FlyCaptureProperty 摄像机属性
An enumeration of the different camera properties that can be set via the API.
Declaration
enum FlyCaptureProperty
{
FLYCAPTURE_BRIGHTNESS,
FLYCAPTURE_AUTO_EXPOSURE,
FLYCAPTURE_SHARPNESS,
FLYCAPTURE_WHITE_BALANCE,
FLYCAPTURE_HUE,
FLYCAPTURE_SATURATION,
FLYCAPTURE_GAMMA,
FLYCAPTURE_IRIS,
FLYCAPTURE_FOCUS,
FLYCAPTURE_ZOOM,
FLYCAPTURE_PAN,
FLYCAPTURE_TILT,
FLYCAPTURE_SHUTTER,
FLYCAPTURE_GAIN,
FLYCAPTURE_SOFTWARE_WHITEBALANCE,
}
|
FLYCAPTURE_AUTO_EXPOSURE |
The auto exposure property of the camera. |
|
FLYCAPTURE_BRIGHTNES |
The brightness property of the camera. |
|
FLYCAPTURE_FOCUS |
The focus property of the camera. |
|
FLYCAPTURE_GAIN |
The gain property of the camera. |
|
FLYCAPTURE_GAMMA |
The gamma property of the camera. |
|
FLYCAPTURE_HUE |
The hue property of the camera. |
|
FLYCAPTURE_IRIS |
The iris property of the camera. |
|
FLYCAPTURE_PAN |
The pan property of the camera. |
|
FLYCAPTURE_SATURATION |
The saturation property of the camera. |
|
FLYCAPTURE_SHARPNESS |
The sharpness property of the camera. |
|
FLYCAPTURE_SHUTTER |
The shutter property of the camera. |
|
FLYCAPTURE_SOFTWARE_WHIT EBALANCE |
Software white balance property. Use this to manipulate the values for software whitebalance. This is only applicable to cameras that do not do on board color processing. On these cameras, hardware white balance is disabled. |
|
FLYCAPTURE_TILT |
The tilt property of the camera. |
|
FLYCAPTURE_WHITE_BALANC |
The hardware white balance property of the camera. |
|
FLYCAPTURE_ZOOM |
The zoom property of the camera. |
Remarks
A lot of these properties are included only for completeness and future expandability, and will have no effect on a PGR single lens Camera.
Reference:
http://www.cs.unc.edu/Research/stc/FAQs/Cameras_Lenses/PtGrey/pgrFlyCaptureManual-v1.4.pdf
FlyCaptureProperty 摄像机属性的更多相关文章
- Xcode添加摄像机访问权限<转>
转帖地址:http://www.manew.com/thread-97708-1-1.html ============================================== ios系统 ...
- 基于C/S架构的3D对战网络游戏C++框架_04客户端详细设计与OpenGL、Qt基础
本系列博客主要是以对战游戏为背景介绍3D对战网络游戏常用的开发技术以及C++高级编程技巧,有了这些知识,就可以开发出中小型游戏项目或3D工业仿真项目. 笔者将分为以下三个部分向大家介绍(每日更新): ...
- NGUI 指定视口大小
由于只是给Uinty开发插件,对Unity没有系统的学习,对Unity的很多功能都不是非常了解,幸得其他Unity同事的耐心教导,才不至于想崩头.记录一下,避免重复犯错. NGUI可以建立指定视口大小 ...
- UGUI 5.0 一些笔记
1.加载资源路径 在Assets路径里创建Resources文件夹 a.加载配置好的界面 GameObject obj = (GameObject)Resources.Load ("conf ...
- Unity 之 添加背景音乐 以及 Slider控制
游戏音频分为背景音乐与环境音乐两种.Audio Clip(音频剪辑)有四种音乐格式.MP3:适合较长音频,作为背景音乐.Ogg:适合较长音频,作为背景音乐.Wav:适合较短音频,作为环境音乐.Ai ...
- u3d 元件的克隆 Cloning of u3d components
u3d 元件的克隆 Cloning of u3d components 作者:韩梦飞沙 Author:han_meng_fei_sha 邮箱:313134555@qq.com E-mail: 3131 ...
- SharpGL学习笔记(四) 正射投影
上节谈到投影变换分为透视投影(perspective projection)和正射投影(orthographic projection)两种. 透视投影我们已经介绍过了, 现在谈谈正视投影. 正射投影 ...
- Cocos2d-x 3.0final 终结者系列教程07-画图节点Node
在Cocos2d-x中全部能看到的都是引擎调用底层图形库函数绘制完毕的. Cocos2d-x将屏幕全部要绘制的全部内容逻辑上保存到一个场景Scene中(尺寸通常会和屏幕大小一致) 而在Scene中又包 ...
- openGl 基础
最近由于手机项目中需要用到OpenGL ES的知识,所以这段时间正在研究OpenGL的相关知识.因为OpenGL ES是OpenGL的剪裁版本,所以我直接从OpenGL入手,然后再去看OpenGL E ...
随机推荐
- 简单方便地扩充Python的系统路径
参考: http://www.elias.cn/Python/PythonPath?from=Develop.PythonPath http://v2in.com/pth-file-usage-in- ...
- Android 中PendingIntent---附带解决AlarmManager重复加入问题
最近在程序中使用到了notification功能,自然,就涉及到了PendingIntent,下面总结下. 1 什么是PendingIntent A description of an Intent ...
- Java for LeetCode 028 Implement strStr()
Implement strStr(). Returns the index of the first occurrence of needle in haystack, or -1 if needle ...
- 学习 BigInteger
以下是摘抄与其他人的: JAVA之BigInteger 用Java来处理高精度问题,相信对很多ACMer来说都是一件很happy的事,简单易懂.用Java刷了一些题,感觉Java还不错,在处理高精度和 ...
- 二叉树学习笔记之二叉查找树(BSTree)
二叉查找树即搜索二叉树,或者二叉排序树(BSTree),学习回顾一下有关的知识. >>关于二叉查找树 二叉查找树(Binary Search Tree)是指一棵空树或者具有下列性质的二叉树 ...
- !!!四种常见的 POST 提交数据方式(含application/json)
HTTP/1.1 协议规定的 HTTP 请求方法有 OPTIONS.GET.HEAD.POST.PUT.DELETE.TRACE.CONNECT 这几种.其中 POST 一般用来向服务端提交数据,本文 ...
- Fiddler Web Debugger Tool
The Fiddler tool helps you debug web applications by capturing network traffic between the Internet ...
- nohup之no hang up, kill, ps -ef, ps aux, grep
背景:今天在安装hudson时,每次启动时都必须在linux终端(SecureCRT)执行: java -jar hudson.war --httpPort=18080 --jp13Port=1800 ...
- HDU 2819 — Swap 二分匹配
Swap Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Total Submis ...
- FPGA学习
(一)Verilog HDL语法 一.模块 1.定义:一个电路模块/一种逻辑功能: 2.命名规则:只能是字母,数字,"$",或者'_',且开头必须是字母或者"_" ...