public enum SimulatorStates
{
    IDLE,
    ASSET_CREATION,
    ONBOARDING,
    ASSET_CONFIGURATION,
    TEMPLATE_ASSIGNMENT,
    STOP,
    ERROR
}

public enum SimulatorStateMachineEvent
{
    IDLE,
    CREATE_ASSET,
    ONBOARD,
    CONFIGURE_ASSET,
    ASSIGN_TEMPLATE,
    STOP,
    RE_IDLE,
    ERROR
}
* 配置/构建状态机
    * 方式一
        * 使用StateMachineFactory
ObjectStateMachineFactory<String, String> machineFactory = new ObjectStateMachineFactory<String, String>(machineModel);
StateMachine<String, String> stateMachine  = machineFactory.getStateMachine();
    * 方式二
        * 使用StateMachineBuilder
    * 方式三
        * **使用配置类配置状态机,如每个状态State对应的处理逻辑Action,什么事件Event会导致哪些状态State间切换,)**
@Configuration
@EnableStateMachineFactory
public class StateMachineConfiguration extends EnumStateMachineConfigurerAdapter<SimulatorStates, SimulatorStateMachineEvent>
{
    @Override
    public void configure(StateMachineStateConfigurer<SimulatorStates, SimulatorStateMachineEvent> states) throws Exception {
        states.withStates().initial(SimulatorStates.IDLE)
                .state(SimulatorStates.IDLE, getIdleAction())
                .state(SimulatorStates.ASSET_CREATION, getAssetCreationAction())
                .state(SimulatorStates.ONBOARDING, getOnboardingAction())
                .state(SimulatorStates.ASSET_CONFIGURATION, getAssetConfigurationAction())
                .state(SimulatorStates.TEMPLATE_ASSIGNMENT, getTemplateAssignmentAction())
                .state(SimulatorStates.STOP, getStopAction())
                .state(SimulatorStates.ERROR, getErrorAction());
    }

    @Override
    public void configure(StateMachineTransitionConfigurer<SimulatorStates, SimulatorStateMachineEvent> transitions) throws Exception {

        transitions.
                withExternal().source(SimulatorStates.IDLE).target(SimulatorStates.ASSET_CREATION).event(SimulatorStateMachineEvent.CREATE_ASSET).and().
                withExternal().source(SimulatorStates.ASSET_CREATION).target(SimulatorStates.ONBOARDING).event(SimulatorStateMachineEvent.ONBOARD).and().
                withExternal().source(SimulatorStates.ONBOARDING).target(SimulatorStates.ASSET_CONFIGURATION).event(SimulatorStateMachineEvent.CONFIGURE_ASSET).and().
                withExternal().source(SimulatorStates.ASSET_CONFIGURATION).target(SimulatorStates.TEMPLATE_ASSIGNMENT).event(SimulatorStateMachineEvent.ASSIGN_TEMPLATE).and().
                withExternal().source(SimulatorStates.TEMPLATE_ASSIGNMENT).target(SimulatorStates.STOP).event(SimulatorStateMachineEvent.STOP).and().
                withExternal().source(SimulatorStates.STOP).target(SimulatorStates.IDLE).event(SimulatorStateMachineEvent.RE_IDLE).and().

                withExternal().source(SimulatorStates.ASSET_CREATION).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
                withExternal().source(SimulatorStates.ONBOARDING).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
                withExternal().source(SimulatorStates.ASSET_CONFIGURATION).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
                withExternal().source(SimulatorStates.TEMPLATE_ASSIGNMENT).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
                withExternal().source(SimulatorStates.STOP).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
                withExternal().source(SimulatorStates.ERROR).target(SimulatorStates.IDLE).event(SimulatorStateMachineEvent.RE_IDLE);
    }

    @Bean(name = "stateMachineTaskScheduler")
    public ConcurrentTaskScheduler myStateMachineTaskScheduler() {
        ScheduledThreadPoolExecutor threadPool = new ScheduledThreadPoolExecutor(4);
        return new ConcurrentTaskScheduler(threadPool);
    }

    @Override
    public void configure(StateMachineConfigurationConfigurer<SimulatorStates, SimulatorStateMachineEvent> config) throws Exception {
        config.withConfiguration().taskScheduler(myStateMachineTaskScheduler());
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getIdleAction() {
        return new Idle();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getAssetCreationAction() {
        return new AssetCreation();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getOnboardingAction() {
        return new Onboarding();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getAssetConfigurationAction() {
        return new AssetConfiguration();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getTemplateAssignmentAction() {
        return new TemplateAssignment();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getStopAction() {
        return new StopAction();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getErrorAction() {
        return new ErrorAction();
    }
}
* 启动状态机
    * stateMachine.start();
@Component
public class StateExecutor
{
    @Autowired
    private StateMachineFactory<SimulatorStates, SimulatorStateMachineEvent> stateMachineFactory;

    public void runStates(AssetTestInfo assetTestInfo) {
        StateMachine<SimulatorStates,SimulatorStateMachineEvent> stateMachine = stateMachineFactory.getStateMachine();
        stateMachine.getExtendedState().getVariables().put(SimulatorConstants.ASSET_TEST_INFO, assetTestInfo);
        stateMachine.start();
    }
}
* 定义Action处理逻辑
    * 设置变量?
        * stateMachine.getExtendedState().getVariables().put(SimulatorConstants.ASSET_TEST_INFO, assetTestInfo);
    * 发送/触发事件
        * stateMachine.sendEvent(Events.PAY);
        * context.getStateMachine().sendEvent(SimulatorStateMachineEvent.CONFIGURE_ASSET);
public class AssetConfiguration implements Action<SimulatorStates, SimulatorStateMachineEvent>
{
    private static final Logger logger = LoggerFactory.getLogger(AssetConfiguration.class);

    @Autowired
    private AssetConfigurationService assetConfigurator;

    @Override
    public void execute(StateContext<SimulatorStates, SimulatorStateMachineEvent> context)
    {
        AssetTestInfo assetTestInfo = AssetTestInfo.class.cast(context.getExtendedState().getVariables().get(SimulatorConstants.ASSET_TEST_INFO));

        logger.debug("Asset Configuration State Start for asset: {}", assetTestInfo.getAssetId());
        try {
            assetConfigurator.execute(assetTestInfo);
            context.getStateMachine().sendEvent(SimulatorStateMachineEvent.ASSIGN_TEMPLATE);
        } catch (Exception e) {
            logger.error("Cannot complete asset configuration", e);
            context.getStateMachine().sendEvent(SimulatorStateMachineEvent.ERROR);
        }

        logger.debug("Asset Configuration State End for asset: {}", assetTestInfo.getAssetId());
    }
}

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