【iOS】UICollectionView自己定义Layout之蜂窝布局
网上的UICollectionView的Layout布局,其cell的形状多为矩形和圆形。
本篇博文将正六边形作为cell的基本形状,为您展现独特的蜂窝布局效果及实现源代码。
帮助您让自己的App脱颖而出,更加与众不同。
最新完整代码下载地址:https://github.com/duzixi/Varied-Layouts
博文首发地址:http://blog.csdn.net/duzixi
实现效果图:
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核心源码:
自己定义Layout
//
// HoneyCombLayout.h
// Demo-Layouts
//
// Created by 杜子兮(duzixi) on 14-9-1.
// Copyright (c) 2014年 lanou3g.com All rights reserved.
// #import <UIKit/UIKit.h> @interface HoneyCombLayout : UICollectionViewLayout @property (nonatomic, assign) NSInteger margin;
@property (nonatomic, assign) NSInteger oX;
@property (nonatomic, assign) NSInteger oY; @end
//
// HoneyCombLayout.m
// Demo-Layouts
//
// Created by 杜子兮(duzixi) on 14-9-1.
// Copyright (c) 2014年 lanou3g.com All rights reserved.
// #import "HoneyCombLayout.h" @implementation HoneyCombLayout /// 返回内容大小。用于推断是否须要加快滑动 -(CGSize)collectionViewContentSize
{
float height = (SIZE + self.margin) * ([self.collectionView numberOfItemsInSection:0] / 4 + 1);
return CGSizeMake(320, height);
} /// 返回YES,改变布局
/*
- (BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds
{
return YES;
}
*/
#pragma mark - UICollectionViewLayout
/// 为每个Item生成布局特性
- (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath
{
UICollectionViewLayoutAttributes *attributes = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath]; UICollectionView *collection = self.collectionView; float x = (SIZE + self.margin) * (indexPath.item % COL + 1) * 0.75;
float y = (SIZE + self.margin) * (indexPath.item / COL + 0.5) * cos(M_PI * 30.0f / 180.0f);
if (indexPath.item % 2 == 1) {
y += (SIZE + self.margin) * 0.5 * cosf(M_PI * 30.0f / 180.0f);
} x += self.oX;
y += self.oY; attributes.center = CGPointMake(x + collection.contentOffset.x, y + collection.contentOffset.y);
attributes.size = CGSizeMake(SIZE, SIZE * cos(M_PI * 30.0f / 180.0f)); return attributes;
} -(NSArray *)layoutAttributesForElementsInRect:(CGRect)rect
{
NSArray *arr = [super layoutAttributesForElementsInRect:rect];
if ([arr count] > 0) {
return arr;
}
NSMutableArray *attributes = [NSMutableArray array];
for (NSInteger i = 0 ; i < [self.collectionView numberOfItemsInSection:0 ]; i++) {
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:i inSection:0];
[attributes addObject:[self layoutAttributesForItemAtIndexPath:indexPath]];
}
return attributes;
} @end
自己定义cell:
//
// HoneycombViewCell.h
// Demo-Layouts
//
// Created by 杜子兮(duzixi) on 14-9-1.
// Copyright (c) 2014年 lanou3g.com All rights reserved.
// #import <UIKit/UIKit.h> @interface HoneycombViewCell : UICollectionViewCell @property (nonatomic,strong) UILabel *titleLabel; @end
//
// HoneycombViewCell.m
// Demo-Layouts
//
// Created by 杜子兮(duzixi) on 14-9-1.
// Copyright (c) 2014年 lanou3g.com All rights reserved.
// #import "HoneycombViewCell.h" @implementation HoneycombViewCell - (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.titleLabel = [[UILabel alloc] init];
self.titleLabel.textColor = [UIColor whiteColor];
[self.contentView addSubview:self.titleLabel];
}
return self;
} -(void)layoutSubviews
{
[super layoutSubviews];
// step 1: 生成六边形路径
CGFloat longSide = SIZE * 0.5 * cosf(M_PI * 30 / 180);
CGFloat shortSide = SIZE * 0.5 * sin(M_PI * 30 / 180);
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(0, longSide)];
[path addLineToPoint:CGPointMake(shortSide, 0)];
[path addLineToPoint:CGPointMake(shortSide + SIZE * 0.5, 0)];
[path addLineToPoint:CGPointMake(SIZE, longSide)];
[path addLineToPoint:CGPointMake(shortSide + SIZE * 0.5, longSide * 2)];
[path addLineToPoint:CGPointMake(shortSide, longSide * 2)];
[path closePath]; // step 2: 依据路径生成蒙板
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.path = [path CGPath]; // step 3: 给cell加入模版
self.layer.mask = maskLayer; self.backgroundColor = [UIColor orangeColor];
self.titleLabel.textAlignment = NSTextAlignmentCenter;
self.titleLabel.frame = self.contentView.frame; } /*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/ @end
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