using UnityEngine; using System.Collections; public class Tank : MonoBehaviour { //坦克面积结构体对象 public TankArea tankArea; private float hor, ver; //坦克行走的速度,以及掉头速度 ; ; void Start() { hor = Input.GetAxis("Horizontal"); ver = Input.GetAxis("Verti…
using UnityEngine; using System.Collections; public class Gun : MonoBehaviour { private Animator ani; //开火声音 public AudioClip fireClip; //装换子弹声音 public AudioClip reloadClip; //准备声音 public AudioClip readyClip; //火花特效 public GameObject muzzleFlash; //子…
using UnityEngine; using System.Collections; public class Tank : MonoBehaviour { //子弹预设体 public GameObject bullet; //发射点 private Transform firePoint; //移动速度 public float moveSpeed = 3f; //转身速度 public float turnSpeed = 3f; //横纵轴 float hor; float ver;…