Description

The cornfield maze is a popular Halloween treat. Visitors are shown the entrance and must wander through the maze facing zombies, chainsaw-wielding psychopaths, hippies, and other terrors on their quest to find the exit.

One popular maze-walking strategy guarantees that the visitor will
eventually find the exit. Simply choose either the right or left wall,
and follow it. Of course, there's no guarantee which strategy (left or
right) will be better, and the path taken is seldom the most efficient.
(It also doesn't work on mazes with exits that are not on the edge;
those types of mazes are not represented in this problem.)

As the proprieter of a cornfield that is about to be converted into a
maze, you'd like to have a computer program that can determine the left
and right-hand paths along with the shortest path so that you can
figure out which layout has the best chance of confounding visitors.

Input

Input
to this problem will begin with a line containing a single integer n
indicating the number of mazes. Each maze will consist of one line with a
width, w, and height, h (3 <= w, h <= 40), followed by h lines of
w characters each that represent the maze layout. Walls are represented
by hash marks ('#'), empty space by periods ('.'), the start by an 'S'
and the exit by an 'E'.

Exactly one 'S' and one 'E' will be present in the maze, and they
will always be located along one of the maze edges and never in a
corner. The maze will be fully enclosed by walls ('#'), with the only
openings being the 'S' and 'E'. The 'S' and 'E' will also be separated
by at least one wall ('#').

You may assume that the maze exit is always reachable from the start point.

Output

For
each maze in the input, output on a single line the number of (not
necessarily unique) squares that a person would visit (including the 'S'
and 'E') for (in order) the left, right, and shortest paths, separated
by a single space each. Movement from one square to another is only
allowed in the horizontal or vertical direction; movement along the
diagonals is not allowed.

Sample Input

2
8 8
########
#......#
#.####.#
#.####.#
#.####.#
#.####.#
#...#..#
#S#E####
9 5
#########
#.#.#.#.#
S.......E
#.#.#.#.#
#########

Sample Output

37 5 5
17 17 9 题目大意:从起点到终点,求三条路的长度。第一条是以总以左边优先,并且四个方位按顺时针遍历,直到终点的长度;第二条是总以右边优先,并且四个方位按逆时针遍历,直到终点的长度;第三条是最短路。
题目分析:显然,前两条路是DFS出来的,第三条是BFS出来的。 代码如下:
 # include<iostream>
# include<cstdio>
# include<queue>
# include<cstring>
# include<algorithm>
using namespace std;
struct node
{
int x,y,t;
node(int _x,int _y,int _t):x(_x),y(_y),t(_t){}
};
char p[][];
bool flag;
int w,h,ans[],mark[][];
int d[][]={{-,},{,},{,},{,-}};
bool ok(int x,int y)
{
if(x>=&&x<h&&y>=&&y<w)
return true;
return false;
}
void dfs(int x,int y,int pos,int t,int step)
{
if(flag)
return ;
if(p[x][y]=='E'){
flag=true;
ans[(t==)]=step;
return ;
}
int nx,ny,np;
for(int i=,pp=(pos+t+)%;i<=;++i,pp=(pp-t+)%){
nx=x+d[pp][],ny=y+d[pp][];
if(ok(nx,ny)&&p[nx][ny]!='#'){
dfs(nx,ny,pp,t,step+);
if(flag)
return ;
}
}
}
void bfs(int sx,int sy)
{
queue<node>q;
memset(mark,,sizeof(mark));
mark[sx][sy]=;
q.push(node(sx,sy,));
while(!q.empty())
{
node u=q.front();
q.pop();
if(p[u.x][u.y]=='E'){
printf("%d\n",u.t);
return ;
}
for(int i=;i<;++i){
int nx=u.x+d[i][],ny=u.y+d[i][];
if(ok(nx,ny)&&!mark[nx][ny]&&p[nx][ny]!='#'){
mark[nx][ny]=;
q.push(node(nx,ny,u.t+));
}
}
}
}
int main()
{
int T,sx,sy,pos;
scanf("%d",&T);
while(T--)
{
scanf("%d%d",&w,&h);
for(int i=;i<h;++i){
scanf("%s",p[i]);
for(int j=;j<w;++j)
if(p[i][j]=='S')
sx=i,sy=j;
}
if(sx==)
pos=;
if(sx==h-)
pos=;
if(sy==)
pos=;
if(sy==w-)
pos=;
ans[]=ans[]=;
flag=false;
dfs(sx,sy,pos,-,);
flag=false;
dfs(sx,sy,pos,,);
printf("%d %d ",ans[],ans[]);
bfs(sx,sy);
}
return ;
}

做后感:这道题既恶心又水!!!

POJ-3083 Children of the Candy Corn (BFS+DFS)的更多相关文章

  1. POJ 3083 -- Children of the Candy Corn(DFS+BFS)TLE

    POJ 3083 -- Children of the Candy Corn(DFS+BFS) 题意: 给定一个迷宫,S是起点,E是终点,#是墙不可走,.可以走 1)先输出左转优先时,从S到E的步数 ...

  2. poj 3083 Children of the Candy Corn(DFS+BFS)

    做了1天,总是各种错误,很无语 最后还是参考大神的方法 题目:http://poj.org/problem?id=3083 题意:从s到e找分别按照左侧优先和右侧优先的最短路径,和实际的最短路径 DF ...

  3. poj 3083 Children of the Candy Corn (广搜,模拟,简单)

    题目 靠墙走用 模拟,我写的是靠左走,因为靠右走相当于 靠左走从终点走到起点. 最短路径 用bfs. #define _CRT_SECURE_NO_WARNINGS #include<stdio ...

  4. POJ3083 Children of the Candy Corn(Bfs + Dfs)

    题意:给一个w*h的迷宫,其中矩阵里面 S是起点,E是终点,“#”不可走,“.”可走,而且,S.E都只会在边界并且,不会在角落,例如(0,0),输出的话,每组数据就输出三个整数,第一个整数,指的是,以 ...

  5. poj 3083 Children of the Candy Corn

    点击打开链接 Children of the Candy Corn Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 8288 ...

  6. POJ 3083 Children of the Candy Corn bfs和dfs

      Children of the Candy Corn Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 8102   Acc ...

  7. POJ:3083 Children of the Candy Corn(bfs+dfs)

    http://poj.org/problem?id=3083 Description The cornfield maze is a popular Halloween treat. Visitors ...

  8. POJ 3083 Children of the Candy Corn (DFS + BFS)

    POJ-3083 题意: 给一个h*w的地图. '#'表示墙: '.'表示空地: 'S'表示起点: 'E'表示终点: 1)在地图中仅有一个'S'和一个'E',他们为位于地图的边墙,不在墙角: 2)地图 ...

  9. POJ 3083 Children of the Candy Corn (DFS + BFS + 模拟)

    题目链接:http://poj.org/problem?id=3083 题意: 这里有一个w * h的迷宫,给你入口和出口,让你分别求以下三种情况时,到达出口的步数(总步数包括入口和出口): 第一种: ...

随机推荐

  1. JS实现仿腾讯微博无刷新删除微博效果代码

    这里演示JS仿腾讯微博无刷新删除效果,将显示在微博列表里的内容删除,运用AJAX技术,无刷新删除微博的内容,参考性强,希望对初学AJAX的朋友有所帮助. 在线演示地址如下: http://demo.j ...

  2. Struts2快速后台验证 使用

    为了和前台基于JavaScript的开源验证框架RapidValidation使用统一的验证规则, 最大限度的减少重复的后台验证代码, 使用方式简便, 扩展方便. https://blog.csdn. ...

  3. CentOS7安装redis5.0

    下载好redis5.0后解压在/tmp目录 cd /tmp/redis-/ make make过程中可能出现make[1]: *** [adlist.o] 错误 127,这是因为CentOS7默认没有 ...

  4. 20145318《网络对抗》MSF基础应用

    20145318 <网络对抗> MSF基础应用 实验内容 掌握metasploit的基本应用方式,掌握常用的三种攻击方式的思路.具体需要完成(1)一个主动攻击,如ms08_067;(2)一 ...

  5. 车载项目问题解(memset)

    1memset函数解 1.void *memset(void *s,int c,size_t n) 总的作用:将已开辟内存空间 s 的首 n 个字节的值设为值 c.2.例子 #includevoid ...

  6. DDR2是什么意思

    DDR2DDR2(Double Data Rate 2) SDRAM是由JEDEC(电子设备工程联合委员会)进行开发的新生代内存技术标准,它与上一代DDR内存技术标准最大的不同就是,虽然同是采用了在时 ...

  7. 利用Qt开发跨平台APP

    本文将手把手教你如何在Windows环境下,使用Qt编译出安卓应用程序. Qt是一个优秀的跨平台开发工具.我们利用Qt可以很方便地将一次编写的应用,多次编译到不同平台上,如Windows.Linux. ...

  8. 【附4】springboot源码解析-run()

    public ConfigurableApplicationContext run(String... args) { StopWatch stopWatch = new StopWatch(); / ...

  9. BZOJ3298: [USACO 2011Open]cow checkers 威佐夫博弈

    Description 一天,Besssie准备和FJ挑战奶牛跳棋游戏.这个游戏上在一个M*N的棋盘上, 这个棋盘上在(x,y)(0<=x棋盘的左下角是(0,0)坐标,棋盘的右上角是坐标(M-1 ...

  10. [Pytorch]Pytorch中图像的基本操作(TenCrop)

    转自:https://www.jianshu.com/p/73686691cf13 下面是几种常写的方式 第一种方式 normalize = transforms.Normalize([0.485, ...