A Dicey Problem
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 832   Accepted: 278

Description

The three-by-three array in Figure 1 is a maze. A standard six-sided die is needed to traverse the maze (the layout of a standard six-sided die is shown in Figure 2). Each maze has an initial position and an initial die configuration. In Figure 1, the starting position is row 1, column 2-the "2" in the top row of the maze-and the initial die configuration has the "5" on top of the die and the "1" facing the player (assume the player is viewing the maze from the bottom edge of the figure). 

To move through the maze you must tip the die over on an edge to land on an adjacent square, effecting horizontal or vertical movement from one square to another. However, you can only move onto a square that contains the same number as the number displayed on the top of the die before the move, or onto a "wild" square which contains a star. Movement onto a wild square is always allowed regardless of the number currently displayed on the top of the die. The goal of the maze is to move the die off the starting square and to then find a way back to that same square.

For example, at the beginning of the maze there are two possible moves. Since the 5 is on top of the die, it is possible to move down one square, and since the square to the left of the starting position is wild it is also possible to move left. If the first move chosen is to move down, this brings the 6 to the top of the die and moves are now possible both to the right and down. If the first move chosen is instead to the left, this brings the 3 to the top of the die and no further moves are possible.

If we consider maze locations as ordered pairs of row and column numbers (row, column) with row indexes starting at 1 for the top row and increasing toward the bottom, and column indexes starting at 1 for the left column and increasing to the right, the solution to this simple example maze can be specified as: (1,2), (2,2), (2,3), (3,3), (3,2), (3,1), (2,1), (1,1), (1,2). A bit more challenging example maze is shown in Figure 3.

The goal of this problem is to write a program to solve dice mazes. The input file will contain several mazes for which the program should search for solutions. Each maze will have either a unique solution or no solution at all. That is, each maze in the input may or may not have a solution, but those with a solution are guaranteed to have only one unique solution. For each input maze, either a solution or a message indicating no solution is possible will be sent to the output. 

Input

The input file begins with a line containing a string of no more than 20 non-blank characters that names the first maze. The next line contains six integers delimited by single spaces. These integers are, in order, the number of rows in the maze (an integer from 1 to 10, call this value R), the number of columns in the maze (an integer from 1 to 10, call this value C), the starting row, the starting column, the number that should be on top of the die at the starting position, and finally the number that should be facing you on the die at the starting position. The next R lines contain C integers each, again delimited by single spaces. This R * C array of integers defines the maze. A value of zero indicates an empty location in the maze (such as the two empty squares in the center column of the maze in Figure 3), and a value of -1 indicates a wild square. This input sequence is repeated for each maze in the input. An input line containing only the word "END" (without the quotes) as the name of the maze marks the end of the input.

Output

The output should contain the name of each maze followed by its solution or the string "No Solution Possible" (without the quotes). All lines in the output file except for the maze names should be indented exactly two spaces. Maze names should start in the leftmost column. Solutions should be output as a comma-delimited sequence of the consecutive positions traversed in the solution, starting and ending with the same square (the starting square as specified in the input). Positions should be specified as ordered pairs enclosed in parentheses. The solution should list 9 positions per line (with the exception of the last line of the solution for which there may not be a full 9 positions to list), and no spaces should be present within or between positions.

Sample Input

DICEMAZE1
3 3 1 2 5 1
-1 2 4
5 5 6
6 -1 -1
DICEMAZE2
4 7 2 6 3 6
6 4 6 0 2 6 4
1 2 -1 5 3 6 1
5 3 4 5 6 4 2
4 1 2 0 3 -1 6
DICEMAZE3
3 3 1 1 2 4
2 2 3
4 5 6
-1 -1 -1
END

Sample Output

DICEMAZE1
(1,2),(2,2),(2,3),(3,3),(3,2),(3,1),(2,1),(1,1),(1,2)
DICEMAZE2
(2,6),(2,5),(2,4),(2,3),(2,2),(3,2),(4,2),(4,1),(3,1),
(2,1),(2,2),(2,3),(2,4),(2,5),(1,5),(1,6),(1,7),(2,7),
(3,7),(4,7),(4,6),(3,6),(2,6)
DICEMAZE3
No Solution Possible

Source

这个题让我很伤心,贴一个深搜的代码,是WA的,检查很多遍了都不知道错哪了,望大神赐教啊,哪组数据有问题说说也可以啊,我测了我能找到的所有数据都没发现问题,实在是不想留下这个遗憾啊
#include<stdio.h>
#include<string.h>
#include<ctype.h> int r,c,map[15][15],vis[15][15][7][7],die[][6]={{7,4,2,5,3,7},{3,7,6,1,7,4},{5,1,7,7,6,2},{2,6,7,7,1,5},{4,7,1,6,7,3},{7,3,5,2,4,7}};//die[i][j]表示i+1为top j+1为face时骰子左边的点数
int sr,sc;//face[7]={0,6,5,4,3,2,1},
int dx[4]={0,0,1,-1},dy[4]={1,-1,0,0},w,deep;
char name[25]; struct point
{
int i,j,fi,fj;
}s[3000]; int bound(int y,int x)
{
if(x>=1&&x<=c&&y>=1&&y<=r)
return 1;
else
return 0;
} int dfs(struct point a,int facenum,int topnum)//r是行c是列
{
int i,j;
if(a.i==sr&&a.j==sc&&deep>0)
return 1;
deep++;
for(i=0;i<4;i++)
{
if(bound(a.i+dy[i],a.j+dx[i])&&(map[a.i+dy[i]][ a.j+dx[i]]==-1||map[a.i+dy[i]][a.j+dx[i]]==topnum))
{
if(i<2)
{
if(i==0)
{
if(!vis[a.i+1][a.j][topnum][7-facenum])//表示向下滚(i增大)
{
vis[a.i+1][a.j][topnum][7-facenum]=1;
s[w].i=a.i+1;
s[w].j=a.j;//s[w].fi=a.i;s[w].fj=a.j;
w++;
if(dfs(s[w-1],topnum,7-facenum))
{
// printf("(%d,%d)",a.i,a.j);
return 1;
}
else w--;
}
}
else
{
if(!vis[a.i-1][a.j][7-topnum][facenum])//向上滚(也就是i减小的方向)
{
vis[a.i-1][a.j][7-topnum][facenum]=1;
s[w].i=a.i-1;
s[w].j=a.j;//s[w].fi=a.i;s[w].fj=a.j;
w++;
if(dfs(s[w-1],7-topnum,facenum))
{
// printf("(%d,%d)",a.i,a.j);
return 1;
}
else w--;
}
}
}
else
{
if(i==2)
{
if(!vis[a.i][a.j+1][facenum][die[topnum-1][facenum-1]])//向右滚
{
vis[a.i][a.j+1][facenum][die[topnum-1][facenum-1]]=1;
s[w].i=a.i;
s[w].j=a.j+1;//s[w].fi=a.i;s[w].fj=a.j;
w++;
if(dfs(s[w-1],facenum,die[topnum-1][facenum-1]))
{
// printf("(%d,%d)",a.i,a.j);
return 1;
}
else w--;
}
}
else
{
if(!vis[a.i][a.j-1][facenum][7-die[topnum-1][facenum-1]])//向左滚
{
vis[a.i][a.j-1][facenum][7-die[topnum-1][facenum-1]]=1;
s[w].i=a.i;
s[w].j=a.j-1;//s[w].fi=a.i;s[w].fj=a.j;
w++;
if(dfs(s[w-1],facenum,7-die[topnum-1][facenum-1]))
{
// printf("(%d,%d)",a.i,a.j);
return 1;
}
else w--;
}
}
}
}
}
return 0;
} int scan()//优化输入的
{
char c;
int ret;
int sig=0;
while(isspace(c=getchar()))
;
if(c=='-')
{
sig=1;
c=getchar();
}
ret=c-'0';
while((c=getchar())>='0'&& c<='9')
ret=ret*10+c-'0';
return sig?-ret:ret;
}
int main()
{
int i,j,k,ft,ff;
while(1)
{
gets(name);
if(strcmp(name,"END")==0)
break;
//scanf("%d%d%d%d%d%d",&r,&c,&sr,&sc,&ft,&ff);
r=scan();
c=scan();
sr=scan();
sc=scan();
ft=scan();
ff=scan();
for(i=1;i<=r;i++)
for(j=1;j<=c;j++)
{
//scanf("%d",&map[i][j]);
map[i][j]=scan();
}
//getchar();
memset(s,0,sizeof(s));
memset(vis,0,sizeof(vis));
s[0].i=sr;
s[0].j=sc;
w=1;
puts(name);
deep=0;
if(dfs(s[0],ff,ft))
{
printf(" ");
for(i=0;i<w-1;i++)
{
printf("(%d,%d),",s[i].i,s[i].j);
if((i+1)%9==0)
{
printf("\n ");
}
}
printf("(%d,%d)\n",s[i].i,s[i].j);
}
else printf(" No Solution Possible\n");
}
return 0;
}

poj 1872 A Dicey Problem WA的代码,望各位指教!!!的更多相关文章

  1. POJ 2826 An Easy Problem? 判断线段相交

    POJ 2826 An Easy Problem?! -- 思路来自kuangbin博客 下面三种情况比较特殊,特别是第三种 G++怎么交都是WA,同样的代码C++A了 #include <io ...

  2. UVA 810 - A Dicey Problem(BFS)

    UVA 810 - A Dicey Problem 题目链接 题意:一个骰子,给你顶面和前面.在一个起点,每次能移动到周围4格,为-1,或顶面和该位置数字一样,那么问题来了,骰子能不能走一圈回到原地, ...

  3. UVA-810 A Dicey Problem (BFS)

    题目大意:滚骰子游戏,骰子的上面的点数跟方格中的数相同时或格子中的数是-1时能把格子滚过去,找一条从起点滚到起点的路径. 题目大意:简单BFS,状态转移时细心一些即可. 代码如下; # include ...

  4. POJ.3468 A Simple Problem with Integers(线段树 区间更新 区间查询)

    POJ.3468 A Simple Problem with Integers(线段树 区间更新 区间查询) 题意分析 注意一下懒惰标记,数据部分和更新时的数字都要是long long ,别的没什么大 ...

  5. POJ 3468 A Simple Problem with Integers 【线段树,区间更新】

    题意:你有N个整数,A1,A2,-,一个.你须要处理两种类型的操作.一种类型的操作是加入了一些给定的数字,每一个数字在一个给定的时间间隔. 还有一种是在给定的时间间隔要求数量的总和. 难点:主要是la ...

  6. POJ 3468.A Simple Problem with Integers-线段树(成段增减、区间查询求和)

    POJ 3468.A Simple Problem with Integers 这个题就是成段的增减以及区间查询求和操作. 代码: #include<iostream> #include& ...

  7. poj 3468 A Simple Problem with Integers 【线段树-成段更新】

    题目:id=3468" target="_blank">poj 3468 A Simple Problem with Integers 题意:给出n个数.两种操作 ...

  8. POJ 1152 An Easy Problem! (取模运算性质)

    题目链接:POJ 1152 An Easy Problem! 题意:求一个N进制的数R.保证R能被(N-1)整除时最小的N. 第一反应是暴力.N的大小0到62.发现当中将N进制话成10进制时,数据会溢 ...

  9. poj1872A Dicey Problem

    Home Problems Status Contest     284:28:39 307:00:00   Overview Problem Status Rank A B C D E F G H ...

随机推荐

  1. CentOS: make menuconfig error: curses.h: No such file or directory

    the problem  when use centos5 to build kernel or busybox step 1. Centos中关于 ncurses.h:no such file or ...

  2. UIViewController加载过程

    UIViewController是视图和数据的桥梁,UIViewController是所有controller的基类,ios内置了很多试图控制器,如导航控制器,tableViewController等 ...

  3. HDU3572_Task Schedule(网络流最大流)

    解题报告 题意: 工厂有m台机器,须要做n个任务.对于一个任务i.你须要花费一个机器Pi天,并且,開始做这个任务的时间要>=Si,完毕这个任务的时间<=Ei. 对于一个任务,仅仅能由一个机 ...

  4. Cocos2d-x教程(30)-3.x版本号物理引擎的使用

    转载时请注明原文出处 : http://blog.csdn.net/u012945598/article/details/38417333 在Cocos2d-x 2.x的版本号中,开发人员能够直接使用 ...

  5. 【linux】内核make编译链接相关变量定义

    欢迎转载,转载时请保留作者信息,谢谢. 邮箱:tangzhongp@163.com 博客园地址:http://www.cnblogs.com/embedded-tzp Csdn博客地址:http:// ...

  6. DDD领域驱动设计的理解

    DDD领域驱动设计的理解 从遇到问题开始 当人们要做一个软件系统时,一般总是因为遇到了什么问题,然后希望通过一个软件系统来解决. 比如,我是一家企业,然后我觉得我现在线下销售自己的产品还不够,我希望能 ...

  7. 如何安装(装载)axure组件(部件)

    我们在网络上经常可以下载到很多网友精心设计的axure组件,这些组件给我们节省了很多的时间,方便了我们进行原型设计,可是对于很多刚刚接触axure的朋友就遇到了2个问题: 第一:到哪里去下载这些组件 ...

  8. Silverlight技术调查(3)——国际化

    原文 Silverlight技术调查(3)——国际化 网上有很多关于Silverlight国际化的说明,包括MSDN的示例,都没有强调一点,下面以红色标示,基础国际化知识请先参考MSDN相关章节,关键 ...

  9. java实现指定文件扫描目录

    package com.miss.time1230.io; import java.io.File; import java.util.Scanner; /** * @author MISS * 描述 ...

  10. Mac下MAMP初试体验

    原创文章,转载请注明出处! 近期小学习了一下Mac下的Apache,Mysql,php.这里记录一下,以备忘 1 php 1.1 php返回值的測试 在MAMP下測试成功,直接echo返回所数据 1. ...