POJ2286 The Rotation Game(IDA*)
The Rotation Game
|
Time Limit: 15000MS |
Memory Limit: 150000K |
|
|
Total Submissions: 5691 |
Accepted: 1918 |
Description
The rotation game uses a # shaped board, which can hold 24 pieces of square blocks (see Fig.1). The blocks are marked with symbols 1, 2 and 3, with exactly 8 pieces of each kind.

Initially, the blocks are placed on the board randomly. Your task is to move
the blocks so that the eight blocks placed in the center square have the same
symbol marked. There is only one type of valid move, which is to rotate one of
the four lines, each consisting of seven blocks. That is, six blocks in the
line are moved towards the head by one block and the head block is moved to the
end of the line. The eight possible moves are marked with capital letters A to
H. Figure 1 illustrates two consecutive moves, move A and move C from some
initial configuration.
Input
The input consists of no more than 30 test cases. Each
test case has only one line that contains 24 numbers, which are the symbols of
the blocks in the initial configuration. The rows of blocks are listed from top
to bottom. For each row the blocks are listed from left to right. The numbers
are separated by spaces. For example, the first test case in the sample input
corresponds to the initial configuration in Fig.1. There are no blank lines
between cases. There is a line containing a single `0' after the last test case
that ends the input.
Output
For each test case, you must output two lines. The first
line contains all the moves needed to reach the final configuration. Each move
is a letter, ranging from `A' to `H', and there should not be any spaces
between the letters in the line. If no moves are needed, output `No moves
needed' instead. In the second line, you must output the symbol of the blocks
in the center square after these moves. If there are several possible
solutions, you must output the one that uses the least number of moves. If
there is still more than one possible solution, you must output the solution
that is smallest in dictionary order for the letters of the moves. There is no
need to output blank lines between cases.
Sample Input
1 1 1 1 3 2 3 2 3 1 3 2 2 3 1 2 2 2 3 1 2 1 3 3
1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3
0
Sample Output
AC
2
DDHH
2
Source
【思路】
IDA*算法。
IDA*=ID-DFS+A*,即不断加深搜索的深度并设计一个乐观估计函数进行剪枝。
应用与本题中;
乐观估计:设中心8个数字最小不相同的数目为h,则至少需要dep+h个操作才能使得满足条件(dep为当前深度)。
迭代加深:不断增加操作数的数目,只要有符合的则中断迭代。
参考了紫书的附加代码,其中的hash有效简化了程序。
【代码】
#include<cstdio>
#include<string>
#include<cstring>
#include<vector>
#include<iostream>
#define FOR(a,b,c) for(int a=(b);a<(c);a++)
using namespace std; int hash[][]={
{,,,,,,},
{,,,,,,},
{,,,,,,},
{,,,,,,} };
const int rev[]={,,,,,,,};
const int certain[]={,,,,,,,}; int a[];
char ans[]; int diff(int c) {
int cnt=;
FOR(i,,) if(c!=a[certain[i]]) cnt++;
return cnt;
} int h() {
return min(min(diff(),diff()),diff());
} bool is_final() {
FOR(i,,) if(a[certain[]]!=a[certain[i]]) return false;
return true;
} void move(int i) {
int tmp=a[hash[i][]];
FOR(j,,) a[hash[i][j]]=a[hash[i][j+]];
a[hash[i][]]=tmp;
} bool IDDFS(int dep,int max_d) {
if(is_final()) {
ans[dep] = '\0';
cout<<ans<<"\n";
return true;
}
if(dep+h()>max_d) return false;
FOR(i,,) {
ans[dep] = 'A'+i;
move(i);
if(IDDFS(dep+,max_d)) return true;
move(rev[i]);
}
return false;
} int main()
{
FOR(i,,) {
FOR(j,,) hash[i][j]=hash[rev[i]][-j];
}
while(scanf("%d",&a[]) && a[])
{
FOR(i,,) scanf("%d",&a[i]);
FOR(i,,) if(!a[i]) return ;
if(is_final())
printf("No moves needed\n");
else {
for(int max_d=; ;max_d++)
if(IDDFS(,max_d)) break;
}
printf("%d\n",a[]);
}
return ;
}
POJ2286 The Rotation Game(IDA*)的更多相关文章
- POJ - 2286 - The Rotation Game (IDA*)
IDA*算法,即迭代加深的A*算法.实际上就是迭代加深+DFS+估价函数 题目传送:The Rotation Game AC代码: #include <map> #include < ...
- POJ 2286 The Rotation Game(IDA*)
The Rotation Game Time Limit: 15000MS Memory Limit: 150000K Total Submissions: 6396 Accepted: 21 ...
- UVA-1343 The Rotation Game (IDA*)
题目大意:数字1,2,3都有八个,求出最少的旋转次数使得图形中间八个数相同.旋转规则:对于每一长行或每一长列,每次旋转就是将数据向头的位置移动一位,头上的数放置到尾部.若次数相同,则找出字典序最小旋转 ...
- 【UVa】1343 The Rotation Game(IDA*)
题目 题目 分析 lrj代码.... 还有is_final是保留字,害的我CE了好几发. 代码 #include <cstdio> #include <algorit ...
- Booksort POJ - 3460 (IDA*)
Description The Leiden University Library has millions of books. When a student wants to borrow a ce ...
- ArcGIS Desktop和Engine中对点要素图层Graduated Symbols渲染的实现 Rotation Symbol (转)
摘要 ArcGIS中,对于要素图层的渲染,支持按照要素字段的值渲染要素的大小,其中Graduated Symbols可以对大小进行分级渲染.在个人开发系统的过程中,也可以用来美化数据显 ...
- UVA - 10384 The Wall Pusher(推门游戏)(IDA*)
题意:从起点出发,可向东南西北4个方向走,如果前面没有墙则可走:如果前面只有一堵墙,则可将墙向前推一格,其余情况不可推动,且不能推动游戏区域边界上的墙.问走出迷宫的最少步数,输出任意一个移动序列. 分 ...
- 人类即将进入互联网梦境时代(IDA)
在电影<盗梦空间>中,男主角科布和妻子在梦境中生活了50年,从楼宇.商铺.到河流浅滩.一草一木.这两位造梦师用意念建造了属于自己的梦境空间.你或许并不会想到,在不久未来,这看似科幻的情节将 ...
- The Rotation Game(IDA*算法)
The Rotation Game Time Limit : 30000/15000ms (Java/Other) Memory Limit : 300000/150000K (Java/Othe ...
随机推荐
- Css3渐变(Gradients)-径向渐变
CSS3径向渐变-radial-gradient()/repeating-radial-gradient() 径向渐变由它的中心定义. 创建径向渐变,至少定义两种颜色节点,呈现平稳过度的颜色.同时,你 ...
- ViewPager + Fragment 实现类微信界面
在如今的互联网时代,微信已是一个超级App.这篇通过ViewPager + Fragment实现一个类似于微信的界面,之前有用FragmentTabHost实现过类似界面,ViewPager的实现方式 ...
- angularjs ngTable -Custom filter template-calendar
jsp页面: <script type="text/ng-template" id="path/to/your/filters/top-Date-One.html& ...
- C# Activator.CreateInstance()
C#在类工厂中动态创建类的实例,所使用的方法为: 1. Activator.CreateInstance (Type) 2. Activator.CreateInstance (Type, Objec ...
- Spring 创建bean的时机
默认在启动spring容器的时候,spring容器配置文件中的类就已经创建完成对象了 在<bean>中添加属性lazy-init,默认值为false. true 在c ...
- Java学习随笔——RMI
RMI(Remote Method Invocation)远程方法注入,用来实现远程方法调用,是实现分布式技术的一种方法.RMI提供了客户辅助对象和服务辅助对象,为客户辅助对象创建了和服务对象相同的方 ...
- 第五篇、 WebSphere8.5的安装
一.前言 WebSphere Application Server 是IBM企业级应用服务器,与WAS6,WAS7相比较而言 WAS8发生了很大的改变,其安装介质和以前截然不同,该篇章中对于不同的安 ...
- request.getContextPath获取绝对路径
request.getContextPath获取绝对路径 博客分类: 经验+注意 其他 request.getContextPath 项目需求:所有jsp页必须通过Action转发,不能直接在地址栏链 ...
- U盘美化(更换U盘logo和页面背景软件)
U盘内新建txt文本后,输入 [autorun] ICON=ooopic_1459309050.ico 保存的文件名包括后缀更改为autorun.inf 必须为icon图标
- lmsw - 加载机器状态字
将源操作数加载到机器状态字,即寄存器 CR0 的位 0 到 15.源操作数可以是 16 位通用寄存器或内存位置.只有源操作数的低 4 位(也就是 PE.MP.EM 及 TS 标志)会加载到 CR0.C ...