Spring Boot - StateMachine状态机
- 是Spring Boot提供的状态机的现成实现。
- 理论(有点像工作流)
- 需要定义一些状态的枚举,以及一些引起状态变化的事件的枚举。
- 每个状态可以对应的创建一个继承自org.springframework.statemachine.action.Action的类,用来在重写的execute方法中做动作并且通过sendEvent触发状态改变到下一状态。
- 那么在切换到下一状态时,就会自动触发相应的Action
- 参考
- 使用
- 定义状态、事件的枚举
public enum SimulatorStates
{
IDLE,
ASSET_CREATION,
ONBOARDING,
ASSET_CONFIGURATION,
TEMPLATE_ASSIGNMENT,
STOP,
ERROR
}
public enum SimulatorStateMachineEvent
{
IDLE,
CREATE_ASSET,
ONBOARD,
CONFIGURE_ASSET,
ASSIGN_TEMPLATE,
STOP,
RE_IDLE,
ERROR
}
* 配置/构建状态机
* 方式一
* 使用StateMachineFactory
ObjectStateMachineFactory<String, String> machineFactory = new ObjectStateMachineFactory<String, String>(machineModel);
StateMachine<String, String> stateMachine = machineFactory.getStateMachine();
* 方式二
* 使用StateMachineBuilder
* 方式三
* **使用配置类配置状态机,如每个状态State对应的处理逻辑Action,什么事件Event会导致哪些状态State间切换,)**
@Configuration
@EnableStateMachineFactory
public class StateMachineConfiguration extends EnumStateMachineConfigurerAdapter<SimulatorStates, SimulatorStateMachineEvent>
{
@Override
public void configure(StateMachineStateConfigurer<SimulatorStates, SimulatorStateMachineEvent> states) throws Exception {
states.withStates().initial(SimulatorStates.IDLE)
.state(SimulatorStates.IDLE, getIdleAction())
.state(SimulatorStates.ASSET_CREATION, getAssetCreationAction())
.state(SimulatorStates.ONBOARDING, getOnboardingAction())
.state(SimulatorStates.ASSET_CONFIGURATION, getAssetConfigurationAction())
.state(SimulatorStates.TEMPLATE_ASSIGNMENT, getTemplateAssignmentAction())
.state(SimulatorStates.STOP, getStopAction())
.state(SimulatorStates.ERROR, getErrorAction());
}
@Override
public void configure(StateMachineTransitionConfigurer<SimulatorStates, SimulatorStateMachineEvent> transitions) throws Exception {
transitions.
withExternal().source(SimulatorStates.IDLE).target(SimulatorStates.ASSET_CREATION).event(SimulatorStateMachineEvent.CREATE_ASSET).and().
withExternal().source(SimulatorStates.ASSET_CREATION).target(SimulatorStates.ONBOARDING).event(SimulatorStateMachineEvent.ONBOARD).and().
withExternal().source(SimulatorStates.ONBOARDING).target(SimulatorStates.ASSET_CONFIGURATION).event(SimulatorStateMachineEvent.CONFIGURE_ASSET).and().
withExternal().source(SimulatorStates.ASSET_CONFIGURATION).target(SimulatorStates.TEMPLATE_ASSIGNMENT).event(SimulatorStateMachineEvent.ASSIGN_TEMPLATE).and().
withExternal().source(SimulatorStates.TEMPLATE_ASSIGNMENT).target(SimulatorStates.STOP).event(SimulatorStateMachineEvent.STOP).and().
withExternal().source(SimulatorStates.STOP).target(SimulatorStates.IDLE).event(SimulatorStateMachineEvent.RE_IDLE).and().
withExternal().source(SimulatorStates.ASSET_CREATION).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
withExternal().source(SimulatorStates.ONBOARDING).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
withExternal().source(SimulatorStates.ASSET_CONFIGURATION).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
withExternal().source(SimulatorStates.TEMPLATE_ASSIGNMENT).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
withExternal().source(SimulatorStates.STOP).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
withExternal().source(SimulatorStates.ERROR).target(SimulatorStates.IDLE).event(SimulatorStateMachineEvent.RE_IDLE);
}
@Bean(name = "stateMachineTaskScheduler")
public ConcurrentTaskScheduler myStateMachineTaskScheduler() {
ScheduledThreadPoolExecutor threadPool = new ScheduledThreadPoolExecutor(4);
return new ConcurrentTaskScheduler(threadPool);
}
@Override
public void configure(StateMachineConfigurationConfigurer<SimulatorStates, SimulatorStateMachineEvent> config) throws Exception {
config.withConfiguration().taskScheduler(myStateMachineTaskScheduler());
}
@Bean
Action<SimulatorStates, SimulatorStateMachineEvent> getIdleAction() {
return new Idle();
}
@Bean
Action<SimulatorStates, SimulatorStateMachineEvent> getAssetCreationAction() {
return new AssetCreation();
}
@Bean
Action<SimulatorStates, SimulatorStateMachineEvent> getOnboardingAction() {
return new Onboarding();
}
@Bean
Action<SimulatorStates, SimulatorStateMachineEvent> getAssetConfigurationAction() {
return new AssetConfiguration();
}
@Bean
Action<SimulatorStates, SimulatorStateMachineEvent> getTemplateAssignmentAction() {
return new TemplateAssignment();
}
@Bean
Action<SimulatorStates, SimulatorStateMachineEvent> getStopAction() {
return new StopAction();
}
@Bean
Action<SimulatorStates, SimulatorStateMachineEvent> getErrorAction() {
return new ErrorAction();
}
}
* 启动状态机
* stateMachine.start();
@Component
public class StateExecutor
{
@Autowired
private StateMachineFactory<SimulatorStates, SimulatorStateMachineEvent> stateMachineFactory;
public void runStates(AssetTestInfo assetTestInfo) {
StateMachine<SimulatorStates,SimulatorStateMachineEvent> stateMachine = stateMachineFactory.getStateMachine();
stateMachine.getExtendedState().getVariables().put(SimulatorConstants.ASSET_TEST_INFO, assetTestInfo);
stateMachine.start();
}
}
* 定义Action处理逻辑
* 设置变量?
* stateMachine.getExtendedState().getVariables().put(SimulatorConstants.ASSET_TEST_INFO, assetTestInfo);
* 发送/触发事件
* stateMachine.sendEvent(Events.PAY);
* context.getStateMachine().sendEvent(SimulatorStateMachineEvent.CONFIGURE_ASSET);
public class AssetConfiguration implements Action<SimulatorStates, SimulatorStateMachineEvent>
{
private static final Logger logger = LoggerFactory.getLogger(AssetConfiguration.class);
@Autowired
private AssetConfigurationService assetConfigurator;
@Override
public void execute(StateContext<SimulatorStates, SimulatorStateMachineEvent> context)
{
AssetTestInfo assetTestInfo = AssetTestInfo.class.cast(context.getExtendedState().getVariables().get(SimulatorConstants.ASSET_TEST_INFO));
logger.debug("Asset Configuration State Start for asset: {}", assetTestInfo.getAssetId());
try {
assetConfigurator.execute(assetTestInfo);
context.getStateMachine().sendEvent(SimulatorStateMachineEvent.ASSIGN_TEMPLATE);
} catch (Exception e) {
logger.error("Cannot complete asset configuration", e);
context.getStateMachine().sendEvent(SimulatorStateMachineEvent.ERROR);
}
logger.debug("Asset Configuration State End for asset: {}", assetTestInfo.getAssetId());
}
}
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