题目:

Description

You are to write a program that has to decide whether a given line segment intersects a given rectangle.

An example: 
line: start point: (4,9) 
end point: (11,2) 
rectangle: left-top: (1,5) 
right-bottom: (7,1)

 
Figure 1: Line segment does not intersect rectangle

The line is said to intersect the rectangle if the line and the rectangle have at least one point in common. The rectangle consists of four straight lines and the area in between. Although all input values are integer numbers, valid intersection points do not have to lay on the integer grid.

Input

The input consists of n test cases. The first line of the input file contains the number n. Each following line contains one test case of the format: 
xstart ystart xend yend xleft ytop xright ybottom

where (xstart, ystart) is the start and (xend, yend) the end point of the line and (xleft, ytop) the top left and (xright, ybottom) the bottom right corner of the rectangle. The eight numbers are separated by a blank. The terms top left and bottom right do not imply any ordering of coordinates.

Output

For each test case in the input file, the output file should contain a line consisting either of the letter "T" if the line segment intersects the rectangle or the letter "F" if the line segment does not intersect the rectangle.

Sample Input

1
4 9 11 2 1 5 7 1

Sample Output

F

题意:给出一条线段和一个矩形 判断两者是否相交
思路:就直接暴力判断 但是要考虑一些边界情况 曾经在判断线段是否在矩形内的时候莫名其妙wa

代码:
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <string>
#include <cstring>
#include <algorithm> using namespace std;
typedef long long ll;
typedef unsigned long long ull;
const int inf=0x3f3f3f3f;
const double eps=1e-;
int n;
double x,y,xx,yy,tx,ty,txx,tyy; int dcmp(double x){
if(fabs(x)<eps) return ;
if(x<) return -;
else return ;
} struct Point{
double x,y;
Point(){}
Point(double _x,double _y){
x=_x,y=_y;
}
Point operator + (const Point &b) const{
return Point(x+b.x,y+b.y);
}
Point operator - (const Point &b) const{
return Point(x-b.x,y-b.y);
}
double operator * (const Point &b) const{
return x*b.x+y*b.y;
}
double operator ^ (const Point &b) const{
return x*b.y-y*b.x;
}
}; struct Line{
Point s,e;
Line(){}
Line(Point _s,Point _e){
s=_s,e=_e;
}
}; bool inter(Line l1,Line l2){
return
max(l1.s.x,l1.e.x)>=min(l2.s.x,l2.e.x) &&
max(l2.s.x,l2.e.x)>=min(l1.s.x,l1.e.x) &&
max(l1.s.y,l1.e.y)>=min(l2.s.y,l2.e.y) &&
max(l2.s.y,l2.e.y)>=min(l1.s.y,l1.e.y) &&
dcmp((l2.s-l1.e)^(l1.s-l1.e))*dcmp((l2.e-l1.e)^(l1.s-l1.e))<= &&
dcmp((l1.s-l2.e)^(l2.s-l2.e))*dcmp((l1.e-l2.e)^(l2.s-l2.e))<=;
} int main(){
scanf("%d",&n);
while(n--){
scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x,&y,&xx,&yy,&tx,&ty,&txx,&tyy);
double xl=min(tx,txx);
double xr=max(tx,txx);
double ydown=min(ty,tyy);
double yup=max(ty,tyy);
Line line=Line(Point(x,y),Point(xx,yy));
Line line1=Line(Point(tx,ty),Point(tx,tyy));
Line line2=Line(Point(tx,ty),Point(txx,ty));
Line line3=Line(Point(txx,ty),Point(txx,tyy));
Line line4=Line(Point(txx,tyy),Point(tx,tyy));
if(inter(line,line1) || inter(line,line2) || inter(line,line3) || inter(line,line4) || (max(x,xx)<xr && max(y,yy)<yup && min(x,xx)>xl && min(y,yy)>ydown)) printf("T\n");
else printf("F\n");
}
return ;
}

 

POJ 1410 Intersection (线段和矩形相交)的更多相关文章

  1. POJ 1410--Intersection(判断线段和矩形相交)

    Intersection Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 16322   Accepted: 4213 Des ...

  2. poj 1410 Intersection 线段相交

    题目链接 题意 判断线段和矩形是否有交点(矩形的范围是四条边及内部). 思路 判断线段和矩形的四条边有无交点 && 线段是否在矩形内. 注意第二个条件. Code #include & ...

  3. POJ 1410 判断线段与矩形交点或在矩形内

    这个题目要注意的是:给出的矩形坐标不一定是按照左上,右下这个顺序的 #include <iostream> #include <cstdio> #include <cst ...

  4. 线段和矩形相交 POJ 1410

    // 线段和矩形相交 POJ 1410 // #include <bits/stdc++.h> #include <iostream> #include <cstdio& ...

  5. POJ 1410 Intersection(线段相交&amp;&amp;推断点在矩形内&amp;&amp;坑爹)

    Intersection 大意:给你一条线段,给你一个矩形,问是否相交. 相交:线段全然在矩形内部算相交:线段与矩形随意一条边不规范相交算相交. 思路:知道详细的相交规则之后题事实上是不难的,可是还有 ...

  6. poj 1410 Intersection (判断线段与矩形相交 判线段相交)

    题目链接 Intersection Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 12040   Accepted: 312 ...

  7. [POJ 1410] Intersection(线段与矩形交)

    题目链接:http://poj.org/problem?id=1410 Intersection Time Limit: 1000MS   Memory Limit: 10000K Total Sub ...

  8. POJ 1410 Intersection(判断线段交和点在矩形内)

    Intersection Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 9996   Accepted: 2632 Desc ...

  9. POJ 1410 Intersection --几何,线段相交

    题意: 给一条线段,和一个矩形,问线段是否与矩形相交或在矩形内. 解法: 判断是否在矩形内,如果不在,判断与四条边是否相交即可.这题让我发现自己的线段相交函数有错误的地方,原来我写的线段相交函数就是单 ...

  10. POJ 1410 Intersection (计算几何)

    题目链接:POJ 1410 Description You are to write a program that has to decide whether a given line segment ...

随机推荐

  1. Python人工智能学习笔记

    Python教程 Python 教程 Python 简介 Python 环境搭建 Python 中文编码 Python 基础语法 Python 变量类型 Python 运算符 Python 条件语句 ...

  2. cmd执行超大sql文件

    osql -S 127.0.0.1 -U sa -P 123456 -i d:\test.sql osql为SQL Server的命令,要在cmd中执行该命令,一般安装完SQL Server后该命令对 ...

  3. IDEA 创建包和类及基本操作

    创建包和类步骤如下: 1. 展开创建的工程,在源代码目录 src 上,鼠标右键,选择 new->package ,键入包名 com.itheima.demo ,点击确定. 2. 在创建好的包上, ...

  4. supervisor 守护者进程配置小记

    安装 Supervisor 联网状态下,官方推荐首选安装方法是使用easy_install,它是setuptools(Python 包管理工具)的一个功能.所以先执行如下命令安装 setuptools ...

  5. RBAC权限管理模型 产品经理 设计

    RBAC权限管理模型:基本模型及角色模型解析及举例 | 人人都是产品经理http://www.woshipm.com/pd/440765.html RBAC权限管理 - PainsOnline的专栏 ...

  6. Android——图片轮播

    Android技术——轮播功能 轮播需要什么? 答:实现图片与广告语展示.循环播发以及手动切换.支持加载本地与网络图片. 性能优化? 答:多张图片与指示器展示.自动与定时.循环播发.滑动流畅并且无卡顿 ...

  7. kettle查询

    >流查询: 1.转换设计 2.主数据 3.查询数据 4.流查询 5.数据预览 查询中有重复数据默认获取最后一条:查询数据中有重复数据,默认获取到了最后一条数据. 主数据中无匹配数据则在结果集中返 ...

  8. Python——转义字符解释

    转义字符 解释 ASCII值 \a 响铃 7 \b 退格 8 \f 换页 12 \n 换行 10 \r 回车 13 \t 水平制表 9 \v 垂直制表 11 \\ 一个反斜线字符 92 \' 一个单引 ...

  9. Djangon

    2.怎么样从浏览器获得用户输入的数据? request.浏览器的八种申请方式.get(条件) request.浏览器的八种申请方式[] request.浏览器的八种申请方式(这里什么也不要写)> ...

  10. 2.5 time 模块