#ifndef __HERO_H__ #define __HERO_H__ #include "GameFrameHead.h" #include "GameParam.h" class CHero { public: struct Attribute { //成就 //总 //long long llTotalMoney; //long long llTotalScores; long long llTotalComplete; long long llTotal…
cpp_object_map = {}setmetatable(cpp_object_map, { __mode = "kv" }) local search_basesearch_base = function(t, k) local base_list = rawget(t, "__base_list") if not base_list then return end local v for i = 1, #base_list do local base =…