Intersecting Lines Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 8637   Accepted: 3915 Description We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three…
题目: Description We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top…
题意:    判断直线间位置关系: 相交,平行,重合 include <iostream> #include <cstdio> using namespace std; struct Point { int x , y; Point(, ) :x(a), y(b) {} }; struct Line { Point s, e; int a, b, c;//a>=0 Line() {} Line(Point s1,Point e1) : s(s1), e(e1) {} void…
不知道谁转的计算几何题集里面有这个题...标题还写的是基本线段求交... 结果题都没看就直接敲了个线段交...各种姿势WA一遍以后发现题意根本不是线段交而是直线交...白改了那个模板... 乱发文的同学真是该死...浪费我几个小时的生命... /********************* Template ************************/ #include <set> #include <map> #include <list> #include &l…
题目传送门:POJ 1269 Intersecting Lines Description We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in…
Intersecting Lines Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 13605   Accepted: 6049 Description We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three…
两条直线可能有三种关系:1.共线     2.平行(不包括共线)    3.相交. 那给定两条直线怎么判断他们的位置关系呢.还是用到向量的叉积 例题:POJ 1269 题意:这道题是给定四个点p1, p2, p3, p4,直线L1,L2分别穿过前两个和后两个点.来判断直线L1和L2的关系 这三种关系一个一个来看: 1. 共线. 如果两条直线共线的话,那么另外一条直线上的点一定在这一条直线上.所以p3在p1p2上,所以用get_direction(p1, p2, p3)来判断p3相对于p1p2的关…
题目链接:POJ 1269 Problem Description We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line becau…
题目链接:http://poj.org/problem?id=1269 题目大意:给出四个点的坐标x1,y1,x2,y2,x3,y3,x4,y4,前两个形成一条直线,后两个坐标形成一条直线.然后问你是否平行,重叠或者相交,如果相交,求出交点坐标. 算法:二维几何直线相交+叉积 解法:先用叉积判断是否相交,如果相交的话,设交点坐标为p0(x0,y0).向量(p0p1)和(p0p2)的叉积为0,有(x1-x0)*(y2-y0)-(y1-y0)*(x2-x0)=0;同理,求出p0和p3p4直线的式子.…
题意: 二维平面,给两条线段,判断形成的直线是否重合,或是相交于一点,或是不相交. 解法: 简单几何. 重合: 叉积为0,且一条线段的一个端点到另一条直线的距离为0 不相交: 不满足重合的情况下叉积为0 相交于一点: 直线相交的模板 代码: #include <iostream> #include <cstdio> #include <cstring> #include <cstdlib> #include <cmath> #include &l…