[playground]-shadows(阴影) 源码 var createScene = function () { var scene = new BABYLON.Scene(engine); // Setup environment var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0.8, 90, BABYLON.Vector3.Zero(), scene); camera.lowerBetaLimit = 0.1; c…
[playground]-collisions(碰撞) 先贴官方源码(机器翻译版本) var createScene = function () { var scene = new BABYLON.Scene(engine); // Lights var light0 = new BABYLON.DirectionalLight("Omni", new BABYLON.Vector3(-2, -5, 2), scene); var light1 = new BABYLON.PointL…
前几章接触的案例都是接近静态的,由这张开始开始接触大量动态的内容,包括 球体灯光,变动的形体,以及一个虚拟的丛林场景 下章我会试着结合1-9案例的内容做出一个demo出来 [playground]-lights(灯光) 源码 var createScene = function () { var scene = new BABYLON.Scene(engine); // Setup camera var camera = new BABYLON.ArcRotateCamera("Camera&q…
[playground]-rotatuib abd scaling(方向) 源码 var createScene = function () { var scene = new BABYLON.Scene(engine); var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI, Math.PI / 8, 150, BABYLON.Vector3.Zero(), scene); camera.attachControl(ca…