The Phaser class provides a method that is executed each time the phaser changes the phase. It's the onAdvance() method. It receives two parameters: the number of the current phase and the number of registered participants; it returns a Boolean value, false if the phaser continues its execution, or true if the phaser has finished and has to enter into the termination state.

The default implementation of this method returns true if the number of registered participants is zero, and false otherwise. But you can modify this behavior if you extend the Phaser class and you override this method. Normally, you will be interested in doing this when you have to execute some actions when you advance from one phase to the next one.

In this recipe, you will learn how to control the phase change in a phaser that is implementing your own version of the Phaser class that overrides the onAdvance() method to execute some actions in every phase change. You are going to implement a simulation of an exam, where there will be some students who have to do three exercises. All the students have to finish one exercise before they can proceed with the next one.

1. Create a class named MyPhaser and specify that it extends from the Phaser class, override the onAdvance() method.

package com.packtpub.java7.concurrency.chapter3.recipe6.task;

import java.util.concurrent.Phaser;

/**
* Implements a subclass of the Phaser class. Overrides the onAdvance method to control
* the change of phase
*
*/
public class MyPhaser extends Phaser { /**
* This method is called when the last register thread calls one of the advance methods
* in the actual phase
* @param phase Actual phase
* @param registeredParties Number of registered threads
* @return false to advance the phase, true to finish
*/
@Override
protected boolean onAdvance(int phase, int registeredParties) {
switch (phase) {
case 0:
return studentsArrived();
case 1:
return finishFirstExercise();
case 2:
return finishSecondExercise();
case 3:
return finishExam();
default:
return true;
}
} /**
* This method is called in the change from phase 0 to phase 1
* @return false to continue with the execution
*/
private boolean studentsArrived() {
System.out.printf("Phaser: The exam are going to start. The students are ready.\n");
System.out.printf("Phaser: We have %d students.\n",getRegisteredParties());
return false;
} /**
* This method is called in the change from phase 1 to phase 2
* @return false to continue with the execution
*/
private boolean finishFirstExercise() {
System.out.printf("Phaser: All the students has finished the first exercise.\n");
System.out.printf("Phaser: It's turn for the second one.\n");
return false;
} /**
* This method is called in the change form phase 2 to phase 3
* @return false to continue with the execution
*/
private boolean finishSecondExercise() {
System.out.printf("Phaser: All the students has finished the second exercise.\n");
System.out.printf("Phaser: It's turn for the third one.\n");
return false;
} /**
* This method is called in the change from phase 3 to phase 4
* @return true. There are no more phases
*/
private boolean finishExam() {
System.out.printf("Phaser: All the students has finished the exam.\n");
System.out.printf("Phaser: Thank you for your time.\n");
return true;
} }

2. Create a class named Student and specify that it implements the Runnable interface. This class will simulate the students of the exam.

package com.packtpub.java7.concurrency.chapter3.recipe6.task;

import java.util.Date;
import java.util.concurrent.Phaser;
import java.util.concurrent.TimeUnit; /**
* This class implements an student in the exam
*
*/
public class Student implements Runnable { /**
* Phaser to control the execution
*/
private Phaser phaser; /**
* Constructor of the class. Initialize its objects
* @param phaser Phaser to control the execution
*/
public Student(Phaser phaser) {
this.phaser=phaser;
} /**
* Main method of the student. It arrives to the exam and does three exercises. After each
* exercise, it calls the phaser to wait that all the students finishes the same exercise
*/
public void run() {
System.out.printf("%s: Has arrived to do the exam. %s\n",Thread.currentThread().getName(),new Date());
phaser.arriveAndAwaitAdvance();
System.out.printf("%s: Is going to do the first exercise. %s\n",Thread.currentThread().getName(),new Date());
doExercise1();
System.out.printf("%s: Has done the first exercise. %s\n",Thread.currentThread().getName(),new Date());
phaser.arriveAndAwaitAdvance();
System.out.printf("%s: Is going to do the second exercise. %s\n",Thread.currentThread().getName(),new Date());
doExercise2();
System.out.printf("%s: Has done the second exercise. %s\n",Thread.currentThread().getName(),new Date());
phaser.arriveAndAwaitAdvance();
System.out.printf("%s: Is going to do the third exercise. %s\n",Thread.currentThread().getName(),new Date());
doExercise3();
System.out.printf("%s: Has finished the exam. %s\n",Thread.currentThread().getName(),new Date());
phaser.arriveAndAwaitAdvance();
} /**
* Does an exercise is to wait a random time
*/
private void doExercise1() {
try {
Long duration=(long)(Math.random()*10);
TimeUnit.SECONDS.sleep(duration);
} catch (InterruptedException e) {
e.printStackTrace();
}
} /**
* Does an exercise is wait a random time
*/
private void doExercise2() {
try {
Long duration=(long)(Math.random()*10);
TimeUnit.SECONDS.sleep(duration);
} catch (InterruptedException e) {
e.printStackTrace();
}
} /**
* Does an exercise is wait a random time
*/
private void doExercise3() {
try {
Long duration=(long)(Math.random()*10);
TimeUnit.SECONDS.sleep(duration);
} catch (InterruptedException e) {
e.printStackTrace();
}
} }

3. Implement the main class of the example by creating a class named Main.

package com.packtpub.java7.concurrency.chapter3.recipe6.core;

import com.packtpub.java7.concurrency.chapter3.recipe6.task.MyPhaser;
import com.packtpub.java7.concurrency.chapter3.recipe6.task.Student; /**
* Main class of the example
*
*/
public class Main { /**
* Main method of the example
* @param args
*/
public static void main(String[] args) { // Creates the Phaser
MyPhaser phaser=new MyPhaser(); // Creates 5 students and register them in the phaser
Student students[]=new Student[5];
for (int i=0; i<students.length; i++){
students[i]=new Student(phaser);
phaser.register();
} // Create 5 threads for the students and start them
Thread threads[]=new Thread[students.length];
for (int i=0; i<students.length; i++) {
threads[i]=new Thread(students[i],"Student "+i);
threads[i].start();
} // Wait for the finalization of the threads
for (int i=0; i<threads.length; i++) {
try {
threads[i].join();
} catch (InterruptedException e) {
e.printStackTrace();
}
} // Check that the Phaser is in the Terminated state
System.out.printf("Main: The phaser has finished: %s.\n",phaser.isTerminated()); } }

This exercise simulates the realization of an exam that has three exercises. All the students have to finish one exercise before they can start the next one. To implement this synchronization requirement, we use the Phaser class, but you have implemented your own phaser extending the original class to override the onAdvance() method.

This method is called by the phaser before making a phase change and before waking up all the threads that were sleeping in the arriveAndAwaitAdvance() method. This method receives as parameters the number of the actual phase, where 0 is the number of the first phase and the number of registered participants. The most useful parameter is the actual phase. If you execute a different operation depending on the actual phase, you have to use an alternative structure (if/else or switch) to select the operation you want to execute. In the example, we used a switch structure to select a different method for each change of phase.

The onAdvance() method returns a Boolean value that indicates if the phaser has terminated or not. If the phaser returns a false value, it indicates that it hasn't terminated, so the threads will continue with the execution of other phases. If the phaser returns a true value, then the phaser still wakes up the pending threads, but moves the phaser to the terminated state, so all the future calls to any method of the phaser will return immediately, and the isTerminated() method returns the true value.

In the Core class, when you created the MyPhaser object, you didn't specify the number of participants in the phaser. You made a call to the register() method for every Student object created to register a participant in the phaser. This calling doesn't establish a relation between the Student object or the thread that executes it and the phaser. Really, the number of participants in a phaser is only a number. There is no relationship between the phaser and the participants.

Java Concurrency - Phaser, Controlling phase change in concurrent phased tasks的更多相关文章

  1. Java Concurrency - 浅析 Phaser 的用法

    One of the most complex and powerful functionalities offered by the Java concurrency API is the abil ...

  2. Java Concurrency - ScheduledThreadPoolExecutor

    The Executor framework provides the ThreadPoolExecutor class to execute Callable and Runnable tasks ...

  3. Java线程--Phaser使用

    原创:转载需注明原创地址 https://www.cnblogs.com/fanerwei222/p/11867895.html Java线程--Phaser使用, 代码里头有详细注释: packag ...

  4. Java Concurrency - 浅析 CyclicBarrier 的用法

    The Java concurrency API provides a synchronizing utility that allows the synchronization of two or ...

  5. Java Concurrency - 线程执行器

    Usually, when you develop a simple, concurrent-programming application in Java, you create some Runn ...

  6. Java Concurrency - Callable & Future

    One of the advantages of the Executor framework is that you can run concurrent tasks that return a r ...

  7. 《Java Concurrency》读书笔记,使用JDK并发包构建程序

    1. java.util.concurrent概述 JDK5.0以后的版本都引入了高级并发特性,大多数的特性在java.util.concurrent包中,是专门用于多线并发编程的,充分利用了现代多处 ...

  8. 《深入浅出 Java Concurrency》——原子操作

    part1 从AtomicInteger開始 从相对简单的Atomic入手(java.util.concurrent是基于Queue的并发包.而Queue.非常多情况下使用到了Atomic操作.因此首 ...

  9. 深入浅出 Java Concurrency (35): 线程池 part 8 线程池的实现及原理 (3)[转]

    线程池任务执行结果 这一节来探讨下线程池中任务执行的结果以及如何阻塞线程.取消任务等等. 1 package info.imxylz.study.concurrency.future;2 3 publ ...

随机推荐

  1. hdu 5745 La Vie en rose DP + bitset优化

    http://acm.hdu.edu.cn/showproblem.php?pid=5745 这题好劲爆啊.dp容易想,但是要bitset优化,就想不到了. 先放一个tle的dp.复杂度O(n * m ...

  2. js面形对象(2)

    1.​原型与in操作符     有两种方式使用in操作符:单独使用和在for-in循环中使用.在单独使用时,in操作符会在通过对象能够访问给定属性时,返回true,无论该属性是存在实例或者是存在于原型 ...

  3. [置顶] Quartz的DateBuilder详解

    DateBuilder类有两个方法: nextGivenMinuteDate和nextGivenSecondDate: Method: (a)  public static  Date   nextG ...

  4. Cocos2d-x——支持多触点

    1:在AppController的didFinishLaunchingWithOptions中,加入 [__glView setMultipleTouchEnabled:YES]; 2:在CCLaye ...

  5. 实现CCLayer只显示一个矩形可见区域

    转自:http://blog.csdn.net/while0/article/details/11004147 CCLayer的区域可能会比较大,怎样让它只显示其中一部分区域呢?  这个还是有很多场景 ...

  6. 添加MIME类型

    #查看站点test01下所有的MIME类型: Get-WebConfiguration -PSPath MACHINE/WEBROOT/APPHOST/test01 -Filter system.we ...

  7. delphi 获取驱动盘的卷标 号

    {获取C盘的卷标 格式化硬盘卷标改变} //GetHardDiskSerial('c:\') function GetHardDiskSerial(Drive: string): string; va ...

  8. Class.forName的作用以及为什么要用它【转】

    Class.forName(xxx.xx.xx) 返回的是一个类 首先你要明白在java里面任何class都要装载在虚拟机上才能运行.这句话就是装载类用的(和new 不一样,要分清楚). 至于什么时候 ...

  9. 实例源码--Android自定义Gallery动画效果

    相关文档与源码: 下载源码   技术要点: 1.自定义控件的使用 2.Gallery控件的使用实例 3.详细的源码注释 ...... 详细介绍: 1.自定义控件的使用 本套源码通过自定义控件的方式,继 ...

  10. IP101A芯片默认物理地址(PHY Adress)确定

    转载:http://blog.csdn.net/ropai/article/details/6961157 根据IP101A的DataSheet,芯片的第9,10,12,13,15脚为PHYAD0~P ...