棋盘上白子只有一个国王  黑子给出

各子遵从国际象棋的走法

黑子不动,白子不能走进黑子的攻击范围以内

问白字能不能吃掉所有的黑子

直接搜索就好了,各子状态用二进制表示

不过每个子被吃之后攻击范围会改变

所以重点是预处理每种剩余棋子状态的攻击范围

比较麻烦,注意白子吃掉一颗子之后所在的位置也可能是危险位置

//#pragma comment(linker, "/STACK:102400000,102400000")
//HEAD
#include <cstdio>
#include <ctime>
#include <cstdlib>
#include <cstring>
#include <queue>
#include <string>
#include <set>
#include <stack>
#include <map>
#include <cmath>
#include <vector>
#include <iostream>
#include <algorithm>
using namespace std;
//LOOP
#define FF(i, a, b) for(int i = (a); i < (b); ++i)
#define FD(i, b, a) for(int i = (b) - 1; i >= (a); --i)
#define FE(i, a, b) for(int i = (a); i <= (b); ++i)
#define FED(i, b, a) for(int i = (b); i>= (a); --i)
#define REP(i, N) for(int i = 0; i < (N); ++i)
#define CLR(A,value) memset(A,value,sizeof(A))
#define CPY(a, b) memcpy(a, b, sizeof(a))
//STL
#define PB push_back
//INPUT
#define RI(n) scanf("%d", &n)
#define RII(n, m) scanf("%d%d", &n, &m)
#define RIII(n, m, k) scanf("%d%d%d", &n, &m, &k)
#define RS(s) scanf("%s", s)
//OUTPUT
#define WI(n) printf("%d\n", n)
#define WS(s) printf("%s\n", s)
typedef long long LL;
typedef unsigned long long ULL;
typedef vector <int> VI;
const int INF = 100000000;
const double eps = 1e-10;
const int maxn = 16;
const LL MOD = 1e9 + 7; const int k = 1, b = 2, r = 3; ////表示棋子种类
int n, m, sx, sy, cnt, all;
bool danger[maxn][maxn][1 << 15], vis[maxn][maxn][1 << 15];
int dirk[][2] = {{-2, 1}, {-1, 2}, {1, 2}, {2, 1},
{2, -1}, {1, -2}, {-1, -2}, {-2, -1}};
int dir[][2] = {{-1, -1}, {-1, 1}, {1, 1}, {1, -1},
{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
struct node{
int x, y, type;
}pie[maxn];
struct state{
short int x, y, key;
int step;
state(int a, int b, int c, int d) : x(a), y(b), key(c), step(d){}
}; char mat[maxn][maxn];
int num[maxn][maxn]; int bfs()
{
int tot = all - 1;
CLR(vis, 0);
vis[sx][sy][0] = 1;
queue<state> Q;
state t(sx, sy, 0, 0);
Q.push(t);
while (!Q.empty())
{
t = Q.front(); Q.pop();
if (t.key == tot)
return t.step;
REP(i, 8)
{
int nx = t.x + dir[i][0], ny = t.y + dir[i][1], key = t.key;
if (nx < 0 || nx >= n || ny < 0 || ny >= m) continue;
if (num[nx][ny] != -1) ///若这个位置是棋子
key |= (1 << num[nx][ny]);
if (danger[nx][ny][key]) continue; ///key要是更新后的状态
if (!vis[nx][ny][key])
{
vis[nx][ny][key] = 1;
state heh(nx, ny, key, t.step + 1);
Q.push(heh);
}
}
}
return -1;
} void solve()
{
all = 1 << cnt;
CLR(danger, 0);
int x, y;
REP(i, cnt)
{
int s0 = 1 << i;
if (pie[i].type == k)
{
REP(j, 8)
{
x = pie[i].x + dirk[j][0], y = pie[i].y + dirk[j][1];
if (x < 0 || x >= n || y < 0 || y >= m) continue;
REP(s0, all)
if ((s0 & (1 << i)) == 0)
danger[x][y][s0] = 1;
}
}
else if (pie[i].type == b)
{
REP(j, 4)
{
int st = 1;
while (1)
{
x = pie[i].x + dir[j][0] * st, y = pie[i].y + dir[j][1] * st;
if (x < 0 || x >= n || y < 0 || y >= m) break;
REP(s0, all)
if ((s0 & (1 << i)) == 0)
danger[x][y][s0] = 1;
st++;
if (mat[x][y] != '.') break; ///这里注意,先是标记这个点,再结束
}
}
}
else if (pie[i].type == r)
{
FF(j, 4, 8)
{
int st = 1;
while (1)
{
x = pie[i].x + dir[j][0] * st, y = pie[i].y + dir[j][1] * st;
if (x < 0 || x >= n || y < 0 || y >= m) break;
REP(s0, all)
if ((s0 & (1 << i)) == 0)
danger[x][y][s0] = 1;
st++;
if (mat[x][y] != '.') break;
}
} }
}
WI(bfs());
} int main()
{
while (~RII(n, m))
{
cnt = 0;
CLR(num, -1);
REP(i, n)
{
RS(mat[i]);
REP(j, m)
{
if (mat[i][j] == '*') sx = i, sy = j, mat[i][j] = '.';
else if (mat[i][j] == 'K') num[i][j] = cnt, pie[cnt].x = i, pie[cnt].y = j, pie[cnt].type = k, cnt++;
else if (mat[i][j] == 'B') num[i][j] = cnt, pie[cnt].x = i, pie[cnt].y = j, pie[cnt].type = b, cnt++;
else if (mat[i][j] == 'R') num[i][j] = cnt, pie[cnt].x = i, pie[cnt].y = j, pie[cnt].type = r, cnt++;
}
}
solve();
}
}

SGU536 Berland Chess的更多相关文章

  1. NEERC Southern Subregional 2011

    NEERC Southern Subregional 2011 A - Bonnie and Clyde solution 双指针搞搞就好. 时间复杂度:\(O(n)\) B - Building F ...

  2. Codeforces Beta Round #7 A. Kalevitch and Chess 水题

    A. Kalevitch and Chess 题目连接: http://www.codeforces.com/contest/7/problem/A Description A famous Berl ...

  3. 7A - Kalevitch and Chess

    A. Kalevitch and Chess time limit per test 2 seconds memory limit per test 64 megabytes input standa ...

  4. hdu4405 Aeroplane chess

    Aeroplane chess Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)T ...

  5. HDU 5742 Chess SG函数博弈

    Chess Problem Description   Alice and Bob are playing a special chess game on an n × 20 chessboard. ...

  6. POJ2425 A Chess Game[博弈论 SG函数]

    A Chess Game Time Limit: 3000MS   Memory Limit: 65536K Total Submissions: 3917   Accepted: 1596 Desc ...

  7. cf723d Lakes in Berland

    The map of Berland is a rectangle of the size n × m, which consists of cells of size 1 × 1. Each cel ...

  8. HDU 4832 Chess (DP)

    Chess Time Limit: 6000/3000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)Total Submi ...

  9. 2016暑假多校联合---A Simple Chess

    2016暑假多校联合---A Simple Chess   Problem Description There is a n×m board, a chess want to go to the po ...

随机推荐

  1. ApiPost的环境变量的定义和使用「ApiPost环境变量」

    新版的ApiPost(Chrome拓展V2.0.8+/客户端V2.2.1+)已经支持环境变量的定义和使用. 本文主要介绍ApiPost环境变量的第一课:如何定义环境变量,并如何使用它. ApiPost ...

  2. VA插件突然不能使用,彈出“the security key for....”

    昨天打開VS莫名其妙地彈出下面的錯誤框: "the security key for this program currently stored on your system does no ...

  3. gson Expected BEGIN_OBJECT but was BEGIN_ARRAY at line 1 column 2 path

    返回数据解析错误 com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT ...

  4. BZOJ.1901.Dynamic Rankings(整体二分)

    题目链接 BZOJ 洛谷 (以下是口胡) 对于多组的询问.修改,我们可以发现: 假设有对p1,p2,p3...的询问,在这之前有对p0的修改(比如+1),且p0<=p1,p2,p3...,那么我 ...

  5. c# dapper mysql like 参数化

    //拼接sql语句: if (!string.IsNullOrEmpty(model.Email)) { where += " and a.email like @email "; ...

  6. 微信小程序swiper高度自适应,swiper的子元素高度不固定

    小程序 swiper 组件默认高度150px,并且如果子元素过高,swiper不会自适应高度 解决方案一: (总体来说不够完美,适合满屏滑动) 如果不是满屏的状态,用scroll-view IOS滑动 ...

  7. AES CBC/CTR 加解密原理

    So, lets look at how CBC works first. The following picture shows the encryption when using CBC (in ...

  8. 【Go命令教程】6. go doc 与 godoc

    go doc 命令可以打印附于Go语言程序 实体 上的文档.我们可以通过把程序实体的标识符作为该命令的参数来达到查看其文档的目的. 插播:所谓 Go语言的 程序实体,是指变量.常量.函数.结构体以及接 ...

  9. The .NET weak event pattern in C#

    Introduction As you may know event handlers are a common source of memory leaks caused by the persis ...

  10. JBPM使用方法、过程记录

    一.How to call Web Service Using JBPM 5, designer https://204.12.228.236/browse.php?u=ObFK10b3HDFCQUN ...