfdsafd sdfsdfds publi ...

  10. Presto 架构和原理简介(转)

    Presto 是 Facebook 推出的一个基于Java开发的大数据分布式 SQL 查询引擎,可对从数 G 到数 P 的大数据进行交互式的查询,查询的速度达到商业数据仓库的级别,据称该引擎的性能是 ...