<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #ccc;margin:20px auto"></canvas>
</body>
<script src="digit.js"></script>
<script src="countdown.js"></script>
<script></script>
</html>
var window_width=1024,
window_height=768,
RADIUS= 8,
MARGIN_TOP=60,
MARGIN_LEFT=30,
endTime=new Date(2017,5,10,12,47,52),//第二个参数是月份,值为0-11,表示1月 11表示12月
curShowTimeSeconds=0;
var balls=[],
colors=["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF6666","#C01110"]; window.onload=function(){
var canvas=document.getElementById("canvas");
var context=canvas.getContext("2d");
canvas.width=window_width;
canvas.height=window_height;
curShowTimeSeconds=getCurrentShowTimeSeconds();
setInterval(function(){
render(context);
update();
},50);
};
function getCurrentShowTimeSeconds(){
var curTime=new Date(),ret=endTime.getTime()-curTime.getTime();
ret=Math.round(ret/1000);
return ret >=0?ret:0;
}
function update(){
var nextShowTimeSeconds=getCurrentShowTimeSeconds(),
nextHours=parseInt(nextShowTimeSeconds/3600),
nextMinutes=parseInt((nextShowTimeSeconds-nextHours*3600)/60),
nextSeconds=parseInt(nextShowTimeSeconds%60),
curHours=parseInt(curShowTimeSeconds/3600),
curMinutes=parseInt((curShowTimeSeconds-curHours*3600)/60),
curSeconds=parseInt(curShowTimeSeconds%60);
if(nextSeconds != curSeconds){
if(parseInt(curHours/10) != parseInt(nextHours/10)){
addBalls(MARGIN_LEFT+0,MARGIN_TOP,parseInt(curHours/10));
}
if(parseInt(curHours%10) != parseInt(nextHours%10)){
addBalls(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(curHours/10));
} if(parseInt(curMinutes/10) != parseInt(nextMinutes/10)){
addBalls(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes/10));
}
if(parseInt(curMinutes%10) != parseInt(nextMinutes%10)){
addBalls(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes%10));
}
if(parseInt(curSeconds/10) != parseInt(nextSeconds/10)){
addBalls(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds/10));
}
if(parseInt(curSeconds%10) != parseInt(nextSeconds%10)){
addBalls(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(nextSeconds%10));
} curShowTimeSeconds=nextShowTimeSeconds;
}
updateBalls()
}
function updateBalls(){
for(var i=0;i<balls.length;i++){
balls[i].x+=balls[i].vx;
balls[i].y+=balls[i].vy;
balls[i].vy+=balls[i].g;
if(balls[i].y>=window_height-RADIUS){
balls[i].y=window_height-RADIUS;
balls[i].vy=-balls[i].vy*0.75;
}
}
}
function addBalls(x,y,num){
for(var i=0;i<digit[num].length;i++){
for(var j=0;j<digit[num][i].length;j++){
if(digit[num][i][j] == 1){
var aBall={
x:x+j*2*(RADIUS+1)+(RADIUS+1),
y:y+i*2*(RADIUS+1)+(RADIUS+1),
g:1.5+Math.random(),
vx:Math.pow(-1,Math.ceil(Math.random()*1000))*4,//取-4或者正4
vy:-5,
color:colors[Math.floor(Math.random()*colors.length)]
};
balls.push(aBall);
}
}
}
}
function render(ctx){
ctx.clearRect(0,0,window_width,window_height);
var hours=parseInt(curShowTimeSeconds/3600),minutes=parseInt((curShowTimeSeconds-hours*3600)/60),seconds=parseInt(curShowTimeSeconds%60);
renderDigit(MARGIN_LEFT,MARGIN_TOP,parseInt(hours/10),ctx);
renderDigit(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(hours%10),ctx);
renderDigit(MARGIN_LEFT+28*(RADIUS+1),MARGIN_TOP,10,ctx);
renderDigit(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(minutes/10),ctx);
renderDigit(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(minutes%10),ctx);
renderDigit(MARGIN_LEFT+67*(RADIUS+1),MARGIN_TOP,10,ctx);
renderDigit(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(seconds/10),ctx);
renderDigit(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(seconds%10),ctx);
for(var i=0;i<balls.length;i++){
ctx.fillStyle=balls[i].color;
ctx.beginPath();
ctx.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,true);
ctx.closePath();
ctx.fill();
}
}
function renderDigit(x,y,num,ctx){//绘制数字
ctx.fillStyle="rgb(0,102,153)";
for(var i=0;i<digit[num].length;i++){//i是行数 j是列数
for(var j=0;j<digit[num][i].length;j++){
if(digit[num][i][j] == 1){
ctx.beginPath();//圆心的位置centerX:x+j*2*(R+1)+(R+1) centerY:y+i*2*(R+1)+(R+1)
ctx.arc(x+j*2*(RADIUS+1)+(RADIUS+1),y+i*2*(RADIUS+1)+(RADIUS+1),RADIUS,0,2*Math.PI);
ctx.closePath();
ctx.fill()
}
}
}
}

countdown.js

var digit=
[
[
[0,0,1,1,1,0,0],
[0,1,1,0,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,0,1,1,0],
[0,0,1,1,1,0,0]
],//
[
[0,0,0,1,1,0,0],
[0,1,1,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[1,1,1,1,1,1,1]
],//
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,0,0,1,1],
[1,1,1,1,1,1,1]
],//
[
[1,1,1,1,1,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,0],
[0,0,1,1,1,1,0],
[0,1,1,0,1,1,0],
[1,1,0,0,1,1,0],
[1,1,1,1,1,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,1]
],//
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,1,1,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[0,0,0,0,1,1,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0]
],//
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,1,1,0,0,0,0]
],//
[
[0,0,0,0,0,0,0],
[0,0,1,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
[0,0,1,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,0,0,0]
]//:
];

digit.js

canvas小球 时间demo的更多相关文章

  1. canvas小球 时间倒计时demo-优化

    <!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8&quo ...

  2. HTML5 之Canvas 绘制时钟 Demo

    <!DOCTYPE html> <html> <head> <title>Canvas 之 时钟 Demo</title> <!--简 ...

  3. 使用canvas编写时间轴插件

    使用canvas编写时间轴插件 背景 项目中有一个视频广场的功能,需要一个时间轴类似视频播放中进度条功能一样显示录像情况,并且可以点击.拖动.放大缩小展示时间轴,获取到时间轴的某个时间.原来的时间轴是 ...

  4. h5 canvas 小球移动

    h5 canvas 小球移动 <!DOCTYPE html> <html lang="en"> <head> <meta charset= ...

  5. canvas画箭头demo

    效果图: 代码: <!DOCTYPE html> <html> <title>canvas画箭头demo</title> <body> &l ...

  6. canvas小球动画原理

    随着html5发展,canvas标签作为h5革命性的发展标志也越来越流行.canvas标签的强大之处,不仅在于它可以作为一个独立的画布,也可以利用canvas做一些动画而不用导入flash文件.同时, ...

  7. canvas小球

      小球碰撞效果是采用面向对象的方式写的,在小球的构造器里包含了小球的属性值,大小,移动速度,半径大小以及颜色. 在小球的原型方法里,添加了小球运动的方法,当小球碰撞到屏幕边界的时候进行反弹. 小球是 ...

  8. C语言 位移 速度 时间 Demo

    /************************************************************************* * C语言(s = v*t + a*t*t/2)D ...

  9. 再探canvas(小球实例)

    之前学习过canvas的一些使用,也用过canvas绘制过时钟, 但是很久不用,有些遗忘了,这里做一个简单的回顾. 在web页面创建一个canvas画布非常简单,如下即可: <canvas id ...

随机推荐

  1. docker 常见操作

    docker rm $(docker ps -a -q --filter status=exited)   // 删除不在运行的 镜像

  2. Package.json中dependencies依赖包中^符号和~符号前缀的区别

    刚git了webpack的包发现package.json里面dependencies依赖包的版本号前面的符号有两种,一种是~,一种是^,如下图标记: 然后搜了下在stackoverflow上找到一个比 ...

  3. JQuery ajax-向服务器发送请求的方法

    如需将请求发送到服务器,我们使用 XMLHttpRequest 对象的 open() 和 send() 方法: xmlhttp.open("GET","ajax_info ...

  4. WPF 确认动态加载数据完成

    整个wpf程序是读取xml文件生成的,所以当数量较大而且结构复杂的时候,就会出现显示一个空白(我这里设置了背景色,所以显示黑屏,默认是空白的)的窗口,然后才显示控件. 但现在要求必须在控件显示完成后才 ...

  5. [编程] C语言的结构体

    结构体 struct 结构体名{} 变量名; 结构体变量: struct person{ char *name; int age; float score; } student; 成员的获取和赋值 / ...

  6. ROS:消息发布器和订阅器(c++)

    学习资料主要源自http://wiki.ros.org/ROS/Tutorials/WritingPublisherSubscriber%28c%2B%2B%29 $ roscd beginner_t ...

  7. docker 安装PIL python 报错 IOError: decoder zip not available

    按照网上得方法:安装依赖库:yum install freetype freetype-develyum install libjpeg libjpeg-develyum install zlib z ...

  8. 基于netcore对ElasitSearch客户端NEST查询功能的简单封装NEST.Repository

    NEST.Repository A simple encapsulation with NEST client for search data form elasticsearch. github A ...

  9. 设计模式 UML & java code

    A: 创造性模式 1. 工厂方法模式(FactoryMethod) 1.1 类图 1.2 代码1 public interface Pet { public String petSound(); } ...

  10. 解决react不能往setState中传key作为参数的办法(文章最后实现了传递key做参数的办法)

    读者朋友可以直接看最后一个分割线下面的那部分!利用方括号语法来动态的访问对象的属性,实现当参数为属性名的传递; 有时候我们需要每次单独设置众多state中的一个,但是,都是进行相同的操作,这时候如果每 ...