#include <cuda_runtime.h>
#include <osg/Image>
const int DIM = ; typedef struct cuComplex
{
float r;
float i;
__device__ cuComplex(float a, float b)
:r(a)
,i(b)
{
} __device__ float magnitude2(void)
{
return r * r + i * i;
} __device__ cuComplex operator * (const cuComplex & a)
{
return cuComplex(r * a.r - i * a.i, i * a.r + r * a.i);
} __device__ cuComplex operator + (const cuComplex & a)
{
return cuComplex(r + a.r, i + a.i);
}
}; __device__ int julia(int x, int y)
{
const float scale = 1.5;
float jx = scale * (float)(DIM/ - x)/(DIM/);
float jy = scale * (float)(DIM/ -y)/(DIM/);
cuComplex c(-0.8, 0.156);
cuComplex a(jx, jy); for (int i = ; i < ; ++i)
{
a = a * a + c;
if (a.magnitude2() > )
return ;
}
return ;
} __global__ void kernel(unsigned char * ptr)
{
int x = blockIdx.x;
int y = blockIdx.y;
int offset = x + y * gridDim.x;
int juliaValue = julia(x, y);
ptr[offset * + ] = * juliaValue;
ptr[offset * + ] = ;
ptr[offset * + ] = ;
ptr[offset * + ] = ; } extern "C" void SetUp(osg::Image * image)
{
unsigned char * dev_bitmap;
cudaMalloc((void **)&dev_bitmap, DIM * DIM * );
dim3 grid(DIM, DIM);
kernel<<<grid, >>>(dev_bitmap);
cudaMemcpy(image->data(), dev_bitmap, DIM * DIM * , cudaMemcpyDeviceToHost);
cudaFree(dev_bitmap);
}
#include <osgViewer/Viewer>
#include <osg/Texture2D>
#include <osg/Image>
#include <osgDB/WriteFile>
#include <osgViewer/ViewerEventHandlers>
#pragma comment(lib, "osgViewerd.lib")
#pragma comment(lib, "osgDBd.lib")
#pragma comment(lib, "osgd.lib")
#pragma comment(lib, "osgGAd.lib")
const int DIM = ; osg::ref_ptr<osg::Geode> CreateQuad()
{
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
osg::ref_ptr<osg::Vec3Array> vArray = new osg::Vec3Array;
osg::ref_ptr<osg::Vec2Array> tArray = new osg::Vec2Array;
osg::ref_ptr<osg::Vec3Array> nArray = new osg::Vec3Array;
vArray->push_back(osg::Vec3(-1.0, 0.0, -1.0));
vArray->push_back(osg::Vec3(1.0, 0.0, -1.0));
vArray->push_back(osg::Vec3(1.0, 0.0, 1.0));
vArray->push_back(osg::Vec3(-1.0, 0.0, 1.0)); tArray->push_back(osg::Vec2(0.0, 0.0));
tArray->push_back(osg::Vec2(1.0, 0.0));
tArray->push_back(osg::Vec2(1.0, 1.0));
tArray->push_back(osg::Vec2(0.0, 1.0)); nArray->push_back(osg::Vec3(0.0, 1.0, 0.0));
geometry->setVertexArray(vArray.get());
geometry->setTexCoordArray(, tArray.get());
geometry->setNormalArray(nArray.get());
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, , vArray->size()));
geode->addDrawable(geometry.get());
return geode.get();
} osg::ref_ptr<osg::StateSet> CreateStateSet(osg::Image * image)
{
osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet; osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D();
texture->setImage(image);
stateSet->setTextureAttributeAndModes(, texture.get(), osg::StateAttribute::ON);
return stateSet.get();
}
extern "C" void SetUp(osg::Image * image);
int main()
{
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer; osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(DIM, DIM, , GL_RGBA, GL_UNSIGNED_BYTE);
SetUp(image.get()); osg::ref_ptr<osg::StateSet> stateSet = CreateStateSet(image.get());
osg::ref_ptr<osg::Geode> quad = CreateQuad();
quad->setStateSet(stateSet.get());
viewer->setSceneData(quad.get());
viewer->getCamera()->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
viewer->addEventHandler(new osgViewer::StatsHandler);
viewer->setUpViewInWindow(, , , );
viewer->run();
return ;
}

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