Description

Once upon a time Matt went to a small town. The town was so small and narrow that he can regard the town as a pivot. There were some skyscrapers in the town, each located at position x i with its height h i. All skyscrapers located in different place. The skyscrapers had no width, to make it simple. As the skyscrapers were so high, Matt could hardly see the sky.Given the position Matt was at, he wanted to know how large the angle range was where he could see the sky. Assume that Matt's height is 0. It's guaranteed that for each query, there is at least one building on both Matt's left and right, and no building locate at his position.
 

Input

The first line of the input contains an integer T, denoting the number of testcases. Then T test cases follow. 

Each test case begins with a number N(<=N<=^), the number of buildings. 

In the following N lines, each line contains two numbers, x i(<=x i<=^) and h i(<=h i<=^). 

After that, there's a number Q(1<=Q<=10^5) for the number of queries. 

In the following Q lines, each line contains one number q i, which is the position Matt was at.
 

Output

For each test case, first output one line "Case #x:", where x is the case number (starting from ). 

Then for each query, you should output the angle range Matt could see the sky in degrees. The relative error of the answer should be no more than ^(-).
 

Sample Input


 

Sample Output

Case #:
101.3099324740
Case #:
90.0000000000
Case #:
78.6900675260

第一种方法是用单调栈维护

 #include<iostream>
#include<cstdio>
#include<cstring>
#include<cmath>
#include<algorithm>
#include<stdlib.h>
using namespace std;
#define N 200006
#define PI acos(-1.0)
int n,m;
struct Node{
double x,h;
int id;
double angle1;
double angle2;
bool vis;
}a[N],q[N];
bool cmp1(Node a,Node b){
return a.x<b.x;
}
bool cmp2(Node a,Node b){
return a.id<b.id;
}
double xieLv(Node a,Node b){
double w1=fabs(b.x-a.x);
double w2=b.h-a.h; return w2/w1;
}
int main()
{
int ac=;
int t;
scanf("%d",&t);
while(t--){
scanf("%d",&n);
for(int i=;i<n;i++){
scanf("%lf%lf",&a[i].x,&a[i].h);
a[i].id=i;
a[i].vis=false;
}
scanf("%d",&m);
for(int i=n;i<n+m;i++){
scanf("%lf",&a[i].x);
a[i].h=;
a[i].vis=true;
a[i].id=i;
}
n+=m;
sort(a,a+n,cmp1); q[]=a[];
int top=;
for(int i=;i<n;i++){
if(a[i].vis==false){
while(top && xieLv(a[i],q[top])<xieLv(q[top],q[top-]))
top--;
q[++top]=a[i];
}
else{
int tmp=top;
while(tmp && xieLv(a[i],q[tmp])<xieLv(a[i],q[tmp-]))
tmp--;
a[i].angle1=xieLv(a[i],q[tmp]); }
} q[]=a[n-];
top=;
for(int i=n-;i>=;i--){
if(a[i].vis==false){
while(top && xieLv(a[i],q[top])<xieLv(q[top],q[top-]))
top--;
q[++top]=a[i];
}
else{
int tmp=top;
while(tmp && xieLv(a[i],q[tmp])<xieLv(a[i],q[tmp-]))
tmp--;
a[i].angle2=xieLv(a[i],q[tmp]); }
} sort(a,a+n,cmp2);
printf("Case #%d\n",++ac);
for(int i=;i<n;i++){
if(a[i].vis){
double ans=PI-atan(a[i].angle1)-atan(a[i].angle2);
printf("%.10lf\n",ans*/PI);
}
} }
return ;
}
 第二种方法是先预处理,再二分查找
 #include<iostream>
#include<cstdio>
#include<cstring>
#include<cmath>
#include<algorithm>
#include<stdlib.h>
using namespace std;
#define N 500006
#define PI acos(-1.0)
int n,m;
struct Node{
double x,h;
}a[N];
int L[N];
int R[N];
double b[N];
bool cmp1(Node a,Node b){
return a.x<b.x;
}
int main()
{
int ac=;
int t;
scanf("%d",&t);
while(t--){
scanf("%d",&n);
for(int i=;i<n;i++){
scanf("%lf%lf",&a[i].x,&a[i].h);
}
sort(a,a+n,cmp1);
memset(L,-,sizeof(L));
memset(R,-,sizeof(R));
for(int i=;i<n;i++){
for(int j=i-;j>=;j--){
if(a[j].h>a[i].h){
L[i]=j;
break;
}
}
for(int j=i+;j<n;j++){
if(a[i].h<a[j].h){
R[i]=j;
break;
}
}
}
for(int i=;i<n;i++){
b[i]=a[i].x;
} scanf("%d",&m);
printf("Case #%d:\n",++ac);
for(int i=;i<m;i++){
double x;
scanf("%lf",&x);
int index=lower_bound(b,b+n,x)-b;
int you=index;
double angle1=;
double angle2=;
while(R[you]!=-){
double w=a[you].h/(a[you].x-x);
if(w>angle1){
angle1=w;
}
you=R[you];
}
double w=a[you].h/(a[you].x-x);
if(w>angle1){
angle1=w;
} int zuo=index-;
while(L[zuo]!=-){
double w=a[zuo].h/(x-a[zuo].x);
if(w>angle2){
angle2=w;
}
zuo=L[zuo];
}
w=a[zuo].h/(x-a[zuo].x);
if(w>angle2){
angle2=w;
} double ans=PI-atan(angle1)-atan(angle2); printf("%.10lf\n",ans*/PI);
} }
return ;
}

hdu 5033 Building (单调栈 或 暴力枚举 )的更多相关文章

  1. HDU 5033 Building(单调栈)

    HDU 5033 Building(单调栈) 题目链接http://acm.hdu.edu.cn/showproblem.php?pid=5033 Description Once upon a ti ...

  2. HDU - 5033 Building (单调栈+倍增)

    题意:有一排建筑,每座建筑有一定的高度,宽度可以忽略,求在某点的平地上能看到天空的最大角度. 网上的做法基本都是离线的...其实这道题是可以在线做的. 对于向右能看到的最大角度,从右往左倍增维护每个时 ...

  3. HDU 5033 Building(单调栈维护凸包)

    盗张图:来自http://blog.csdn.net/xuechelingxiao/article/details/39494433 题目大意:有一排建筑物坐落在一条直线上,每个建筑物都有一定的高度, ...

  4. hdu - 5033 - Building(单调栈)

    题意:N 幢楼排成一列(1<=N<=10^5),各楼有横坐标 xi(1<=xi<=10^7) 以及高度 hi(1<=hi<=10^7),在各楼之间的Q个位置(1&l ...

  5. HDU 5033 Building(北京网络赛B题) 单调栈 找规律

    做了三天,,,终于a了... 11724203 2014-09-25 09:37:44 Accepted 5033 781MS 7400K 4751 B G++ czy Building Time L ...

  6. HDU 5033 Building (维护单调栈)

    题目链接 题意:n个建筑物,Q条询问,问所在的位置,看到天空的角度是多少,每条询问的位置左右必定是有建筑物的. 思路 : 维护一个单调栈,将所有的建筑物和所有的人都放到一起开始算就行,每加入一个人,就 ...

  7. hdu 5033 模拟+单调优化

    http://acm.hdu.edu.cn/showproblem.php?pid=5033 平面上有n个建筑,每个建筑由(xi,hi)表示,m组询问在某一个点能看到天空的视角范围大小. 维护一个凸包 ...

  8. Largest Rectangle in a Histogram HDU - 1506 (单调栈)

    A histogram is a polygon composed of a sequence of rectangles aligned at a common base line. The rec ...

  9. HDU - 1248 寒冰王座 数学or暴力枚举

    思路: 1.暴力枚举每种面值的张数,将可以花光的钱记录下来.每次判断n是否能够用光,能则输出0,不能则向更少金额寻找是否有能够花光的.时间复杂度O(n) 2.350 = 200 + 150,买350的 ...

随机推荐

  1. 分页标签:pager-taglib使用指南

    一简介, Pager-taglib,支持多种风格的分页显示.实际上她是一个Jsp标签库,为在JSP上显示分页信息而设计的一套标签,通过这些标签的不同的组合,会形成多种不一样的分页页面,风格各异,她自带 ...

  2. poj 1979 Red and Black(dfs水题)

    Description There is a rectangular room, covered with square tiles. Each tile is colored either red ...

  3. java java.uitl.Random产生随机数

    通过使用java.uitl.Random产生一个1-10内的随机数.例: Random random = new Random(); int i = Math.abs(random.nextInt() ...

  4. 有关JAVA基础学习中的集合讨论

        很高兴能在这里认识大家,我也是刚刚接触后端开发的学习者,相信很多朋友在学习中都会遇到很多头疼的问题,希望我们都能够把问题分享出来,把自己的学习思路整理出来,我们一起探讨一起成长.    今天我 ...

  5. jquery Tabs选项卡切换

    效果: HTML部分: <!DOCTYPE html> <html lang="en"> <head> <meta charset=&qu ...

  6. java实验7-多线程编程

    1 利用Thread和Runnable创建线程 [实验目的] (1)理解用实现Runnable接口的方法实现多线程. (2)掌握线程优先级的设置. (3)加深对线程状态转换的理解. [实验要求] 要求 ...

  7. AVD启动不了 ANDROID_SDK_HOME is defined but could not find *.ini

    报错提示______________________________________________________________________ Starting emulator for AVD ...

  8. SqlDbType与DbType这间的转换关系

    SqlDbType => DbType SqlDbType.BigInt DbType.Int64 SqlDbType.Binary DbType.Binary SqlDbType.Bit Db ...

  9. zsh-替换掉黑白的控制台

    官方地址:里面有详细的安装指南 http://ohmyz.sh/

  10. OpenGL ES 2.0 卷绕和背面剪裁

    基本知识 背面剪裁是指渲染管线在对构成立体物体的三角形图元进行绘制时,仅当摄像机观察点位于三角形正面的情况下才绘制三角形. OpenGL ES中规定若三角形中的3个顶点的卷绕顺序是逆时针则摄像机观察其 ...